With the multiplayer servers for Xbox 360 Halo games shutting down permanently on Jan. 13, 2022, many players have flocked back to the original versions of Halo: Reach, Halo 3, and other titles for one last hurrah. Some of these players include members of the Hidden Reach YouTube channel, which is a group that focuses on teaching the Halo community useful hiding spots in multiplayer maps.
As seen in a video the group posted to Twitter, a member of the group encountered a player in matchmaking named Fishy956 (referred to as "Fishy" from here on out) that needed to get one final Halo 3 multiplayer achievement before the servers shut down. The achievement in question is "Two for One," which requires a player to kill two players with a single Spartan Laser shot while playing in the ranked Free-for-All (FFA) playlist. Since the Spartan Laser is more of an anti-vehicle power weapon and multikills with it are difficult to line up in competitive playlists, this is generally considered one of the hardest achievements in the game.
In the pre-game lobby, Fishy asked the Hidden Reach player as well as the other players if they'd be willing to allow him to kill them with the Spartan Laser so that he could get the achievement. Everyone agreed to help, and after everyone loaded into the match, the players proceeded to line up in a straight line so that Fishy could easily kill them all with one shot.
A little bit of og Halo 3 wholesomeness in it's final days
this was the last achievement this guy needed before the servers are turned off forever pic.twitter.com/5WxHJBrMKhA little bit of og Halo 3 wholesomeness in it's final days
this was the last achievement this guy needed before the servers are turned off forever pic.twitter.com/5WxHJBrMKh— Hidden Reach (@HiddenReach) January 10, 2022January 10, 2022
After Fishy got the achievement and the match ended, he expressed his heartfelt gratitude in the post-game lobby. "Yes! Thank you so much man, I appreciate that. I really do," Fishy said, chuckling. "Bro, that is so kind of you guys, thank you. I thought I wasn't gonna get it, I only had two days left."
Overall, it's awesome to see Halo fans working together to help one of their own get the final achievement they need. It's a good reminder that while instances of negativity and toxicity in multiplayer gaming often dominate discussions and headlines, there are also plenty of gamers out there who are willing to lift each other up.
Note that while matchmaking services for the original Halo 3, Halo: Reach, and Halo 4 are permanently going down on Jan. 13, multiplayer for these titles will continue to be playable in Halo: The Master Chief Collection (MCC). The MCC combines Halo: Combat Evolved, Halo: Combat Evolved Anniversary, Halo 2, Halo 2: Anniversary, Halo 3, Halo 3: ODST, Halo: Reach, and Halo 4 into one comprehensive package that includes brand new cosmetic unlocks and gameplay features. It's easily one of the best Xbox shooters available.
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The Master Chief Collection is a collection of every Halo shooter from the pre-Xbox One era, offering incredible value at an incredible price.
This is why games ought to bring back P2P and LAN, and not have to rely on corporate servers and services.
When developers and publishers work together to maintain control of their game, and in doing so ensure gamers get the best quality multiplayer support they (the developers and publishers) want to provide, I have no problems with it. However, when they turn off support for the game, when people have paid for said game, and multiplayer is part of that. Just release the server software so people can continue to enjoy the games. Look at the massive amount of retro gaming at the moment. Entire collections of games both on real hardware and emulated still being played, some of these games are over 30 years old now. How are people going to go back and continue to play these multiplayer games that have simply had their servers turned off, in 30 years from now? They can't, unless the server code is released. Look what happened with World of Warcraft when Blizzard killed off part of their multiplayer world. The community created their own servers. The unfortunate side effect was they didn't stop with the content Blizzard removed, and now you can go and play pretty much all of World of Warcraft for free... just no longer in the eyes of how Blizzard wanted to maintain control over it. Sometimes to the point of the online world being vastly different than what they've created and support themselves. Its a slippery slop when you start removing things from gamers, parts of their life, nostalgia, memories, friends and a product that they've spent money on. As much of online gaming is a big part of a gamers life right now, it's going to leave a huge hole in gaming history in another 10 years time.
Finally some wholesome gaming content
I did something similar last Friday, my buddy needed an achievement for Halo: CE Anniversary (play through Pillar of Autumn on Heroic without losing health). So I dusted off my 360 and helped him out. I think it was the last one he needed too.
Many of the Halo achievements are brutally difficult to unlock unless you find people willing to help. "In matchmaking, survive three vehicle explosions in a row with the Survivor package."
Bro tears all around.
So after achieving the final stage, what was the prize gained??
an all paid trip anywhere?? $1,000 dollars?
what was it?
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