With several years since the last major Halo game, it's time to start looking forward to the franchise's future. Microsoft's beloved first-person shooter series is due for a new entry, with development underway behind closed doors. Halo Infinite's showing at E3 2019 didn't reveal a lot, but there's still plenty of information that we do have.
Disclaimer: This article contains spoilers for previous Halo titles.
Halo Infinite: Development and reveal
Halo Infinite is the next major entry to the mainline of Halo games, following on from 2015's Halo 5: Guardians. The game's debut trailer opened Microsoft's E3 2018 press conference, providing the first look at the Master Chief in three years. We then got another new trailer during E3 2019 that gave us a much closer look at Chief's new armor and introduced some small story hints. Then, during the Xbox Series X July event on July 23, 2020, the first ever gameplay footage of Halo Infinite was presented.
With the Halo franchise assigned to 343 Industries after Bungie's shift to Destiny, Halo Infinite will also be developed solely under the same roof. Based in Seattle, Washington, 343 Industries remains one of Microsoft's flagship game development studios, having worked on Halo 4, Halo 5: Guardians and Halo Wars 2, among other titles. Comprised of hundreds of employees, including veterans of Halo franchise, the team houses a powerhouse of talent in the first-person shooter space.
Halo Infinite is built on the new "Slipspace Engine," developed internally at the studio alongside the game. The in-engine reveal trailer focused heavily on showcasing its potential, indicating the game will offer a significant visual upgrade over previous titles. 343 industries has also stated that it's reviewing options for public tests of Halo Infinite before it launches, though there isn't anything set in stone just yet.
In terms of music, Halo Infinite is being scored by both Gareth Coker and Curtis Schweitzer. The former composed for Ori and the Will of the Wisps, while the latter has worked on games like Starbound before.
Halo Infinite: Story
Halo Infinite will follow the story that began in Halo 5: Guardians, in which Cortana returned with an army of ancient and powerful Forerunner war machines called Guardians, which she began to use to force the galaxy into submission. It's unclear what exactly the plot may be, but we do know that the game will take place on Zeta Halo, which is one of the remaining Halo rings. In addition, in the E3 2019 trailer for Halo Infinite, Master Chief was rescued from the vacuum of space by a stranded Pelican pilot. The pilot has been stated to be a juxtaposition of Master Chief; whereas he is a supersoldier, the pilot is the most "human" type of character ever created in the Halo universe. This juxtaposition between the two is sure to make for plenty of interesting moments in the story. Later in the trailer, the pilot proceeded to show him a view of a partially destroyed Halo ring through the cockpit and tells Master Chief that "we lost," indicating that a past battle was fought over the Halo ring. The Halo Infinite gameplay shown off at the Xbox Series X July event confirms that this battle was against the Banished faction. This faction was introduced in Halo Wars 2 and was lead by the Brute Atriox, but it appears that the Banished now have a new leader called War Chief Escharum. Additionally, the Banished are also allied with a mysterious individual or group called the Harbinger, though no information about the Harbinger is known. The Banished and the Harbinger aim to control a location called the Auditorium, which we also don't know anything about just yet. There's also a fair chance that the Flood will be present, though the evidence that supports this possibility is far from concrete.
Speaking in an interview, Franchise Director Frank O'Connor admitted the studio received "some digs for storytelling in Halo 5," indicating a new approach for its successor. Expanding, O'Connor acknowledged fans generally "wanted more Chief," after Halo 5's focus on Blue Team and Fireteam Osiris. At the reveal, Microsoft once again emphasized Chief will play a key role in the title, and the two trailers and gameplay footage we have so far seem to confirm this as the case as they primarily focus on the Spartan.
Halo Infinite: Gameplay and features
The campaign gameplay footage of Halo Infinite shown during the Xbox Series X July event was filled with interesting revelations. For one, the game will have an open-world setting, and players are given a full map to use for navigation. Players will also have the ability to pick and choose missions to play based on what was shown on the map screen, though it's likely that there will still be a linear story progression. Additionally, Master Chief can now use equipment pickups such as grappling hooks or deployable shields that can be found and upgraded in the world, similar to Halo 3. In an interview with IGN, Studio Head Chris Lee commented that "We do have a light upgrade system for Chief as he explores this ring. He'll be able to upgrade equipment items. The grapple and the drop shield that we showed are kind of in that concept of a spiritual reboot that harken back to the equipment system in Halo 3. Those are two new equipment items that Chief will be able to find and use as you play through the game." 343 also confirmed that these items would be making their way into the multiplayer, but their implementation will be different compared to how they'll work in the campaign. Notably, locational damage may be in the game as well, as Chief is seen shooting a charging Brute's legs to force it to stop. Finally, new weapons were shown off in the gameplay reveal, including a new UNSC rifle and shotgun, as well as two Banished burst-fire plasma weapons and one revolver-style firearm. Following the gameplay showing, it was stated that Halo Infinite's campaign will be larger than Halo 4 and Halo 5: Guardians' campaign put together. Enemies will be able to use elements of this expansive sandbox as well, so players will be kept on their toes.
Though splitscreen for cooperative play was absent from Halo 5: Guardians, it will be present with Halo Infinite. Speaking at DICE Summit in 2017, studio head Bonnie Ross discussed painful learning experiences, stating that future entries will "always have split-screen going forward." In Halo Infinite, players can enjoy two-player local splitscreen. Online, up to four players can play together. In terms of customization, Halo Infinite will feature a system inspired by Halo: Reach's according to comments made in a developer stream in 2019. This will be good news for most Halo fans, as Halo: Reach's armor customization is often thought to be the best in the series.
Halo Infinite: Release date, pricing, and more
At E3 2019, it was revealed that Halo Infinite would launch in Holiday 2020 alongside Xbox Series X. We don't have an exact launch date just yet, however. In terms of other platforms, it will be available on all Xbox One consoles, as well as on PC via the Microsoft Store and Steam.
Since the new Xbox Series X is said to support ray tracing and up to 8K resolution, it's likely that Halo Infinite will have these features. During the Xbox Series X July event, it was confirmed that Halo Infinite will run perfectly at 60 FPS and will be significantly more detailed than Halo 5: Guardians was by Chris Lee. 343 Industries has also confirmed that the multiplayer for Halo Infinite is capable of running at 120 FPS on Xbox Series X (and most likely PC, too).
343 Industries has stated that Halo Infinite's multiplayer will be free-to-play, but the cost of the campaign half of the game is currently unclear. The game will also be available with an Xbox Game Pass subscription like other first-party titles from Microsoft. In line with many of Microsoft's "games-as-a-service" titles, also expect regular updates and content drops in the months, or years, following release.
In terms of what the future holds, 343 Industries has made it clear that Halo Infinite will be a sort of platform for future content. In an interview with IGN, Chris Lee stated that "Halo Infinite is the start of our platform for the future. We want Infinite to grow over time, versus going to those numbered titles and having all that segmentation that we had before. It's really about creating Halo Infinite as the start of the next ten years for Halo and then building that as we go with our fans and community." He also stated that the game will recieve a free raytracing update after launch.
An infinite wait lies ahead
Details on Halo Infinite may currently be limited but keep an eye out for further information in the months ahead, especially since we're starting to get closer to the holiday season. What are you looking for from the next Halo game? Drop into the comments section with your thoughts.
The next adventure in the saga
A new great journey awaits
Halo Infinite is nearly upon us, and it's sure to be an incredible game filled with wonder, adventure, and more.
Updated July 31, 2020: Added new information following confirmation that Halo Infinite multiplayer can run at 120 FPS and will be free.
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