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The Outer Worlds lets you make a dumb character and it's hilarious

(Image credit: Windows Central)

I'm the kind of player that almost always puts all my points into intelligence, perception, and dialog-based skills when I play RPGs. Because of that, I didn't notice that you can go in the absolute opposite direction with amazing results.

A friend of mine alerted me to the "dumb" dialog options, which show up after you build your character. You don't just not put points in Intelligence. You have to take them away, So instead of getting dialog options that pertain to your Intelligence or Perception, you get stuff like this.

The Outer Worlds dumb conversations

Source: Windows Central (Image credit: Source: Windows Central)

The Outer Worlds dumb conversations

Source: Windows Central (Image credit: Source: Windows Central)

The Outer Worlds dumb conversations

Source: Windows Central (Image credit: Source: Windows Central)

The Outer Worlds dumb conversations

Source: Windows Central (Image credit: Source: Windows Central)

Interestingly, I found that you get more "dumb" options when you talk to more intelligent characters. For instance, Vicar Max is arguably the smartest of your companions (or at least, he has the most verbose vocabulary), so I got more opportunities to be an idiot with him. He also responds in a way that makes you feel terrible, which is completely in character for him. I haven't been able to test this out with other characters yet, but that seems to be the pattern.

The Outer Worlds dumb conversations

Source: Windows Central (Image credit: Source: Windows Central)

Not to drive this comparison into the ground, but players might remember something similar from a previous Obsidian joint, Fallout: New Vegas. In that game, you could be offered dialog options that play on your lack of skill in a certain area. This created some comedic moments as you not only failed a skill check, but blew it in front of an important NPC. You can check out some great ones over on this Reddit thread. While this applied to a lot of skills in New Vegas, the "dumb" option seems to at least work with related skills like Persuade.

The Outer Worlds dumb trait works with Persuade

Source: Windows Central (Image credit: Source: Windows Central)

One of the best parts of playing The Outer Worlds has been talking with other players to see how they're playing it. As I previously stated, I went all-in on intelligence and dialog skills with little in combat, but others have done the opposite. I also know people who are doing all-violence playthroughs or going strictly anti-capitalist. There's a lot of variety here that'll be interesting to explore.

Are you doing anything interesting with your playthrough? Sound off in the comments below.

Carli is the Gaming Editor across Windows Central, Android Central, and iMore. Her last name also will remind you of a dinosaur. Follow her on Twitter or email her at carli.velocci@futurenet.com.

3 Comments
  • Just got to say that I'm really enjoying this game. While I'm not doing anything unique with my play through I'm having a blast going through the game.
    Thanks Microsoft for putting this great game on game pass day one. Game pass has been an awesome value with all the titles we get like this and recently Blair Witch Project day one last month too among many others. Keep them coming and I'll keep my sub for the foreseeable future.
  • For those that remember the 1st Fallout game if you made your intelligence 1 out of I think it was 10, you were too stupid to even talk to the first character you saw when you came out of the cave. You mumbled like a caveman. This actually ended the game because you couldn't progress. That was one of my most defining moments of loving the Fallout series. I'm glad Obsidian is giving it so many nods. I even saw mention of The Great War on Earth (although probably not the same one).
  • Haha cheers for the laughs. This game is shaping up to be one epic franchise, I hope Obsidian are allowed to continue growing the lore and franchise without any interventions in terms of creative scope.