Diablo 4 is still a ways off but Blizzard has granted us more insight into some intriguing elements: how PvP works and is balanced, the possible inclusion of cross-play and just how the Rogue fits in with the other classes.
At BlizzCon 2019, Blizzard formally unveiled Diablo 4. In line with leaks that had taken place in the preceding weeks, Diablo 4 is a return to a dark, Gothic art style and atmosphere that sees Lilith as the main antagonist.
During a conference call accompanying its Q4 2020 financial results, Activision Blizzard confirmed that Diablo 4 and Overwatch 2 won't release in 2021. These games were first revealed back at BlizzCon 2019.
Diablo IV is still a ways away from release and Blizzard is already looking to change some things in regards to exactly how player progression works. Here's everything we know about Diablo IV's skill system.
Blizzard Entertainment has shared more about skill trees in the Diablo 4 September quarterly update. The team is looking at the balance of skills players will unlock by the endgame, as well as class-specific enhancements.
Blizzard Entertainment is continuing to provide quarterly updates on how Diablo 4's development is coming along. This quarterly update is focused on the storytelling and open world aspects of the game.
While Diablo IV is deep in development, Blizzard is looking for feedback on just what different kinds of players would like to get from the endgame experience, including the use of infinite or finite progression systems.