George R.R. Martin responds to Elden Ring reviews

Elden Ring
Elden Ring (Image credit: Bandai Namco)

What you need to know

  • Game of Thrones creator and Elden Ring writer, George R.R. Martin, has responded to rave views following the title's launch on Friday.
  • Martin stated he's "honored" to have worked on the project, adding "almost all the credit should go to Hidetaka Miyazaki and his astonishing team."

George R.R. Martin has broken the silence on the release of Elden Ring, stating recent reviews are "music to the ears" after his contributions to the title. The writer, best known for the novels adapted into Game of Thrones, has broken his silence on the project, stating he's "honored" to have met and worked with the FromSoftware team.

Elden Ring launched on Feb. 25, with rave reviews positioning the action RPG among the best-rated video games of all time. Developed by FromSoftware, best known for Dark Souls and Bloodborne, the project enlisted aid from the revered novelist in building its fantasy world. Working with director Hidetaka Miyazaki, Martin collaborated on Elden Ring's worldbuilding, establishing the foundations for its acclaimed lore.

"The wait is over. Years in the making, ELDEN RING was released last week, and has been taking the gaming world by storm. But don't listen to me. From Software brought me on to do their worldbuilding, so I can hardly pretend to be objective," Martin stated in a blog post. He stated the reception was "music to the ears," linking to several reviews of the title.

"Of course, almost all the credit should go to Hidetaka Miyazaki and his astonishing team of games designers who have been laboring on this game for half a decade or more, determined to create the best videogame ever."

"I am honored to have met them and worked with them, and to have have played a part, however small, in creating this fantastic world and making ELDEN RING the landmark megahit that it is."

Elden Ring Stormveil

Source: Windows Central (Image credit: Source: Windows Central)

Elden Ring was first revealed as a collaboration between the duo, although it left unanswered questions over the author's role in the project. Martin is now understood to have worked on the backstory, placing restrictions on his work, allowing Miyazaki to head focus on the actual script.

"In our games, the story must always serve the player experience," Miyazaki told The New Yorker. "If [Martin] had written the game's story, I would have worried that we might have to drift from that. I wanted him to be able to write freely and not to feel restrained by some obscure mechanic that might have to change in development."

Elden Ring is now available on consoles and PCs, starting at $60. While its steep learning curve isn't for anyone, check our Elden Ring beginners guide for help getting started.

Matt Brown is Windows Central's Senior Editor, Xbox & PC, at Future. Following over seven years of professional consumer technology and gaming coverage, he’s focused on the world of Microsoft's gaming efforts. You can follow him on Twitter @mattjbrown.

6 Comments
  • Nothing about the game so far feels anything like GRRM, it all just feels like a FromSoftware world so I really have no idea what this collaboration amounted to other than getting people excited.
  • My problem with playing FromSoftware's games is that I really want to immerse myself in the story, but I can't get past the fights without getting pulled out by the frustration I end up feeling. I also usually end up forgetting how the story unfolds because by the time I make progress, I've forgotten what the point of fighting the last eldritch horror was. Instead, I'll end up watching someone tell the whole story on YouTube. And I know, "get good" is the answer. But I don't get enjoyment out of this kind of challenge unlike most souls-like fans.
  • Yeah that's why these kind of games are for a specific audience. It would be nice to have an easy mode or something for those that want something more casual
  • There's been lots of discussion of a lower difficulty setting in FromSoft games but it basically comes down to the fact that, if you were playing at a lower difficulty, you wouldn't be playing the game that Miyazaki wanted to make. He's basically stated that he makes the games that he wants to make for the people who want to play that type of game. The discussion will rage on, of course, but the outcome is already determined.
  • Not every game is for every gamer.
  • "While it's steep learning curve isn't for anyone..." Do you mean isn't for everyone? Because if it isn't for anyone, why are people playing it?