Naughty Dog is a renowned studio which has made numerous visually-stunning games like The Last of Us and Uncharted: The Lost Legacy. A highlight of these experiences is the impressive texture quality with assets that enhance immersion. Rogelio Olguin, a senior environment artist at Naughty Dog, is leaving the developer after six years to work on Halo Infinite at 343 Industries. Olguin announced his departure on ArtStation a day ago.
It's great to see 343 Industries pick up someone with this much experience from a world-class studio. Hopefully his expertise will boost Halo Infinite in the coming months especially when it comes to textures.
I am going to part of Microsoft Studios with the 343 crew. This adventure started almost two months ago, and I am thrilled, excited, elated, pumped, overjoyed, and generally a happy camper that this is happening. Always loved the Halo universe and 343 has something special coming up. Something so special that 343 managed to rip me from the clutches of a studio I hold near and dear to my heart Naughty Dog! I have been at Naughty Dog for almost six years now and it has been the longest studio I have ever worked at in my career... You all know me, I tell it to you all straight. I am heartbroken to leave such a great studio. The people from all levels have been great to me.
Halo Infinite is shaping up to be quite an experience, and from the teaser, it seems like the game is going the open-world route. However, at this point we don't know much about the project so it's all speculation. We'll keep you posted as soon as we have more information to share.
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