We already know on paper how powerful the Xbox One X is, and the demo footage we have seen is certainly impressive. But it's still good to hear from the people actually building games for it just what their opinions are.

In the case of Project Cars 2 developer, Stephen Viljoen, in an interview with Trusted Reviews he's been raving about how good it really is for a console.

"Obviously we can't go everything ultra, because on PC you can run it on three 4K monitors, and everything set to absolutely incredible detail, which is simply not possible on [this] generation of consoles. The Xbox One X is a great piece of hardware and we're very excited for it and we're making the most of it, so when you run the game on it, it will certainly look better than if you're running it on anything else, other than a high-end PC. But even so you can only do so much."

That "anything else" of course includes the PlayStation 4 (PS4) Pro.

"I can't tell you exactly what all the various sliders will be at when you're on Xbox One X versus on PS4 Pro, but obviously, they'll be higher, so there will be a significant, a noticeable improvement, because you have better hardware."

Project Cars 2 will put physics at the core, so that the driving experience is consistent across platforms, regardless of how powerful the machine is that you're running it on. As such, visual fidelity is something that can be compromised, though when it comes to the console versions the developer will optimize, not leaving it to the player as on PC. It'll be interesting to see what the difference actually is between the two, but we'll have to wait until November for that.

Project Cars 2 launches on Xbox, PC, and PS4 on September 22 and can be pre-ordered now for $59.99.

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