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DICE responds to Star Wars Battlefront II's Arcade hourly credit caps

Battlefront II space battle
Battlefront II space battle (Image credit: EA)

The game's offline Arcade mode limits the amount of credits earned until a timer resets. Star Wars: Battlefront 2's Arcade mode pits you against AI opponents instead of other players so it's an ideal way to grind credits needed to purchase loot crates and unlock heroes. You don't have to compete with other players especially ones who have accumulated a lot of advantageous Star Cards which give perks like health upon kills.

It seems as though players can only complete five challenges per day before the timer kicks in. Luckily the cap is just for the Arcade mode so you can continue to earn credits in Star Wars: Battlefront 2's multiplayer offerings. Unfortunately this isn't ideal. Paul Keslin, the game's producer, said the following when asked in a Reddit AMA about the timer.

As we want to let players earn Credits offline via a more relaxed game mode, we needed to also find a way to make sure it wouldn't be exploited in a way that would impact Multiplayer. Because of that we made the decision to limit the number of Credits earned to stop potential abuse. We will be looking at data continually and make adjustments to make things as balanced as possible… As for more Arcade, just like every mode in our game, we want to look for ways to expand it going forward. Unfortunately at this point we don't have anything to share right now, but know that we care about Offline modes.

It's hard not to think that the limit imposed on Arcade mode is to encourage microtransactions, following Keslin's excuse. There aren't that many ways to stay competitive without resorting to purchasing loot crates. Anyone who spends a couple of hundred dollars right now can gain access to incredibly powerful Star Cards which offers non-trivial gameplay advantages. Coming across these players can be disheartening to say the least especially when you're just starting out. This is one of the main reasons why many gamers give up on multiplayer titles in the early stages. It seems that EA doesn't understand that an advantage, no matter how minuscule, is an advantage, and can change the course of an encounter in multiplayer experiences.

Hopefully EA will reconsider some of these prohibitive mechanics and implement a way that levels the playing field between paying and non-paying players. The developers have promised changes, we just don't know when they'll be implemented in Star Wars: Battlefront 2.

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Asher Madan handles gaming news for Windows Central. Before joining Windows Central in 2017, Asher worked for a number of different gaming outlets. He has a background in medical science and is passionate about all forms of entertainment, cooking, and antiquing.

20 Comments
  • Battlefront 2 is going to bomb so hard.
  • Hopefully. All the talk of people boycotting may be just talk. Hopefully everyone sticks to their guns and doesn't buy the game. I was very excited about this game but I won't buy it just because of this microtransaction bs.
  • Cancelled mine!
  • I legit hope they lose money on it.
  • Game looks gorgeous - I'm going to play it but probably not until it's on EA Access or can be picked up for £20, whichever comes first. I mostly want to play the Single Player though to be honest, may not even touch multiplayer.
  • Are the days of buying a game for $50 and that’s it gone?  I am glad my gaming days are long behind me.  
  • $50 stopped being MSRP with the launch of the 360, and "that's it" died a long time ago. Even Halo 2sold you multipalyer map add-ons.
  • No. There are still some games like that.  The worst part is that it's the bigger and richer studios that are doing this... They are trying to change this industry... For me, it's just pure greed at this stage...
  • I WAS excited for this game, now, not so much...
  • They wouldn't have to put band-aids all over the game's credits system if it wasn't pay-to-win.  I'm not playing against people who can afford to buy their way to beating me.  Keep the game.  I'll play some competitor's game.
  • So many problems with this game... But like I said earlier, this is not just a EA thing. ALL companies doing this microtransactions/lootbox in full price game should get the same treatment... 
  • Remember, this includes Microsoft Studios. Just because they're not THIS bad doesn't change that Halo 5, Gears of War 4, and the whole Forza lineup on XB1 also do this stuff.
  • Yeah but these game are 1) Mostly singleplayer and coop with additional multiplayer* 2) Have most of the important multiplayer content available from the start or in 1-2 hours   I mean I would buy both Halo and Gear of War for full price even if there would be no multiplayer at all. So for me their multiplayer feels like an additional f-t-p game it's ok to have some additional monetization in it. Same applies for Doom and Titanfall 2. Yes, they have progression and boxes but their multiplayer is just an additional unnecessary mode and the progression is much more fare.
  • Yes, they are not as bad as this rubbish but still they cannot be given a free pass. It's not because others are worse that we can forgive these games... The real problem is that these games are much more focussed on multiplayers (and themicrotransacionts/crates....) than the single player game. Most reviewers were disappointed by Halo 5's campaign. A company like MS have already criticised single player game and it's clear that they are more focussed on the multiplayer and on games as a service. It almost looks like it's the other way round; these games are multiplayer games with the bonus of a single player campaign..
  • The Arcade mode position is fine with me, but their reasoning is hollow given the loot boxes situation.
  • How is it fine? They're trying to force you to go online and experience pay-to-win as a way to entice you to spend, it looks like. Gating Arcade credits like FarmVille crops sounds a little like the Activsion patent of matchmaking people without paid content against those with that content to tempt the player into a purchase. EA: "Want credits? Play this unfair game mode!"
  • This is what happens when you let morons who only look at data and not the 'human side' make decisions.  I'm in Big Data and I see these automatons everywhere, data is critical BUT NOT AT THE EXPENSE OF HUMAN EXPERIENCE...
  • They should have just made it so that this mode doesn't give you any credits at all - There have been plenty of games where playing against Bots doesn't let you progress. I still think some people are blowing the whole thing out of proportion - Years ago in multiplayer games you'd have to play a LOT to unlock certain items, I would rarely unlock the later items in COD for example, you didn't get as much freedom as you do in the most recent ones to pick your unlocks. Either play the game to unlock the items or buy them, most of the time gun unlocks etc. don't actually impact the game that much.
  • I don't agree that you have to purchase loot crates to "stay competitive" - Just play the game and have some fun. I don't agree with paying real money for loot crates and never will. If you're crap at a game you're not going to be much better by unlocking some extra weapons. 99% of the time people playing COD just settle on one of the earlier guns for each class and stick with that - It's always been possible to unlock new weapons in multiplayer games, nobody whinged when it took months or even up to a year for a casual player to unlock the last weapons in COD games
  • I'm not sure anything has changed.  People still pick up games months or a year after they are released and have to play veterans that have played it since day one.  Your always going to have a wide range of experience and advantages in multiplayer games.