These are the minimum PC specs you'll need to power Windows 10 VR headsets

Microsoft is all set to make VR more accessible in the upcoming Windows 10 Creators Update, and now we know just how powerful of a PC you'll need to power the experience. As note by The Verge, Microsoft has included a "Windows Holographic First Run" app in its latest Windows 10 test builds, which is meant to tell you whether your machine meets the minimum requirements to power upcoming Windows 10 VR headsets. Thankfully, the minimum specs revealed by the app are fairly basic.

Holographic VR minimum specs

Here's a look at the minimum you'll need to get started:

  • 4GB RAM
  • DirectX 12 compatible GPU
  • 4-core CPU (includes dual-core processors with hyperthreading)
  • USB 3.0 port

Given the high demands of current PCVR solutions like the Oculus Rift and HTC Vive, those are pretty forgiving specs. VR headsets built on the Windows Holographic platform are set to debut in 2017 at a starting price of $299. Headsets will be available from a number of Microsoft partners, such as HP, Lenovo, Dell, Acer and ASUS. With any luck, these minimum specs, combined with the relatively low price tag of the entry-level headsets, will make getting a quality VR experience much easier.

Microsoft is expected to reveal more about its Windows Holographic VR plans at a December event, so we should learn even more soon.

Dan Thorp-Lancaster is the former Editor-in-Chief of Windows Central. He began working with Windows Central, Android Central, and iMore as a news writer in 2014 and is obsessed with tech of all sorts. You can follow Dan on Twitter @DthorpL and Instagram @heyitsdtl

  • I don't have directX 12 compatible GPU :( was looking forward to this
  • if your gpu came with dx11 it will be update to 12
  • No it won't. AMD HD 5000-6000 and Nvidia 400-500 series don't have access to DX12.
  • Essentially Surface pro is vr capable now.
  • Yes and no? It should mention 4 threads instead of 4 cores, since the Surface Pro/Book only have 2 cores.
  • I ran this last week and now and it tells me I'm all green except for the USB 3.0 yet I'm on a Surface Pro 4... So I have USB 3.0. What's that about?
  • I think VR Headsets usually use two or more USBs, maybe get a hub, and try again?
    -Edit scratch that, I tested on my desktop and I got the same result, even with 5 USB 3s.
  • Lol, what was your same result? That you don't have any USB 3?
  • Yep, maybe its a bug, maybe it is looking for a Hardware ID or something that is slightly new Gen, than what we have, IDK.
  • Ran it on my SP3 and it told me I am good.
  • Where did you get the app from?
    Do you have to be running the latest Fast ring build before you can get it. TY.
  • I am on the Insider Fast ring, so I can't say whether it has proliferated any further as yet.
  • Once on the Fast Ring, where does one actually find the app to test suitability?
  • I found it initially via a Cortana search, but I looked and it is in the app list as well.
  • 1)
    Oh, so it's a native app that's already built-in (installed), once you're on the latest Fast Ring build? 2)
    What's it called???
    Nvm I read the article again, the app I'm looking for is called "Windows Holographic First Run".
  • Yes, it came installed on my current build at least. It is called "Windows Holographic First Run".
  • @Dradzk I don't suppose you can spare a min. to address point 1) in my prior post?
    A simple Yes/No will suffice... BR.
  • Not really sure of the number of cores in my SP4 i5 8gb; other than that I should be good...
  • Dual with hyperthearding
  • Awesome, was wondering if my SP4 would make the cut.
  • Note to editor: "The Verge" link in the article points to this same article on Windows Central
  • Is the intel hd4400 directx12 compatible?
  • No
  • Intel HD 5500 or later
  • HD4400 supports up to 11.1 only, so I wouldn't be able to use my SP2 either :(
  • I hope they do something for w10m. ESP since the Idol 4S just came out
  • I actually just finished filling out a Continuum survey Microsoft pushed out to some Insiders and I had made that same suggestion as a natural evolution of Continuum.
  • keep fighting the good fight
  • Well, these are not surprising specs that are needed. Anyone that thought you wouldn't need something capable of high end gaming was kidding themselves.
  • Please explain how exactly these specs come in any way close to "capable of high end gaming"? Heck, even a lower-end Surface Pro 4 qualifies. That is by no means a high end gaming capable device. Heck, these specs describe the average standard issue business laptops that are handed out in our office (admittedly, the ones handed out over the last couple of years, but still), and those laptops don't even come near to the performance of a Surface Pro 4.
  • I guess i just talked out of my ass there on that one. Maybe high end gaming wasn't the right term. Maybe just capable of gaming period would have been correct. I guess this level of specs would be considered 'mid -range' (around $800-1200) now? I have to admit that I am completely behind the times on the current technology. I guess was referring to those that thought their glorified word processors (like what I have) would be running VR were kidding themselves. If the PC couldn't handle a game from last year, then it couldn't handle 3D. This wasn't even worth stating I guess considering it was common sense to people like yourself.
  • The specs listed in the article are low-end. A $300 laptop from this year can meet these requirements. I imagine these are specifically the requirements for the hardware. After that, the software you try to use will dictate the rest.
  • Then I truly have no idea what I am talking about. I will shut up now.
  • Any PC is still better that any arm android VR device. So low end Surface is fine
  • What about Nvidia 830 M. Does it do dx12
  • sort of: it supports DX 12 but on feature level 11.0
  • The surface pro 3 is almost there except for the 4 cores processor.