Halo Infinite update improves Quick Resume, fixes Achievement errors

Halo Infinite Multiplayer
Halo Infinite Multiplayer (Image credit: Xbox Game Studios)

What you need to know

  • 343 Industries launched a new hotfix for Halo Infinite.
  • This update is around 1 GB in size on all platforms.
  • The update improves Quick Resume functionality with the game, as well as Achievement tracking and cosmetic unlocks.

Developer 343 Industries launched an update for Halo Infinite on Wednesday, a hotfix designed to solve some commonly-reported problems across both the campaign and the rest of the game. The update is around 1 GB across all platforms, requiring players to close the game and then relaunch it in order to take effect.

The hotfix is meant to improve Quick Resume functionality with Halo Infinite, as well as making sure that Achievements properly unlock and cosmetics found in the campaign are bestowed to players correctly. You can take a look at the full patch notes below:


  • Improvements to online service connections after re-entering Halo Infinite using Quick Resume on Xbox Series X|S consoles. Players should see quicker and more stable reconnections to our services.


  • MJOLNIR Armor Locker customizations collected in Campaign are now consistently unlocked in the Multiplayer Customization menu.
  • Players who did not receive their customizations, either due to losing their internet connection or using Quick Resume on Xbox Series X|S consoles, should now have their customizations unlocked.
  • Xbox Achievement reliability has been improved in this update.
  • Achievements no longer track progress toward their completion, but will unlock as expected when their conditions are met.
  • If an Achievement's conditions were met prior to this update but the Achievement did not unlock as completed yet, it should unlock after installing this update and continuing Campaign gameplay.
Samuel Tolbert

Samuel Tolbert is a freelance writer covering gaming news, previews, reviews, interviews and different aspects of the gaming industry, specifically focusing on Xbox and PC gaming on Windows Central. You can find him on Twitter @SamuelTolbert.

  • I don't understand how it will S so difficult to get a game to reconnect to an online service when resuming. I mean, how does the game handle spotty internet connections before QR? Is it just that because it didn't actually launch where it can't reconnect? Maybe for older games before this was a thing I can understand, but this shouldn't be an excuse going forward.
  • Stupid auto correct and stupid human not proof-reading comments. I don't understand how it is so difficult*
  • This has been a pretty common issue with a lot of quick resume titles, or it creates other problems. The thing that is most surprising is I don't remember bugs like this on the Xbox One when you quick resumed.
  • There is no Quick Resume on the Xbox One. It's just the game being kept in RAM.
    Quick Resume actually ends the game process, but keep its memory into the SSD. When resuming, the memory is copied into RAM and the game is restarted. That's a great feature but it can cause issues, like we see on some games.
  • Actually there were many more bugs from what I can remember. Some games wouldn't even Resume, some glitched in other ways like sound not working. As the above comment said, it wasn't resuming the title, more like suspending it in the background. Hopefully devs start figuring out how to make their games reconnect once the online aspect is disconnected.