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Cyberpunk 2077 is pretty rough on Xbox One and PS4 base consoles

Cyberpunk 2077
Cyberpunk 2077 (Image credit: CD PROJEKT RED)

Hotly-anticipated RPG Cyberpunk 2077 has launched worldwide, but its Xbox One and PlayStation 4 versions appear to be causing some early issues, especially for those with the seven-year-old base consoles. CD Projekt Red's latest, while positively received among reviewers, also comes with some well-documented bugs littered throughout its world. While few issues appear game-breaking, mostly lacking the expected polish from modern blockbuster releases, it's worth staying wary of its current launch state. But for those still rocking 2013 hardware, its ambition premise appears to be far from ideal on Xbox One and PS4.

Cyberpunk 2077 is a cross-generation title, which sees the game launching on Xbox One and PS4 consoles, in tandem with Xbox Series X/S and PlayStation 5 availability. While formal next-gen versions launch in 2021, those on the new consoles can still experience title-wide benefits through their respective backward-compatible versions. That sees those on the oldest consoles encountering a less-than-stellar experience, with complaints of poor visuals, crashes, and other launch-day woes.

Quick searches highlight those early troubles on forums and social media, as previous-generation consoles struggle to meet demands from the title. As expected, low resolutions result in a murky presentation, with reports of low framerates below 30 frames-per-second (FPS) in many intensive areas. Video clips posted online also demonstrate low texture quality, regular pop-in with nearby textures and objects, coupled with other known bugs and launch issues currently tracked. Frequent crashes also appear widespread across all console versions.

Cyberpunk 2077 Bar

Source: CD Projekt S.A. (Image credit: Source: CD Projekt S.A.)

The experience on Xbox One X and PS4 Pro appears to be significantly improved, with additional horsepower to support higher resolutions and eliminate some of the bottlenecks with earlier consoles. However, many owners still report similar issues, with low framerates, bad texture pop-in, and crashes while playing.

The latest-generation versions of Cyberpunk 2077 for Xbox Series X, Xbox Series S, and PlayStation 5 appear to be running smoother, especially with their onboard NVMe SSDs to help streamline its open world. The faster storage unavailable with past consoles can help with asset streaming and overall streamline presentation, where data rapidly loads in real-time. While CD Projekt Red has promised more to come with its formal 2021 update, they're seemingly still the preferred consoles to play on at launch, even if far from perfect.

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CD Projekt Red has already issued a "Day 0" patch for Cyberpunk 2077, which alleviates some early issues, enabled with the additional time of its most recent delay. But significant work still sits ahead to get the title into a polished state, even if already a strong foundation.

Matt Brown is Windows Central's Senior Editor, Xbox & PC, at Future. Following over seven years of professional consumer technology and gaming coverage, he’s focused on the world of Microsoft's gaming efforts. You can follow him on Twitter @mattjbrown.

10 Comments
  • Kind of rough so far on the Series X as well. Noticeable drops in frames when in performance mode looking around the city and I even get some loading hangups in the game. The latter is really annoying when playing on a SSD, I don't want the entire game freezing up for several seconds just because it wants to load a new area. This has happened to me twice so far and I am only a few hours in.
  • Would like to try it out myself but those prices...
  • Mr, Ladies and Gentlemens, with Ps5 launch delivery and joy-cons, this is again a good news.
  • The fault lies in trying to release a game like this for 8+ year old consoles. Should have known better. People buying this for old consoles are getting duped.
  • Even with an RTX 3080, this game is only playable at Ultra settings (with Ray Tracing enabled) with DLSS on at 1440p or higher. This is literally the only game I own that I have to use DLSS for smooth frame rates. When I saw the first bench marks it reminded me of back in the original Far Cry and Crysis days when GPUs had to play catch up to play this game perfectly. I also knew consoles would be in trouble because if a $1000 or $1500 GPU can't play this game perfectly how can a $200 or $400 console?
  • The answer to your final question is simply this, optimizations. Due to the locked down nature of consoles, the Devs can finely tune the the game over time to run the best it possibly can on that hardware. With a PC, sure I might have a GTX 3080, but what type of SSD/HD am I running the game on, what brand RAM, is the MB a budget board or top of the line with bus speeds, how is the Windows install running, how old are the drivers? Due to be nature of PC being literally millions of configurations, they can't possibly hope to optimize the game as well as the console version.
  • Sounds like some "reviewers" have been giving out inflated scores....
  • I think it is far too early to start negating the review scores based on lack of optimizations. The first patch hasn't even seemed to roll out yet.
  • Then they shouldn't have reviewed it before the patch releases. Or they should have held off the release of the game for another week to get the patches ready. Let's be honest, if this was any lesser esteemed studio, the reviewers would be slaughtering it because of the bugs and performance issues. Seems to me that a lot of these reviews are "benefit of the doubts" reviews because of the high status they've given CD projekt Red. Something that other developer studios wouldn't receive for their unpolished games. Halo infinite was revealed, at the time, months from release, with sub next gen graphics but the gameplay was on point and MS was crucified. Cyberpunk releases buggy and an unoptimized performance and gets a free pass. Just saying
  • How about every Bethesda game? I guess they get a free pass too because every time they release an open world game it is full of bugs. I think the double standard might be when a studio has proven in the past that they can correct the minor issues at launch. Other studios might not have that clout with reviewers.