Sam Lake discusses shelved Alan Wake 2 prototype

Remedy's Twin Peaks love letter Alan Wake spent 5 years in development before lighting up the Xbox 360 back in 2010. The survival horror game was received with critical acclaim, both from Remedy fans and reviewers alike, leaving many to wonder about a sequel.

Remedy are working on Quantum Break right now, a time bending Xbox One exclusive thriller, but that doesn't mean Alan Wake 2 isn't on the table.

Speaking at length with Polygon, Remedy's Sam Lake outlined the Alan Wake 2 prototype that never saw the light of day, but also paved the way for Quantum Break.

...I, for one, happily killed almost every character in Max Payne, that proved to be a challenge when making the sequel. That taught us that with Alan Wake and everything we do, the idea of a sequel and sequels has to be there from the beginning. For Alan Wake, from the get-go, we assumed there was going to be a sequel and we mapped things further out when it came to character, story, details and focus changes. We knew we would have to iterate and refine, but there was always a rough road map there...

To say Alan Wake ends on a cliff-hanger would be an understatement. Without spoiling the plot, Alan Wake closes on a note that leaves it feeling incomplete, for reasons outlined by Sam Lake above. So then, what about that sequel?

Sam Lake provided a proof-of-concept video, which shows a documentary maker retracing the steps of Alan Wake who finds himself deeper and deeper in a personal war with the evil forces of the first game. Some of elements of the above prototype ended up in other games; Arizona was used as the setting for Alan Wake's American Nightmare, and the pockets of frozen reality can be found in the upcoming Xbox One exclusive Quantum Break.

Remedy own the rights to Alan Wake, and they sent the prototype around to various publishers before hitting up Microsoft again. Conversations with Xbox head Phil Spencer would eventually lead to Quantum Break.

...Quite quickly our discussion about Alan Wake 2 turned into something else and that something else turned into Quantum Break, which was great and very exciting...

Quantum Break was originally slated for 2015 release, and has since been pushed into 2016 to allow Remedy to fine-tune, and avoid the deluge of Microsoft exclusives slamming our wallets during this holiday season. I saw Quantum Break running on Xbox One at last year's Gamescom, and it certainly took the prize for leaving me the most jaw-dropped. I remember glancing around the press event wondering how people were calmly and professionally containing their inner nerd.

You should check out the full interview on here, but the key take away is that Sam Lake sees a future for Alan Wake.

...The thing that made this idea of releasing this prototype demo OK is that it is very much on a high level. There are no spoilers in it. That being said, I do hope we get an opportunity to work on Alan Wake 2. I want to do more Wake at some point...

Jez Corden
Managing Editor

Jez Corden is the Managing Editor for Windows Central, focusing primarily on all things Xbox and gaming. Jez is known for breaking exclusive news and analysis as relates to the Microsoft ecosystem while being powered by caffeine. Follow on Twitter @JezCorden and listen to his Xbox Two podcast, all about, you guessed it, Xbox!

  • I would love more Alan Wake! Really enjoyed the first instalment, played through it at least 3 times and now again on PC. Such a good story and enjoyable gameplay. Also I think the graphics look really good
  • I'd love a Alan Wake rehash for the Xbox one. I never did finish all the dlc on the 360 :|
  • Alan Wake: Definitive Edition would be an insta-purchase.
  • You may be in luck. Microsoft have been surveying interest for this.
  • Alan Wake is the best game ever. But this sequel business is just sad. I need/want/long for a sequel to this amazing game.
  • 2nd paragraph..."Remedy are working". Please fix.
    But, I did enjoy Alan Wake and pretty sure I would purchase a sequel of sorts.
  • uhm that sentence is correct, actually. Remedy is a group of people. THEY work on a game, THEY ARE working.
  • Group is singular, though. If you're talking about a group of people as a unified unit (i.e. a group) and that is the subject of the sentence, then subject-verb agreement would require the copula to be in singular form.
  • Either works in this context because I could argue about the extent to which they work as a single unit. There's third parties involved, with games companies etc. Will alter it for clarity though. Ta
  • I'd still see the word Remedy as singular, referring to the group itself, regardless of how cohesive that group is. If you were talking about the extent to which the members who comprise Remedy work as a single unit, the subject would be "Remedy's employees", rather than Remedy itself. But subject-verb agreement isn't of much interest to me. I was merely responding to misterff1's response, since I was put off by his obnoxious use of CAPS Lock. I'm much more into the hyphenation rules of compound adjectives: "a time bending Xbox One exclusive thriller" --> "a time-bending, Xbox One-exclusive thriller".
  • I'm a high school drop out, go easy, haha. I don't like referring to companies as singular because its dehumanising. :(
  • Parties are* ; there're
  • I'd buy an Alan Wake sequel. The first one was incredible. My favorite game for the 360.
  • Ugh the interview is on polygon, I will never support that site after all the gamergate bs.
  • I don't know anything about Gamergate or its relation to Polygon, but, independently of all that, I used to read their site and found their work to by highly dubious, lacking basic journalistic integrity, so I too will never support their site or trust anything they write.
  • Alan Wake 2 would be a day 1 purchase for me. Remedy did an excellent job on the first one. I can only imagine a follow up running on Xbox One hardware.
  • "It's not a lake, it's an ocean."
  • I'd thumb up if they're gonna use that slogan again.
    Also : "Alan, Wake up!"
  • It seems that Microsoft would be wise to acquire Remedy and make them a 1st-party studio.
  • Wise?
    Just like how they turned away Grand Theft Auto back in the day because "they" had no foresight.
    Sometimes, I wonder If Microsoft have any real creative people making Artistic decisions or its a bunch of suits watching the money.
  • Kudo Tsunoda is leading xbox studios now, and he's one of folks behind the original Kinect.  If he's not creative, I don't know who is.
  • I'll always be dissapointed with Alan Wake as the original PC-only version looked more interesting.
  • I will buy anything with Remedy's name on the front of it. They have never let me down.
  • I feel the same way. (:
  • Very touching story, alan wake is my fav since 2010
  • I effing love Remedy.
  • Seconded.
  •    I loved the first game. I hope Remedy and Microsoft go to work on a sequel after Quantum Break is released.