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The Sulon Q delivers immersive augmented and virtual reality, no PC required

Sulon is offering a sneak peek of the Q, the company's virtual and augmented reality headset. Unlike the Oculus Rift, which is a VR headset, or the Microsoft HoloLens, which focuses on AR, the Sulon Q incorporates both, and is being billed as an "all-in-one, tether-free, 'wear and play'" headset, which also incorporates spacial computing features that work with Windows 10. Powered by an AMD processor, Sulon says the Q boasts "console-quality" graphics, without needing to be attached to a computer or console.

From Sulon:

The Sulon Q™ headset harnesses the latest in processor technology using the recently launched AMD FX-8800P processor at up to 35W with Radeon™ R7 Graphics leveraging AMD's Graphics Core Next architecture. The full performance of 4 compute cores and 8 GPU cores are unlocked through a revolutionary Heterogeneous System Architecture (HSA), enabling the cores to share memory to work together for dramatic performance and efficiency

Sulon is showing off the Q at GDC 2016. Pricing and release information for the headset has not yet been announced.

30 Comments
  • We'll see about that
  • How can it be AR if the visor seems to be closed? Does it open up?
  • stereoscopic cameras on the front
  • You will need a neck support for that thing :S
  • And a personal cooling system since you'll have a 35W heater hanging on your face.
  • and that's just the processor, total system wattage is going to be more than that!
  • So does this run the Windows 10 Holographic subsystem? If so, this is what I was hoping for... Microsoft makes a piece of reference hardware to run their new platform and other manufacturers come up with their own hardware designs running the same OS. Posted from Windows Central for Windows 10
  • Microsoft is at its best building platforms for developers and partners. Posted from Winders Central App fir Winders 10
  • Not sure if this runs the holo windows 10 os however there was a  report on videocardz.com that mentions apps powered by holo apis and something called project dragon. http://videocardz.com/58517/amd-announces-sulon-q-first-wireless-vr-and-ar-headset
  • It runs Windows 10 according to the PC World article.  I've not been able to find out much else.  How it will plug into the Windows Holographic subsystem is unclear.  If the sensors are compatible with the Hololens SDK (especially the legacy Kinect SDK for spatial mapping and gesture support), it will be relatively straightforward.  Great to see another piece of hardware in this space even if it will cook my skull.
  • Poor FX 8800P. You've been so mistreated in laptops
  • It's kind of an interesting solution. That being said, it almost feels misleading to call it a hybrid AR-VR solution, when technically it's basically all VR. The cameras on the front record the world around you, which is then displayed on the screen(s) inside of the headset, with additonal content added in. Where as AR is meant to be a full view of the world around you, through your own eyes (not through a camera), with additional information displayed on a transparent display or projected onto your iris. However, I do kind of like the idea of playing a game, and being pulled from the real world to a 100% VR world (like is shown in one of their demo videos). 
  • Incorrect. Augmented reality, for the last few years, has always referred to a view on a screen created by a camera. So by this common and modern definition this headset does indeed qualify for the augmented reality moniker.
    Being able to see beyond a phone screen while the screen is showing overlays of what the camera is seeing does not make it any more of an augmented reality experience. While of course there are still modern examples of transparent screens that augment your field of view the term is not exclusively applied to that, at least not anymore.
  • My point was that AR is not intended to fully obscure the users view. Yes, some solutions have a full non-transparent display to the side, but most (i.e. HoloLens, Google Glass, Epsons various solutions, CastAR, etc.) only use cameras so that the device can see what you are seeing, and project relevent information into your field of view.  At one point, Epson had an "industrial use" focused AR headset which partially obstructed the vierw of your right eye with a display. But it did not show a recording of what the device was seeing, just an overlay of relevent informaton. Having used several AR headset for development purposes, I can honestly say that I have never had my view fully obscured by the device, and that I could still see the real world around me. This is the first solution I have heard of, which fully obstructs the users view, only displaying a low-resolution of what the cameras see. From a personal perspective, I believe this will leave users with a similar "disconected" feeling as VR. 
  • So it could become a 'HoloLens VR' if it works?
  • Finally, someone realised that AMD is not to be ignored :P
  • console level graphics... enough said.  Both consoles can barely eeek out 1080p/60, and for VR to work you need at least 1080p per eye, and preferably well above 60fps.  Props for trying, but there is no way this is going to meet their standard of being 'first' at anything other than the first VR company to fail that at least got to the point of releasing a product to market.
  • Take it with a grain of salt. It's their own marketing saying that. Well see at GDC.
  • im sure there are some games the consoles can do at 1080p / 60 fps however consoles cant do all the effects and 1080p at 60fps. Case in point the latest mario kart game on the wii u is 1080p at 60fps. And samsung gear has plenty of "games" that run at 75fps and it has a 1440 res on the latest galaxy note. Everyone is expecting call of duty on high settings running at 90fps for vr but the reality is no company is going to spend the time and money needed to pull that off for a market that doesnt even break 20mil globally.
  • ​I'm glad we're seeing more Windows based devices like these in development. GOSH!!!! I HATE EDITING AND POSTING STUFF ON WINDOWS CENTRAL USING EDGE ITS PAINFULLY SLOW AND JUMPY Who wants to partner up and sell backbraces for this?
  • 2. This is been an issue when using Edge while browsing Windows Central (and probably some other sites too). Edge really needs to fix something that causing this underlying issue. Even IE don't have a problem with this ever.
  • I always find the term "console level graphics" to be somewhat suspect. The end result is almost always well below current gen consoles.
  • Well, they didn't say which console or what version console did they? Perhaps it's comparable to Atari 2600? :D
  • The what now? I'm not getting a very good vibe aout the quality of this one. It can't be just both things, and better than either. Fishy.   Also, "being first" as they tell it clearly is not the case here, as they are combining two previously announced technologies.
  • So many different VR/AR designs, interesting to see which ones will succeed.
  • To fit a 35W CPU into such a small form factor? How is the cooling done?
  • By contact with the base of your neck, the heat will transfer to the poor human that wears it. Doesn't look comfortable at all...
  • Ill wait till someone shows an actual picture of the thing renders make it look passively cooled but that processor is usually clocked at 15w in fanless laptops. Also phones that come in at under 5w have problems running vr for long periods of time.
  • I'm already sold on this. Hopefully it's under $1000.
  • Having used an FX-8800P as a laptop, I really hope they optimized/customized the crap out of that SoC. 3D rendering at 2560x1440 is asking for a bit too much out of that poor thing. Good news is...AMD got a new customer =)