VR isn't isolating, and it could be a perfect fit for the Xbox ecosystem

Xbox One S
Xbox One S (Image credit: Daniel Rubino | Windows Central)

Microsoft's Xbox head Phil Spencer recently shared his thoughts on VR and the Xbox One. While stating that VR would not be the focus of upcoming Project Scarlett, Spencer made some comments about VR that I think show a misunderstanding of the medium. Spencer called VR isolating, and added that "nobody's asking for VR" on the Xbox platform. These comments, especially when put into context with his comments comparing VR to tech demos, raise several concerns.

Spencer states that "[VR is] isolating and [he thinks] of games as a communal, kind of together experience." Gaming can be a tremendously social experience, but that's determined largely by the player, not the platform. A PC gamer could play in a guild with his or her best friends or alone without talking to a soul. A console gamer could game all night with friends or take on a challenging solo campaign.

Similarly, a VR gamer can play a social game like Arizona Sunshine, which supports co-op multiplayer; bring Beat Saber to a party while casting their headset to a TV; or spend hours alone in a VR dojo with a lightsaber. If someone wants to be social while gaming they'll find a way. Look at the hoops people went through to use voice chat on the Nintendo Switch.

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I know that some people are passionate about their stance that VR is a gimmick or lacks a killer app. I disagree and think VR has turned a corner and that VR is trending into a viable gaming platform. I don't know if Half-Life: Alyx will revolutionize VR, but it shows that major developers are interested.

HP Reverb Windows Mixed Reality headset

Source: Windows Central (Image credit: Source: Windows Central)

I'd love to see Microsoft push VR onto the Xbox platform. Microsoft is already familiar with VR hardware and software and could take advantage of Project Scarlett's processing power to make a solid VR experience. The company also has some unique IP that could be a killer app for VR.

A large factor in why Project Scarlett won't focus on VR could be money. Spencer stated that the Xbox team is in touch with customers and that "nobody's asking for VR" on the Xbox platform. He also added that "nobody's selling millions and millions" of VR unit.

Spencer has a fair point, since even Playstation VR has only sold 4.2 million headsets as of March 2019, but I don't view Xbox as a platform for just the mainstream. Xbox is the platform that supports backward compatibility going all the way back to some original Xbox games. It's the platform that made an Elite Controller for passionate gamers and an Adaptive Controller to increase accessibility. I've viewed Xbox as "for the players" more than any other console for a long time.

I have doubts that "nobody" is asking for VR on the Xbox. Instead, I think it's probably a subset of passionate gamers that want to explore a new way to experience gaming. To me, that fits in perfectly with the Xbox ecosystem.

Sean Endicott
News Writer

Sean Endicott is a News Writer at Windows Central, where he covers Windows 11, Surface hardware, Microsoft 365, AI, apps, and the broader PC ecosystem. Since joining the site in 2017, he has written well over a thousand articles across the Microsoft landscape, covering breaking news, analysis, and feature reporting.

He writes Windows Wrap, a weekly column covering the biggest stories in Windows and the PC industry, and what they mean for the platform going forward.

Before joining Windows Central full-time, Sean worked in journalism and media production after earning a First Class degree in Broadcast Journalism from Nottingham Trent University. Outside of tech, he is an award-winning American football coach based in Nottingham, England, and was named BAFCA Youth Coach of the Year in 2024.