Metal Gear Solid V's versus mode micro-transactions explained

Metal Gear Solid V: The Phantom Pain is set to be one of the most important (and dramatic) launches of 2015.

The Phantom Pain's development has often played second fiddle to rumors of employee mal-treatment and in-fighting between game director Hideo Kojima and parent company Konami. Still, Metal Gear Solid V: The Phantom Pain is almost here, and as of writing it's sitting at 95% on Metacritic.

Gamespot discovered in their review that the game's online player vs. player mode seemed locked behind a paywall, but Konami has since explained that it's not entirely true.

Metal Gear Solid V's Mother Base PVP gameplay exists separately from Metal Gear Online, which is coming in October. Mother Base operates similarly to Watch Dogs, which allows other players to infiltrate your base and test the defences you've set up.

To build those defences, and indeed, to purchase the land necessary to build a base, utilizes a currency called MB Points (Mother Base Points). Gamespot noted that MGSV, at present, doesn't include the ability to earn MB Points outside of purchasing them with real money. Leading them to believe the multi-player components were locked behind a paywall.

The news appeared to contradict Konami's Ken-Ichiro Imaizumi, who stated a few weeks ago that micro-transactions were optional.

..."You can make money by completing missions on single campaign mode. There are other ways to make money as well."...

Konami has since clarified the situation, saying that the system is still a work in progress and that it will be fully playable when the game launches for real on September 1st, 2015.

..."[Mother Base PVP] will be fully accessible at launch and the micro-transaction layer to that specific feature in the game primarily acts as an accelerator."...

I find it a little sour that a fully-priced title would include accelerator micro-transactions, potentially giving people with expendable income the ability to pull ahead of other players. It'll certainly have an effect on my review of the game, which should hit sometime in the next week or so.

What do you guys think of micro-transactions in fully-priced titles? Hit the comments.

Metal Gear Solid V: The Phantom Pain launches on September 1st, 2015 for Xbox One, Xbox 360, PS3, PS4 and PC.

Source: Gamespot

Jez Corden
Managing Editor

Jez Corden is the Managing Editor for Windows Central, focusing primarily on all things Xbox and gaming. Jez is known for breaking exclusive news and analysis as relates to the Microsoft ecosystem while being powered by caffeine. Follow on Twitter @JezCorden and listen to his Xbox Two podcast, all about, you guessed it, Xbox!

  • I think they are trying out the micro transactions for their upcoming mobile titles!
  • I think everyone is going that way
  • Yes. And that's a shame. I prefer to buy something and when I buy it I own it in its entirety. I don't expect to then be gouged further. But companies exist to squeeze as much profit as possible and this is a viable method. Unfortunately. They're not playing solitaire, in that respect. Pun was intended.
  • I don't normally do this kind of thing - hijack someone else's post (thread).  But what I have to say, I think needs to be said, and needs saying at the fore.  And since I am a Johnny come lately to this discussion, I find myself hijacking MMissionary's thread to do so.  Again, I apologize. ------------------ I just wanted to say a huge THANK YOU to Jez Corden for waiting until after he has had a chance to experience the full MGS5 experience, before posting the official Windows Central review of the game.   As I look across the internet, and I see reviews popping up from damned near every organization out there, I keep asking myself how are these people posting reviews for a game, without experiencing elements of the game, that have the potential to completely alter the value [and score] of said game? It's piss poor journolism is what it is.  And I have sadly noted over the past decade and a half, the quality has dropped out of the bottom of so much of the tech and gaming journo business.  I could go into depth here about how great the industry used to be, and more importantly, used to aspire to be.  And how low and depraved they have sunk - I've seen some really nefarios and shitty things come out of this industry in recent years.  But I won't spend another word harping on the negativity. I just came to say to Jez, that it takes real integrity, and professionalism, not to jump on the click bait bandwagon that has the rest of gaming press out posting reviews of a game that is by all manner of reason, incomplete in it's current state.  It takes real courage to by your actions, stand above the rest.  And to Windows Central in general, for being one of the precious few bastions of honesty, and integrity left in the tech/gaming journalist world.  And I want to publicly recognize that, and thank every last one of you who make this joint one of the few truly worthy joints to visit daily on the internet. Keeps your heads held high, keep up the excellent work, keep your integrity intact, and once again, thank you.  
  • Garbage. These publishers/developers are starting to sell us short and exploiting gamers who enjoy their games. Maybe I'm old-school and I'm aware that the DLC model isn't going anywhere but I don't like the way this stuff is going.
  • I don't buy the story either. I don't mind paying for DLC but I resent paying "micro transactions" to play something each time.
  • Not to mention it wrecks any chance of this becoming an e-sports game. Can you imagine knowing the competitor with the most sponsors would automatically win?
  • Metal gear as a competetive game? Doubt that
  • Your probably right, but I never would have thought that e-sports would ever be a serious endeavor the first time I played Starcraft.
  • I think this game, I will borrow from a friend and not buy it at all. Otherwise will give it a miss completely, as a sign of protest against what they (Konami) did. I will never again purchase anything made by Konami, no matter how brilliant.
  • It will keep me from buying it, honestly. I hate games like this. They sour the experience... They're no longer 'games' as they become 'jobs'
  • Uhm, care to elaborate on that?
  • What comments did they delete?
  • That doesn't actually answer his question.
  • Well I don't buy DLC or do Micro transactions. I buy a game once and am done giving money.
  • Its sad. Its like destiny not being a 100% game for $60 then them charging people $35 for dlc then what $40 for an expansion and you finally get a true 100% experience. These companies are smoking lots of rocks. I am not paying extra money to get a 100% experience.And micro transactions in a supposed full title. And all the time CEO and heads are laughing. Its almost extortion!
  • What, you think The Taken King is the last time they're going to ask you for $40 for another chunk of content? This is how MMOs work, and even though Bungie doesn't want to say it (becuase Destiny is horrendous, when compared to other MMOs), they're taking the MMO approach to Destiny.
  • "I find it a little sour that a fully-priced title would include accelerator micro-transactions, potentially giving people with expendable income the ability to pull ahead of other players. It'll certainly have an effect on my review of the game, which should hit sometime in the next week or so." EA does it with Madden and FIFA, through real-money MUT pack purchases. Halo 5 is doing it with Req Packs. Forza's done it with secondary currency to acquire cars. Call of Duty's put weapons in their paid DLC (and given how bad those games' weapon balance it, that can quickly become pay-to-win). Even World of Warcraft has SOMEWHAT allowed for this, through its new Token system. I honestly don't know how you can be surprised by this stuff. It's become almost commonplace, and while I hate it to death, I still would take this crap over Kickstarter, Xbox Game Preview, Steam Early Access, and all other systems where developers get paid to MAYBE give you a decent game at some undetermined future point in time.
  • The only thing is that Xbox Game Preview has some safety from MS. If a game is near completion and the studio suddenly drops dead, MS will try to help them recover and publish the game. Completely like Steam which is all up in the air.
  • Still, you're not guaranteed a finished product, let alone a good game. All of the risk of game development is thrown onto the shoulders of the consumers, and that's ridiculous. I get the programs have allowed many well-liked games happen, and even thrive, but then you have something like DayZ, where it sits in seemingly endless beta states forever. The other example I always consider is that I was considering backing a pair of headphones that were crowdfunded. They were to sell for $200, but backing the project early got you them for $150. They were to ship December 2014, and I was considering it. I ultimately decided that I couldn't bring myself to spend $150 on headphones I can't hear before purchase, especially when I had no promise of quality from the things. They ended up not shipping until May 2015, which is just absurd. I was going to get those as my primary headphones, meaning I would have spent $150 to not have headphones for 5 months. That kind of stuff isn't worth the gamble. To this day, the only thing I've backed was an album by one of my favorite bands. They'd been around for a decade, retired, and came back for one last album, and I really wanted it. So I went and threw $25 at a signed copy of the album and a digital download. Even though I'm happy with what I got, I'm still a little disappointed because the band ended up hooking on with its old label for retail distribution fo the album. That's the other thing that bothers me--some of these folks grab up a bunch of money, then get a publisher to fund part of the project, meaning they didn't need to pre-charge folks in the first place.
  • Actually, it's very often the plan from the get go to check for interest on Kickstarter before finding someone to fully finance your project. The Kickstarter is to prove to the investers that there's enough people who want the product for them to invest their money.  If you look at Star Citizen, which is the highest crowdfunded project in history (has almost reached $90 million), Chris Roberts' original plan was to raise a few million on Kickstarter to convince a few private investors to back the project. Since the crowdfunding snowballed so much he ended up not having to get outside investors, but that is very much the exception, especially if you're looking to do a big project that involves shipping physical goods. 
  • The problem here is That you can't earn these things by playing the game. People didn't like the Forza microtransactions either so they got rid of it. We don't know how Req packs will work but if you can earn the points by playing the game. I have no problem with it.
  • You can earn the MB points in game though, through single and multiplayer actions.
  • You could get every car bar DLC cars without paying extra money in Forza.
  • "car bar?"
  • You can earn the points in-game, but people can also just buy them with real money and get the advantages faster. I ultimately don't care THAT much because the non-cosmetic stuff is only available in Warzone, which I don't intend to play much (if at all). It's still annoying that you can throw money at the TV for better weapons.
  • I always say NO to micro transactions, then cave if the game is good and hand them my money because I want to play. So besides the developer, weak willed people like me are a big part of the problem: I know better, but I do it anyhow.
  • The thing is, if you are enjoying the game, and are willing to spend more because you enjoy the game, then it isn't really a negative. Given how lacking in content a lot of games are these days that DON'T provide any kind of extras through DLC, spending a few extra bucks on a game you like isn't a bad thing.
  • Who plays Metal Gear for mp? That being said, I LOVE Watch Dogs 1v1 hacking, so I'll be sampling this. The base game should be worth at least $60, I don't plan on purchasing any more, but I'll definitely be trying out the 1v1. This game is going to take over my life. You "haters" go make love to yourselves.
  • I was looking forward to MGSV (big fan of both Kiefer Sutherland & the MGS series) but all the drama Konami is doing makes wanna stay way & now IAP? on a Full Price AAA Title? Talk about milking it dry
  • Nah, you're getting a boatload of content for $60. These transactions aren't necessary.
  • Fuckonami
  • That's a dick move. No Full Priced title should have microtransactions unless it's purely cosmetic.
  • Like this one, whereby everything can be gotten through just playing the game?
  • A hideo kojima game
  • Is it just me or is that thumbnail a 'next-gen' model of the Plant similar to the MGS2 one? I love that view... So many memories!
  • Microtransactions in a full priced games are a joke. This is not freemium.
  • Ive always felt that multiplayer and single player aspects of games such as call of duty should be purchasable as separate items. Think about it, you get COD at a discount it you don't buy one half....but games such as MGS that comparison of a pay model struggles somewhat.
  • I don't have a problem with micro transactions as long as you're allowed a way to get that stuff in game.
  • Just purchased today, can't wait to play it! All Hail Kojima!
  • The multiplayer micro transaction scenario is flawed I think your going to have players that pay the transactions they will have better gear,equipment etc cause they paid for it. Where as somebody that wants to grind would surely be at a disadvantage. Doesn't make sense to me nobody is on an even footing. This micro transactions thing has to stop especially in fully priced games will wait and see and make a final decision then, but as of now wont be buying it. Personally think their is to much of this crap that's destiny and mgs this generation that I have ruled myself out of buying.
  • I'll buy 2nd hand. Maybe this is why Kojima fell out with Konami?
  • I like the fact that every writer at windowscentral is now deleting my comments from all posts. This shows the respect and power of truth. Truth wins,, massive win for me
  • I dont mind micro transactions if the game is free cuz I would pay for the game if it wasn't free but these $30-60 dollars a game and to have micro transactions in them is just idiotic and I refuse to try it at all