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Project Scorpio will play UWP PC games at 4K, power all Microsoft game development [Exclusive]

Project Scorpio is the codename for Microsoft's next Xbox console. Detailed at E3 2016, Project Scorpio will sport 6-teraflops of computational power when it launches next year, easily superseding Sony's 4.2-teraflops PlayStation 4 Pro to become the most powerful console ever made.

Xbox chief Phil Spencer described how Project Scorpio is designed to power 4K games and "high-fidelity VR." Now we have a better idea of how Project Scorpio will achieve 4K visuals in its games, and also maintain its promise of having no exclusives vs. its Xbox One sibling.

Project Scorpio story so far

As noted, Project Scorpio was unveiled at E3 2016 as the "most powerful console ever made," but apparently, Scorpio wasn't intended for an E3 unveiling at all. The PlayStation 4 Pro leaks weeks prior led Microsoft to show their hand early, having previously only shown the early Scorpio dev kits to a few developers and publishers.

The change in plans might have been what led to the rumored Xbox streaming stick to being canceled, apparently at the last minute. Head over to the link below for more information on that.

What happened to the Xbox streaming stick?

The early Project Scorpio reveal has allowed Microsoft to dictate the computational power narrative for the past few months as a result. And guess what, you might have already played some Scorpio games.

Project Scorpio will run 4K Universal Windows Platform PC, and Xbox One games

The Coalition has previously confirmed that Gears of War 4 is ready to run at a 4K resolution on Project Scorpio. This is because Project Scorpio can run 4K Windows 10 Store Universal Windows Platform (UWP) games natively, without additional development or porting required. If you've played Gears of War 4, Forza Horizon 3 or Rise of the Tomb Raider at a 4K resolution on a high-end PC, you already have an idea of how gorgeous games will look on Project Scorpio.

If you've played Gears of War 4, Forza Horizon 3, or Rise of the Tomb Raider at a 4K resolution on a high-end PC, you already have an idea of how gorgeous games will look on Project Scorpio.

UWP (Universal Windows Platform) is a family of tools (APIs) that are standardized across the Windows 10 device family.

With minimal changes, developers have been able to create apps for Windows 10 and Windows 10 Mobile that work across all sorts of devices, including phones, laptops, tablets, Xbox One consoles and even the holographic HoloLens.

Our source told us that any game programmed natively for UWP on Windows 10 will run on Project Scorpio with a trivial amount of changes. This has always been Microsoft's vision for UWP.

UWP

The apps we have on Xbox One today were programmed for Windows 10 and ported across to the console with few alterations. However, since the Xbox One lacks the computational power, Scorpio-exclusive VR games will be packaged separately.

Update: To clarify, developers won't be forced to hit 4K resolution with their games, they can use Scorpio's power to create rich, detailed experiences at 1080p should they so choose. What we're hearing so far is that AAA games already available on UWP via the Windows 10 Store (such as Gears of War 4) will run at 4K on Project Scorpio. Time will tell how other developers use Scorpio's power.

Project Scorpio will be a "one-stop shop" for all Windows 10 and Xbox development

Our source told us that Project Scorpio dev kits will be a "one-stop shop" for all Xbox platform development. Project Scorpio will be able to mimic an Xbox One at a hardware level so developers can test how their games scale between different power levels. This system is known internally as Project Helix.

Effectively, the Xbox team have streamlined development across Windows 10 Store PC, Xbox Scorpio and Xbox One, allowing developers to easily and efficiently deliver a game for all three endpoints in a single package.

When a game is being run by a customer, it will detect the hardware making the runtime request and unpack the correct assets dynamically. Since UWP games on PC already support most Xbox features, including controllers, there will be a minimal amount of work involved when bringing PC UWP games to the Xbox consoles. Our source told us that games such as Gears of War 4, ReCore, Rise of the Tomb Raider and Forza Horizon 3 are already using this system on Xbox One and Windows 10 PCs today. There's also a fair chance the new Call of Duty on the Windows 10 Store is also using this system to prepare for Scorpio, but without seeing the app's manifest, there's no way to know for sure.

So, what does all of this mean? If developers are making games for Project Scorpio, they are already making games for the Windows 10 Store and vice versa. Native third-party UWP Windows 10 Store games such as upcoming titles like GWENT: The Witcher Card Game, Cuphead and Everspace will be 4K Scorpio-ready purely as a result of being developed for PC.

GWENT will be among the first fully cross-compatible third-party Xbox One and Windows 10 titles.

GWENT will be among the first fully cross-compatible third-party Xbox One and Windows 10 titles.

This isn't to say that Project Scorpio will allow keyboard and mouse PC players to compete against console players (unless it makes sense, in the case of GWENT: The Witcher Card Game). The Windows and Xbox Store will intelligently handle which version of the game is available to your device. Halo Wars 2, for example, will be segregated between PC and console, with support for keyboard and mouse when downloaded from the Windows 10 Store. Keyboard and mouse support is supposedly on the way for Xbox consoles too, but we're not sure whether that will just be for apps or something more.

Regardless, being able to develop simultaneously for Windows 10 PC, Xbox One and Project Scorpio in a single package should not only ensure more AAA games for the Windows 10 Store, but also a consistently gorgeous 4K experience across both Scorpio and high-end PCs. And thanks to Project Helix, the promise of "no Xbox One owner left behind" will be met, as we've already seen games like Gears of War 4 scaling between Xbox One and high-end PCs. Awesome.

What does this mean for Project Centennial?

Project Centennial in a gaming context, as demonstrated by Phil Spencer back at Build 2016, is a system that allows a developer to take a Win32 game (typical of Steam) and easily wrap it for deployment on the Windows 10 Store. Microsoft demonstrated how Win32 games like Age of Empires II HD and The Witcher 3 could be prepared for the Windows 10 Store as .appx files with relative ease.

However, according to our source, Project Centennial is not being used for Project Scorpio at all. Games packaged for UWP this way are still, at their core, Win32, which means that Project Scorpio and the Xbox One will not be able to run them. Some have speculated that Scorpio might have had a more PC-like architecture, allowing Centennial games to run on the system, paving the way for Windows sizable gaming backlog to hit the console. The fact Scorpio will require developers to build their games natively, either for UWP or via the XDK, ensures that Microsoft will keep their promise of Scorpio having no exclusives vs. the original Xbox One (with the exception of VR).

Project Scorpio will run on the Xbox One OS, for the most part

Xbox dashboard

Xbox dashboard (Image credit: Windows Central)

Finally, Project Scorpio will run on the Xbox One OS, with additional features that support VR and 4K gaming. Whether it will retain the same visual interface is unknown, but considering Project Scorpio is designed to sit alongside the Xbox One, rather than supersede it, it makes sense.

This means that all of the investment in features for Xbox One, including backward compatibility with Xbox 360, the upcoming Arena, Looking For Group and Clubs update, Beam streaming integration, Cortana, UWP apps, your Xbox One game library and more will be available on Project Scorpio.

So, will the Windows 10 Store try and compete with Steam?

In the short term? Not exactly. When Scorpio launches in the second half of 2017, I'd expect UWP Windows 10 PC gaming will remain a companion service for Xbox gamers who have invested in the ecosystem already. Picking up a game from the Windows 10 Store makes far more sense if you're invested in your Xbox Live gamerscore, friends list and features such as Xbox Play Anywhere. Of course, there's no guarantee developers will bring their Scorpio games to the Windows 10 Store, even if Project Helix makes it incredibly easy.

Microsoft's Mike Ybarra has stated to me previously that he doesn't see Xbox as "taking on Steam," and indeed, UWP .appx games can be distributed on third-party stores, such as Steam. Microsoft hasn't made any policies against that scenario.

Steam

UWP .appx games can be distributed on third-party stores, such as Steam. Microsoft hasn't made any policies against that scenario.

UWP games have a fair few advantages over traditional Win32 games. Developed properly with DX12, UWP titles use system resources more efficiently than a Win32 game, dropping the need for full-screen exclusive mode, making multi-tasking far easier. Project Helix could also ensure that games hit PC with more polish. There are plenty of recent, high-profile examples where games have been ported poorly from console to Win32.

However, UWP as a platform is immature. Game engines, hardware, and developers haven't fully caught up. As a recent example, Activision have failed to provide cross-play between the UWP and Win32 PC versions of Call of Duty Infinite Warfare, despite the Windows 10 Store and UWP fully supporting that kind of functionality. Mods are a staple of Win32 gaming that haven't yet seen much traction on UWP or consoles. And perhaps the biggest barrier for Microsoft are core PC gamers themselves, who are heavily invested in the Win32 Steam ecosystem on the back of years and years of worth of great content and legendary Steam sales, among other reasons.

Either way, Project Scorpio will further bridge the gap between Windows 10 PC and console, and should have the knock-on effect of making the Windows 10 Store's PC game offering a little more credible for Xbox fans who want a bit of consistency between their console and PC gaming experience. Traditional console gamers might even begin exploring PC gaming rigs to take advantage of Xbox Play Anywhere, as gaming remains one of the few PC categories showing growth. Hopefully, developers both big and small may find the promise of unified development and distribution across Windows 10, Xbox One and Scorpio extremely attractive.

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Microsoft will no doubt further detail how developers can bring their games to Scorpio via UWP at Build 2017, with a major reveal later on at E3 2017. Given what we've learned, it's safe to say that Project Scorpio has the potential to change the gaming landscape, rather than being a simple 4K Xbox One upgrade.

Jez Corden is a Senior Editor for Windows Central, focusing primarily on all things Xbox and gaming. Jez is known for breaking exclusive news and analysis as relates to the Microsoft ecosystem while being powered by caffeine. Follow on Twitter @JezCorden and listen to his Xbox Two podcast, all about, you guessed it, Xbox!

110 Comments
  • Once again it will be said that this is a PC ,like the original Xbox wasn't one.
  • good night windows
  • It can't run Win32, so it won't be a PC by most people's definition, still a console experience.
  • If it can't run Win32 apps, it is an artificial barrier as XBox One (and Project Scorpio I suppose) run on Intel compatible CPU, specifically for XBox One on an AMD x86-64 CPU which run regular Windows on PCs. I just assume the Scorpio will keep running on Intel/AMD processors.
  • AMD was already confirmed as providing the chips.
  • It doesn't have any runtime for running w32 apps. Probably because of garbage collection and stuff.
  • And all those god awful dependencies and legacy cruft going all the way back to the WinS system from '95.
  • I think you overestimate "most people's" understanding of this subject. If that is going to the the distinction, that makes sense for us, but most people will just see something that is essentially another device that runs Windows. Hell, even understanding the subject, the line has been blurred so much for me that most everything I use is a computer to me. I still call it what the device name is TV, Phone, Thermostat, etc.,bit hardware wise is is still a simple computer. I guess software and internal hardware architecture are going to have to be the lines in the sand on t he definitions for the people who it matters to.
  • Well they would all be computers by definition. But they are not PCs. PC is a type of computer with no predefined primary use. This is why you can take a PC off a shelf and operate an industrial machine's HMI and communicate with a PLC or run a terminal at a local grocery store or simply watch youtube and check your email, etc. A PC is a blank canvas in a box waiting for you to give it a purpose which is what makes it a Personal Computer. The others you mentioned are computers in this day and age, but all still have pre-defined primary uses.
  • That's a really good way to look at it.
  • Agree. UWP apps is blurring the use case of the Xbox though.
  • I think it's better to think of Gears 4 (for example) as the same game on PC and Xbox One in terms of how it will work with Scorpio, and Scorpio is actually running that same game at higher resolution and fidelity when running on Scorpio rather than saying it will run the PC "version". Once they use UWP exclusively it effectively becomes the same app/game the same way you can run an app on PC and Mobile (with platform specific tweaks and extensions). Even if COD: IW is a "real" UWP app I don't think Scorpio will let those who bought on the MS Store download and play on their Xbox - I think you will still need to have bought the Xbox game (which they might release a patch for to improve the graphical fidelity up to/beyond what PS4 Pro got which I think was one of the first 3rd party games to say it takes advantage of the PS4 Pro)
  • win 32 is a obsolete 5 years it will be gone
  • Lol
  • mmm in the consumer world maybe with stuff like this coming out, in the enterprise? It'll be as relevant as AS/400 is today.
    Very much so.
  • UWP are not Win32. The apps may be 32bits. Bu Uwp is not tied to the windows api. But I'm sure that for 4k the Uwp will be done in 64bits
  • /facepalm
  • 4K resolutions have absolutely nothing to do with how wide the address- and databaus or how wide the CPU registers are (that is what we are refering to with 32 vs 64 bit hardware/software). Display resolution is almost always entirely in the domain of the GPU. You might as well say that since a car will provide 300 HP you're sure it will have a very large steering wheel. Makes just as much sense. Anyway, this article is weird, as usual when WCentral tries to get technical. Sentences like "Project Scorpio can run 4K Windows 10 Store Universal Windows Platform (UWP) games natively" don't mean anything. I can guess at what it might mean, but why should I have to? Do those games still run natively at 4k if I hook up a 2k monitor? What would be the drawback if it couldn't run said UWP games natively? At what resolution do our current generation of games run natively? All garbage questions that become very reasonable to ask based on the statements made in this article.  
  • Natively means nothing in the middle to meddle with. If you hook up a 4k signal to a 2k monitor the monitor is down scaling. It means the Xbox is not upscaling a 2k or 1080p frame.
  • Kind of. You're very likely wrong that a 2k monitor would down scale a 4k image to a 2k resolution. 2k monitors don't have the circuitry to deal with 4k signals. Why should they? It's far more likely that in such a case, the GPU would render the images in 2k resolutions, like every other computing device on the planet would, in which case the idea of always rendering natively at 4k already goes out the window. The thing is, you already know something about the topic so for you it's easy to glance over and/or ignore all the other things it could mean. To the average joe it won't even be clear if the word "natively" refers to the resolution or the UWP app. The whole idea that we can "run" a resolution "natively" is weird in and of itself. The term "natively" is typically applied to software, CPUs and runtime environments, so at least from an engineers perspective, it would make a lot more sense if it refered to the UWP app rather than the resolution. This would be a shorter and technically more precise way of saying the same thing: "Internally, the Xbox scorpion GPU will render all content at 4k resolutions" Period. (even though I doubt that is true in every scenario) On the plus side, the article does, for the first time on WCentral, admit that Project Centenial just wraps Win32 apps and doesn't actually convert them. That's a step in the right direction. Kudos to the author for that!
  • I'll add clarification for what I meant by natively.
  • Hey Jez, Rather than adding clarifications, it would be better to just forgo using that term altogether (in this context). I'd find it acceptable to say that an LCD or OLED panel has a native resolution. For a GPU however, which is what we're talking about here, there is no such thing as a native resolution! A GPU can render scenes at a great number of resolutions, all the way up to the highest resolution the internal frame buffer can handle. But none of those resolutions are any more "native" to the GPU than any other. Just say the GPU can render scenes at 4k. That already makes it clear there is no upscaling involved. Ultimatley, I'm rooting for WCentral. I'd just appreciate more technical accuracy and clarity. It happens far too often that WCentral's writers don't really understand the topics they are writing about. Compared to most other articles where matters get somewhat technical, yours is one of the best though. I'm not sure if I've successfully explained why this terminology makes no sense, but I hope so. Either way, thanks for the response.
  • I was actually referring to the development process. There won't be a tool or a "bridge" like Project Centennial required for a game developed for UWP to run on Scorpio. You upload the PC package to dev center with appropriate manifest file and boom, you have a Scorpio game. Wasn't ideal of me to use "native" in the same sentence when talking about resolution.
  • Aha, in that case the term probably wasn't a good choice either. It could be argued that no UWP app runs natively, because it is executed in a runtime environment that abstracts away most of the physical properties of the hardware which necessitates quite a lot of computational overhead. The fact that the same UWP app can run on ARM or x86 CPUs is a very telling in that regard. Of course there are some who would argue differently, because they prefer a different definition of what "running natively" means, but the importnat point is that it's debatable. Even if we allowed for a fuzzier definition and agreed that an UWP app can run natively, then that doesn't necessarily mean that a program that is ported using a bridge doesn't run natively. Project Islandwood literally converts the Objective-C app into a C# app which, it could be argued, is no less native to the platform (or barely) than one developed specifically for the UWP. If a Win32 application could run on Scorpio, then Project Centennial would allow us to deploy the application using UWP mechanisms, but it would still run natively on the OS. Arguably more so than the UWP app since bypassing the UWP runtime would allow it to run with less computational overhead. The term "natively" is thrown around far too quickly in the forums, to an extent where it's almost meaningless, but you guys can do better. I'd stick to a definition like the one provided by Wikipedia and ensure all authors understand what that is and is not: https://en.wikipedia.org/wiki/Native_(computing) Hope you find this helpful.
  • If we had to run through the semantics on terminology in every article they'd be 5000 words each, sometimes brevity is more useful. The point I wanted to emphasize was (which I believe I did multiple times): Devs will be able to make UWP Windows 10 Store PC games run on Scorpio very very very easily.
  • You misunderstand. You don't have to run through the semantics every time. Not even once actually. People will catch on automatically if the technical jargon is used in a technically correct and consistent way rather than as a buzzword. If you feel it's necessary to explain what technical terms actually mean in more detail, you could possibly start a series on that topic, and then just link the uses of those terms to the corresponding articles.
  • +1. Technical writing.
  • I didn't use anything as a buzzword. The source used "natively" to describe the process to me, and given their position, I'm willing to accept their definition of what that means.
  • Okay then. I think you guys do a very good job ensuring that what your sources say is fundamentally correct before publishing. However, in addition to validating sources, I think it's also a journalist's job to take either intentially misleading, or too casually spoken and written phrases, and improve them to the point where they are both formally and technically accurate. That's what I expect of every tech website, or journalism in general. For example, MS themselves are known to sometimes deliberately "miscommunicate". I don't know why. Maybe they are more interested in communicating how people should think about a technology rather than how it actually works. That's fine for a person with the technical understanding of my grandmother and an attention span of 5 seconds, but it's definately not good enough for the readers at WCentral. The whole "Project Centennial converts Win32 software" is a good example of MS' intentional miscommunication. Your situation was harmless in comparison. That probably was nothing more than someone speeking "off the cuff". IMHO that just shouldn't go directly into a published article. I'm not trying to attack you or anyone else. I'm just trying to describe where I think WCentral is lacking and is in need of much improvement.
  • Okay then. I think you guys do a very good job ensuring that what your sources say is fundamentally correct before publishing. However, in addition to validating sources, I think it's also a journalist's job to take either intentially misleading, or too casually spoken and written phrases, and improve them to the point where they are both formally and technically accurate. That's what I expect of every tech website, or journalism in general. For example, MS themselves are known to sometimes deliberately "miscommunicate". I don't know why. Maybe they are more interested in communicating how people should think about a technology rather than how it actually works. That's fine for a person with the technical understanding of my grandmother and an attention span of 5 seconds, but it's definately not good enough for the readers at WCentral. The whole "Project Centennial converts Win32 software" is a good example of MS' intentional miscommunication. I'm not trying to attack you or anyone else. I'm just trying to describe where I think WCentral is lacking and is in need of much improvement. I hope I've been more clear now. I'll leave it at that.
  • Apparently Xbox One game runs in a separated OS (hosted by a customized version of Hyper-V) which is shipped with the game to avoid compatibility issue. If Scropio games cease working this way, it will be something interesting. Plus, isn't UWP just another layer over Win32?
  • If what you are saying is true would be awesome and something that would more than likely get leaked.  Lol I think it would be cool (nerd in me) to setup mulitiple hyper-v instances on my home server to run mulitple xbox one(s) and if they add the streaming hdmi sticks they could have a winner here. 
  • In that case it would require some degrees of emulation, since the sillicon inside Xbox One is, after all, customized. Some insight on Xbox One's architecture can be found there: http://www.eurogamer.net/articles/digitalfoundry-the-complete-xbox-one-i...
  • Yes, is way it is. Win32 is actually considered part of UWP. Thus you can call Win32 and COM APIs from UWP. See here - https://msdn.microsoft.com/en-us/library/windows/apps/mt592904.aspx
  • What that page says is that _some_ win32 APIs can be accessed from C++/CX in UWP apps, but that still relies on the underlying Win32 API binaries to be installed, not that UWP apps can all call every Win32 API. For example, DirectX is not part of UWP, but it can be called from a C++/CX app (not from a C# or other language app) to make games. It's also specific to C++/CX, which is a tech that allows a developer to write native C++ code that produces a DLL/EXE that can directly access UWP components, managed classes and native Win32 DLLs. 
  • UWP refers to the entire platform, I.e the Universal Windows Platform, apps built for UWP don't have access to Win32, they have access to OneCore and the available extensions for different device families. Essentially Win32 is Console, Forms, WPF and a few other technologies which don't run on OneCore. So even with an x86 processor in the Scorpio it can't run Win32 apps because it is using the XB1 OS which is based on OneCore and not Win32, this all just means a game built for Win32 will not run on Scorpio, it would have to be ported natively to UWP without using project Centennial which at its core functions like a wrapper around a Win32 app/game and handles installation and sandboxing etc. and it does let the developer call some UWP APIs from Win32 to enable things like live tiles etc.
  • I'd give you a cookie if I could. That's all far too rarely understood.
  • The currrent system runs 3 or 4 os'es.  The underlying system OS, UI, 360, game OS (that sort of thing). Seems insane, but its what has enabled back compat and the mostly seamless concurrent operation of games and the UI (at least, before NXOE over a year ago).
  • Great information. Now comes the question everyone wants to know....cost? If they can be somewhere in the neighborhood of $400-500 they will be golden. Bundled with a VR headset $700-800.
  • Hopefully MS learns from the PS3 and their XB1 release and doesn't go over $500.
  • Spencer or Ybarra have aid its going to be pretty much the same price as the original One launch console (not sure if the additional kinect cost was included in that predicted price or not).
  • Any word on the rumored Xbox OS that could be installed on any PC with certain hardware?
  • In case you didn't know Xbox One is running 3 OS in 1: Windows based OS running Hyper V monitor, 2 is a first partition is a Virtual machine for games,  3 is a shared partition to run multiple apps from Windows 10 like Edge browser and universal apps.  What you said makes 0 sense.
  • No, what he says make perfect sense. You're just describing are the technical details of the Xbox OS he's talking about.
  • Okay, I get that there are three separate systems. But there's obviously a single boot image. There was a rumor that Microsoft would release a boot image for enthusiasts that wanted to build their own gaming machine. 
  • Not that I've heard.  The problem with this is that a typical PC doesn't have the hardware configuration that the Xbox ONE does (eSRAM).   If you let customers bring their own hardware to the xbox ecosystem, you will wind up with inconsistent performance due to people mixing and matching their own components.  You'd need some sort of Xbox Experience Index at that point, similar to the one introduced into Windows Vista and evolved until it is now gone.
  • Makes sense. I'd imagine there would be an approved list of motherboards, CPU's, GPU's, storage, etc, but still allow some wiggle room for consumers. I'd love to be able to build a high end PC and still be able to play all my Xbox One/Xbox 360 backwards compatible games. 
  • Cool stuff!
  • Wow, what an icy cold back hand to Sony in that last sentence Jez(not that I have a problem or disagree with it). Good article too btw.
  • I disagree with it, because the ps4Pro isn't a 4K system.  It was clearly designed for the PSVR but after scorpio was teased sony quickly flipped it to be 4K 4K 4K despite its inability to actually do native 4K under most circumstances, especially with AAA class games.
  • Scorpio is getting closer to 4K than PS4Pro but I don't think it really is completely in that zone. GTX1070 is pushing around 6.5TFlops, and even if you pair it with good i7 CPU, you still don't have 4K system. Scorpio's GPU is pushing 6TFlops, and CPU will not be anywhere near Intel i7... AMD really doesn't have anything to compete on CPU side, and there is also a question of hardware compatibility with original X1. I think I've read somewhere that first-party games are all expected to do native 4K, though it still does not guarantee that they will look as good as same games on high-end PC. Viewing distance, LoD, shadows quality... don't have to be the same regardless of rendering resolution. Multiplatform games will be all over the place, resolution-wise. There is always balance between resolution, frame-rate and other aspects of visuals. Not to mention the complexity of each individual game's design. Even GTX1080 can be forced into a compromise. And as we get next generation of game engines, providing better visuals but also asking for more processing power, sacrifices will be made. Maybe Scorpio will be able to deliver high details and good framerate at 4K in Unreal Engine 4. But will it be able to do the same in Unreal Engine 5, or next FrostByte, Cryengine? The only thing we know for sure is that it will always have advantage over PS4Pro. If some crazy demanding engine, paired with crazy taxing game design, force Scorpio to fall back to 1080p in order to keep it smooth and detailed, PS4Pro will have to fall back to 720p. And I'm sure we will see that in the future, as constant PC hardware development - and sped-up console development - keep pushing forward.
  • You don't get 4k without caveats, at least on consoles. I seriously doubt that Scorpio will be doing 4k/60 with everything on ultra. It's probable that it will be 4k/30fps with details and effects toned down to keep it from being choppy. Even the 1080 can't run all games at 4k/60 ultra. Only the titan XP seems to run 4k flawlessly, and that's a $1200 GPU.
  • I wasn't even thinking of PS4 Pro when I wrote that tbh haha
  • Wow, looks pretty promising, if I understand correctly, game devs like Square Enix from AAA game like Rise of the Tomb Raider are going to have to share their knowledge to game studios interested in gaming on consoles at 4K on the new Microsoft console. This doesn't looks to be difficult, probably 99.5% of all line codes of Rise of the Tomb Raider are same in Steam and Windows 10 Store since runs on same hardware and OS, but that 0.5% is what most game studios are looking for to port their games to 4K on the new console.  
  • hey at least i can breath knowing that apple and google can never own gaming industry like microsoft does.  im looking at you apple and android fanboys who keeps bragging about sales of mobiles.
  • This is actually big. It could really hurt steam. Because a developer can code a game for Scorpio, Xbox one S and PC windows 10 in 1 sweep. And it opens up the PC gaming market to more sales as they are playable on the Scorpio. It's like a steambox that still plays console games. We will see a massive shift of pc games going to Windows 10. Civ 7 pc game on Scorpio on my 4k TV? Yes please.
  • No developer is going to ignore Steam when putting their game on PC. That and the fact that UWP is only for Windows 10 will ensure there will still be a Win32 version of the game to run on older operating systems. This isn't going to change in the forseeable future. That doesn't even get into the fact that Valve can sell UWP games from Steam too. I'm sure there's work they need to do to allow that, which is why it's Win32 only right now. Things won't change until UWP really gets going.
  • Not saying they will ignore steam. But steam sales aren't exactly that great compared to console sales. And if a pc developer can make a game available to pc gamers and Scorpio gamers with just 1 code you can bet your house they will put all their pc games on UWP windows 10. As all Scorpio owners can also then download and play their pc games. 70% of steam owners don't have a pc that matches even Xbox one in power. Go check Steams figures. They monitor your hardware. So if people can play console and pc games on 1 powerful system with 6x the power of Xbox one and use noise and keyboard you can bet both Sony and valve should be concerned about this information.
  • Indeed. This bodes well. I want to see the Steam monopoly ended.
  • I'd welcome a benevolent steam monopoly when there are games like BF1 locked to the flaming wreck that is Origin. Ugh.
  • I'd rather see Steam go the way of Netscape Navigator and MySpace. It's nothing but Skymall for PC games.
  • Why do you hate Steam and how is the Windows Store in any way better for PC gamers?
  • I don't "hate Steam". I hate the Steam monopoly and the hypocritical and obseqious fawning that a large chunk of "hard-core" PC gamers have for it. The Windows Store is better for a lot of reasons: UWP means no intrusive client downloads, seamless software installations and uninstallations, and cross-buy + cross-play + cross-save with console players. That's a future I want the gaming industry to head towards. Steam is antiquated.
  • I don't think you know what monopoly means.
  • I don't think you know what a figurative statement means.
  • I know exactly what it means. The fact is Steam is far from a monopoly, and far from the only good source of gaming if you're a PC user. So it's not even a good figurative statement.
  • Gamers don't like win10 uwp store and games because they have been buggy, badly optimized, lacking features. Yes it's relativity new, but confusing the reluctance to use uwp on pc isn't going to help it at all.
  • I think you moss the entire point. Project helix is a devkit specifically designed to make games for UWP pc, Scorpio and Xbox one S. Scaleable. So the previous issues won't be the same. A developer uses this new devkit to make the game for Scorpio. And scales it for the other 2. And the fact that any Scorpio owner can download and play any pc game made for UWO windows 10 pc allows a pc developer like blizzard to reach a much much bigger audience than what steam does. So this is a huge game changer. And both Valve and Sony should be very concerned. I was going to buy a gaming rig, but now I don't need to. Because I can play pc and console games on 1 very powerful device indeed.
  • No I understood, but I was commenting on his statements which gives the wrong emphasis on why pc gamers are reluctant to switch from steam. As for blizzard etc being able to develop one uwp game and it will scale, that only works if xo supports aaa uwp games.
    Otherwise they still have to develop xo games using the xdk. Cross development is getting easier anyway, due to the shared code base, api's and dev tools. This in itself doesn't make win10 store or uwp games any better. Uwp games are improving a lot after every big release though.
  • As I understood it project helix will replace the existing xdk. Hence why it says ALL MS platform games will be developed with this. Which one would assume includes AAA titles? I understand some hardcore pc gamers will want to use steam, but this new avenue from MS opens up a huge audience to pc developers they never had before.
  • Don't get your hopes up, there will still be plenty of PC games that won't make it to the Xbox. I don't see how this allows Blizzard to reach a bigger audience. They release games for both PC and consoles, you're not going to suddenly see WoW or Starcraft 2 on Xbox.
  • Remember how universally dreadful steam was to start with... And now everyone is lining up on bended knee just waiting to suck down Gabe's steamy DRM trojan horse goodness.
  • Well played.
  • Does the scorpio also has an 4K Blue ray player? 
  • Yes. So does Xbox one s
  • It will have when it's released, yes.
  • http://Youthnize.com/?ref=333571
  • Just open up preorder please. My budget is $1500 including VR headset.
  • Ok im confused the author said Scorpio will run on Xbox OS I thought Xbox ran on Windows 10 OS. Am I missing something?
  • The XBox One OS is based on Windows 10, what they mean is probably that it won't be some brand new written-from-scratch OS that doesn't look, feel or work like it does for the XBox One.
  • Xbox OS is not Windows 10, its more complex than that, actually Windows 10 is just a small partition of the Xbox OS, but Xbox OS also has a Hyper V monitor that can switch from a partition dedicated to gaming only and another dedicated to non gaming activities like using a Edge browser to open a Netflix movie which does not require all hardware acceleration of GPU.
  • The Xbox one as many have stated runs 3 separate OS. But not as some people here make it seem. Simply Xbox One runs completely on the Windows 10 Codec. What MS designed the Xbox One to do from day 1 was to allow a consumer to pause a game, jump to watching TV and then back to the game right where he left it. As many say here to is essentially partitioned. Some are calling the part of the OS running the game an Xbox OS. It's not really a different OS at all. It's just partitioned, or runs separate. The hyper V people are referring to is simply a switch partition. Flicking between the app side and the game side. Nothing more. Xbox One is completely running Windows 10 code. Actually when it released in 2013 it ran Windows 8. What this article is referring to is essentially 2 things. MS are ditching the previous XDK ( Xbox development kit ) in favour of the new Project Helix. Which allows a developer to write a single code and place their game onto Windows 10 PC, Scorpio and Xbox One S. 2ndly. The fact that Scorpio will be able to download and play PC windows 10 games at 4K means Scorpio will be able to access the PC UWP Windows 10 store as well as the console Store. ALL MS games for all the platforms ( PC, Scorpio and One S ) will be made using the same Development kit. Making MS platform much more beneficial to all developers bit especially pc developers like Blizzard. Because as they code their game for Windows 10 PC they can very very easily scale the game if they want for the console counterpart. With Xbox getting full mouse and keyboard support with Halo Wars 2 any PC game will run fine as a whistle on the Scorpio. Because essentially as they have built the game the new dev kit has scaled accordingly for multiple platforms. Basically MS is making a steam box of sorts. But instead of just running PC titles. The Scorpio will play all PC and Console titles in the Windows 10 unified store. A pure genius move on MS part.
  • So based on that Scorpio players can in theory play multiplier games against Windows 10 players and Xbox players depending on the game
  • I would defiantely say so. If Scorpio can play both PC games and Console games one would assume when playing a console game you play against console gamers. And when playing the PC games your playing against PC gamers. Mouse and keyboard is the only differentiater. And Scorpio will easily use mouse and keyboard for pc titles. It's now clear MS are positioning Scorpio as a console that plays PC titles also.
  • The current "XBOX OS" is based on Windows 10 Core.  Like Windows 10 Mobile is based on the Windows 10 Core and the Windows 10 IoT version.    They all have their slight differences, XBOX version wont run on a PC, Mobile version wont run on an XBOX, but they all have the Windows 10 core.   Before anyone says anything, I am aware of the Virtual nature of the various levels of XBOX One and OS's, I just simplified the answer.  Didn't need a rehash of the 3 OS's and everything else.  The basic is, yes it has a core based on W10, but the different W10 versions work differently above that core.
  • Amazon.com is shipping everything to India even ps4 pro but not Xbox one s. When the Hel will MS launch Xbox one s in India.
  • Looking forward to Scorpio! 
  • so you play those on a RX480 at 4k and see what you have to lower and settle for 30fps, thats scorpio for you, cpu part could be interesting, but amd will reveal zen by early next year so not really
  • RX480 is probably worst case for Scorpio given they'll have ironed a fair bit out by the time the silicon is finalised (and there are a lot of discussions on RX480 5.8Tflop peak compared to actual performance). That being said consoles always do much more with the power available than PC games; the great thing being that this should change now! I'll still go Scorpio for most gaming just for the big screen , pure convenience and that I sit in front of a PC all day. Still Play Anywhere has justified me getting a gaming laptop and has brought me back into the fold including buying from Steam again so I really think the PC vs Xbox antagonism should wane a little for anyone able to reason mildly.
  • amazingly, thanks to nadella, this might actually happen, "xbox" being a gaming platform for xboxes and pcs to run UWP games that scale from intel graphics to custom APUs to titan Xs
  • These sorts of comments make me cringe. You cannot compare just a gpu. What we do know is Scorpios GPU will put out just over 6TF in pure performance. What's really interesting and very important to 4K resolution is memory bandwidth. The Scorpio has a whopping 8gb GDDR 5 purely dedicated for graphics. Phil Spencer hinted at a separate 1gb ddr4 in an interview for the OS. But what's very important also is that 8gb GDDR 5 in the Scorpio is confirmed to have 320 gb/sec of bandwidth. To put it in perspective PS4 Pro has 204gb/sec. And that's pretty good. Scorpio is not just going to be a powerhouse in TF. Scorpio is going to be a powerhouse in all aspects of its hardware. People assume Xbox one struggles to do 1080p due to its GPU. That's majorly innacurate. The reason developers struggle is because of its memory and bandwidth. It's running ddr3 at 68gb/secs. It has a faster Esram @ 204gb/secs, but is only a paltry 64mb. Not enough to standardise 1080p image. Games that are 1080p like FH3, Forza 6, mostly Halo 5 use a special tiled technique for the esram to fit the image.
  • here comes the peasant talking about TERAS AND FLOPZZZ, dude, its a 12gb GDDR5 shared by gpu and cpu, amd is not making a chip just for yet another peasant piece of hardware, its an RX480 downclocked plus whatever zen cpu comes to replace the current 8 core 5 year old one in the ps4 and xbox one, but if your trusty source is good'ol spence then great, keep repeating his BS about "faster dis & faster zhat" no different than apple and its DOUBLEEEE PERFORMANCEEE EVERYWHEREEE, at least intel is classy enough to acknowledge they can barely improve a 1-3% each gen
  • It's nice to know your hardware...not really.  An RX 480 is not 6 gigaflops and was never designed to run 4K...unless you  crossfire like 3 of them...like seriously.
  • The one thing they should do is ditch the Xbox One brand sadly it seems Scorpio (which is a better name) will likely end just as the Xbox One Elite or Ultra. MS has put in enough time to turn around the xbone brand but it's time to let it go. Unfortunately the opportune time to do this would have been the launch of the Xbox One S with a new brand and just call old X1's "new name edition" via firmware updates.  
  • "but it's time to let it go" Why would MS let it go after spending so much time?  That's like Nike just letting Nike go. Or.. or..
  • I doubt the Scorpio will be have the "One" in it.
    I bet it will be called Simply Xbox Elite or Xbox 4.
  • Sigh....So, it's a PC now... Why would someone buy this to play PC games ? Any PC gamer knows, by the time a console is released, the tech in it is over 6-8 months old, if not longer.  It's not modular, so upgrading is not an option.  If your main goal is to play PC games, dont bother with this system, by the time it's released, you could build a far better system with out much more money than this system will cost.
  • The answer is simple: the power provided by the console's chip is more than enough for most people.
  • Why limit yourself to your way of thinking. Why shouldn't a console be modular?     It's not like any console has done this before (Look back at the history of consoles)
  • why is it a PC?...
  • It isn't a "PC," it is a 4K UWP capable device.  Games can still be made to be non-UWP - those games would be more traditional console-only titles (except where ported_.  UWP is one way of getting around that distinction for those that want it (developers and community). Not everyone will want it, but its a feature.  Can't knock a feature until we see how it works out practically.  
  •   Dude you're a fool ok XBOX SCORPIO WILL BE CRUSH 90% of all custom built gaming rigs in existence at the time it launches and will be very competitive with even the ultra highest end Rigs in terms of pure gaming performance. The Xbox Scorpio will be the equivalent of an ultra high end $2,000 dollars plus gaming rig as that's what you would need to spend to get the level of gaming performance n potential of Xbox Scorpio..    XBOX SCORPIO IS USING ZEN PERIOD..... SR5 RYZEN CPU @ 2.8ghz 8 cores 8 threads
    AMD VEGA CUSTOM GPU @ 977 MHZ 6.2 teraflops, 12gb GDDR5x RAM 320gb per second bandwidth, WILL RUN ALL GAMES AT PC ULTRA QUALITY EQUIVALENT NATIVE 4K 60fps period......... Listen I have absolute 100% inside factual information from a very close acquaintance of mine who has been working with an official Xbox Scorpio dev kit which his development team received from Microsoft back in November 2016. The developer is from a major 1st party studio and the information he has provided me is 100% accurate. The developer confirmed that the 343 industries developer who a few weeks ago publicly stated how the Xbox Scorpio was far more beefier than originally expected was absolutely correct as the console wasn't downgraded at all but rather the exact opposite. The Xbox Scorpio is using a brand new completely custom console only specific architecture that's using an all new rendering method which allows for an ultra efficient almost ZERO LATENCY communication between the system CPU & GPU which allows for a nearly 60% higher graphical rendering performance when compared to what's currently available on Pc graphics cards and or current game consoles. The new architecture essentially allows for the Xbox Scorpio to take 6 teraflops worth of GPU compute power and render that 6 teraflops at 60% higher than the exact same Pc graphics card in a Pc which means that the Xbox Scorpio 6 teraflops of GPU COMPUTE POWER IS EQUIVALENT TO a 9.6 teraflop Pc graphics card. The new custom architecture was developed in collaboration between Microsoft & AMD designed specifically for Xbox Scorpio and the new communication method IS 100% fully patented from Microsoft specifically for the Xbox Scorpio. The way in which Microsoft was able to develop and patent this new custom architecture was because Microsoft funded nearly 40% of the research n development costs associated with ZEN/VEGA in exchange for not jus the ability to develop and patent this brand new custom console only architecture communication method specifically for Xbox Scorpio only but in addition Microsoft also in return was able to secure an extremely cost efficient price on the new Xbox Scorpio chipsets from AMD WHICH ARE ABSOLUTELY 100% ZEN/VEGA based chipsets. The CPU inside the Xbox Scorpio is an 8 CORE RYZEN SUMMIT RIDGE R5 CPU @ 2.8ghz, and the graphics chip inside Xbox Scorpio is a custom designed AMD VEGA GPU 6.2 teraflop GPU @ 970mhz. The Xbox Scorpio is also using 12gb of gddr5x memory with 320gb per second memory bandwidth. Those specs are the exact specs and exact hardware that's currently used inside the Xbox Scorpio dev kits as they are all using early engineering samples of both the RYZEN CPU & VEGA GPU. I was also informed that currently right now developers have numerous games that are currently up and running on the Xbox Scorpio dev kits. The games that I was told so far which are being tested n benchmarked that are currently running NATIVE 4K 60fps on Xbox Scorpio dev kits are as follows....... DOOM 4K 60fps (Pc ultra equivalent)
    BATTLEFIELD 4K 60fps (Pc ultra equivalent)
    HALO 5 (4K 60fps Xbox One equivalent)
    WITCHER 3 (4K 60fps Pc ultra equivalent) 
    FALLOUT 4 (4K 60fps Pc ultra equivalent)  Those games are all currently running at NATIVE 4K on the Xbox Scorpio dev kits, and while they're definitely more games being tested n benchmarked internally by different development teams I was told that the ones I listed above are the only games that my sources own personal development team has seen 1st hand running NATIVE 4K 60fps. I was informed that the reason 343 industries developer came out and publicly expressed the fact that Xbox Scorpio was far beefier than originally expected isn't because the hardware itself is beefier or upgraded but BECAUSE DEVELOPERS HAS ABSOLUTELY NO IDEA THAT MICROSOFT & AMD had developed a brand new custom architecture that's console specific for XBOX SCORPIO which is why so far apparently the system is running NATIVE 4K 60fps at the Pc ultra setting equivalent without even putting the hardware under full load where essentially Xbox Scorpio dev kits are rendering these games at NATIVE 4K 60fps with a lot of wiggle room as the hardware isn't being pushed anywhere near its full capabilities as the new architecture is the biggest jump in graphical rendering power efficiency since the Xbox 360 launched with a custom and Radeon GPU which had the first ever unified memory architecture that wasn't available on Pc graphics cards at the time which is why when Xbox 360 launched there wasn't a Pc graphics card on the market that could compete with Xbox 360 for nearly 18 months until Pc graphics cards started to adopt the new unified graphics architecture at which point that's when Pc caught back up and surpassed consoles. I was told that this time around Pc graphics cards won't be able to adopt this new architecture AS MICROSOFT HAS FULLY PATENTED THIS NEW ARCHITECTURE AS XBOX SCORPIO CONSOLE SPECIFIC which means neither Pc nor PlayStation will be able to use and or develop graphics chipsets using this new architecture as it's fully custom and designed specifically for Xbox Scorpio. The last thing I wanna share is that at least in the case of my specific source I was told that internally when testing and benchmarking the Xbox Scorpio dev kits the graphical rendering performance is on par with the NVIDIA TITAN X PASCAL in terms of 4K rendering power and that's using an early engineering sample of the RYZEN/VEGA chipset which I was told the final chipset used in Xbox Scorpio will be roughly 15% more power efficient than what's being used in the dev kit as AMD are still tweaking and optimizing the specific APU being used for Xbox Scorpio. I was also informed that in addition to the overall graphics rendering power Xbox Scorpio also has the absolute fastest GAMING CPU in the world right now as the RYZEN CPU IS THE 8 core 8 thread R5 version and it's faster in both single core and multi threaded applications than the intel i7-6900k CPU and while Xbox Scorpio isn't getting the RYZEN r7 CPU which has 8 cores 16 threads I was told it honestly won't make any difference for Xbox Scorpio, however the 8 core 8 thread R5 version is significantly cheaper and vastly more power efficient than the highest end 8 core 16 thread R7 version and that's why Microsoft has chosen to run with the RYZEN R5 version with 8 cores 8 threads ALTHOUGH I WAS TOLD XBOX SCORPIO GAMES WILL NOT HAVE ACCESS TO THE 8 extra virtual cores as those will be locked down and fully reserved specifically to run the system software and all background tasks etc.........  I wanna finally end what I've said by saying the last bit of information which I was told was that with Xbox Scorpio and its new architecture which will enable the 6 teraflops of GPU COMPUTE POWER INSIDE XBOX SCORPIO to be the equivalent of a 9.6 teraflop Pc graphics card but also I was told that because of the nature of development for a closed loop console type environment with an ultra low level console API I was told that the optimization for this console will enable Xbox Scorpio to have a very serious initial advantage over even the most expensive ultra high end gaming computers and because of the patent on the new custom console specific Xbox Scorpio only architecture the developer community pretty much all agree that this initial advantage could hold strong for at least 18 to 24 months and so yea I'm sure ok get all sorts of flack and pissed off Pc master race haters talking **** about what I've said but TRUST ME GUYS WHAT IVE SAID IS ABSOLUTELY THE REAL DEAL AND APPARENTLY MICROSOFT WILL BE SHARING DETAILS REGARDING THE NEW RYZEN/VEGA APU and also the new custom patented Xbox Scorpio architecture sometime around and or at this years upcoming E3 convention
  • i'll wait for it.
  • I find it funny how there are now negative jabs at microsoft scorpio, but people are clapping because of the PS4 pro?  Cross platform play has always been something that never happened, but gamers wanted...and true PC gamers will always play on the PC and consoles gamers will always embrace the simplicity of turning something on and simply gaming.  I read  one comment regarding the issue that Microsoft is simply full of BS and hype, yet most of the things they tried to do, they did.  On the other hand, Sony has blasted so much hype since the PS2, that was complete BS, yet fans put up with this, why?  Perhaps you have to be a Sony fanboy/girl to buy in to their BS?  I own all the consoles like many gamers today, play what I like, don't play what I don't like and don't really waste time hammering game companies unless they are customers with BS and lies...so far, Microsoft has made several mistakes, like most, but they usually release what they say.  If you don't agree, do some careful googling and do some research...also, google original promises from Sony regarding the prelaunch of both  PS2 and PS3...you may be surprised. cheers, SEADRIVE
  • "I find it funny how there are now negative jabs at microsoft scorpio" - Give examples otherwise it seems that you're trying to create something that might not be there.
  • Many more negative reviews and reports about the PS4Pro than scorpio at the moment. That thing is a dog, and has clearly shown MS what NOT to do with scorpio.
  • "consoles gamers will always embrace the simplicity of turning something on and simply gaming" Yeah, I miss the 6th gen too. Since the 7th gen, the systems and games are slow in getting to the actual gaming.
  • Not sure if I should wait for this or get the One S...
  • I would wait personally......unlike the author of this article, it makes little sense for Microsoft, to make another "console", that can play your backlog of games, xbox360, xbox one, "Scorpio", and trying to compete with PC........MS has repeatedly stated it is not competing with PS4 pro, but with high-end PC gaming......Now, how is it competing with PC rigs, if it can't play PC games?.........Much like Nintendo switch, is not competing with consoles, it is blatantly targeting mobile gamers, tablets, phones, ect..., With each passing update on project Scorpio, I am even more convinced that Project Scorpio, will be the "missing link", between PC and console, allowing those who want the ease of plug and play, and living room playability of the console, to a lap play those made for Windows PC games, such as Homeworld Deserts of Kharak, ect...
    It makes little sense to create another "console", that is said to compete with PC, but not capable of playing said PC games........I for one have been calling for the blending of the two for a decade or more, if you want Ultra-High end graphics, superb shaders, and rendering power out the wazoo, definitely go for a custom PC rig.......But their are literally MILLIONS of people, who would love to buy a low maintenance, just install and play gaming rig, that can play all their old games, new games, and future games, on a system that runs at a minimum, High settings...........
  •   I   XBOX SCORPIO IS USING ZEN PERIOD..... SR5 RYZEN CPU @ 2.8ghz 8 cores 8 threads
    AMD VEGA CUSTOM GPU @ 977 MHZ 6.2 teraflops, 12gb GDDR5x RAM 320gb per second bandwidth, WILL RUN ALL GAMES AT PC ULTRA QUALITY EQUIVALENT NATIVE 4K 60fps period......... Listen I have absolute 100% inside factual information from a very close acquaintance of mine who has been working with an official Xbox Scorpio dev kit which his development team received from Microsoft back in November 2016. The developer is from a major 1st party studio and the information he has provided me is 100% accurate. The developer confirmed that the 343 industries developer who a few weeks ago publicly stated how the Xbox Scorpio was far more beefier than originally expected was absolutely correct as the console wasn't downgraded at all but rather the exact opposite. The Xbox Scorpio is using a brand new completely custom console only specific architecture that's using an all new rendering method which allows for an ultra efficient almost ZERO LATENCY communication between the system CPU & GPU which allows for a nearly 60% higher graphical rendering performance when compared to what's currently available on Pc graphics cards and or current game consoles. The new architecture essentially allows for the Xbox Scorpio to take 6 teraflops worth of GPU compute power and render that 6 teraflops at 60% higher than the exact same Pc graphics card in a Pc which means that the Xbox Scorpio 6 teraflops of GPU COMPUTE POWER IS EQUIVALENT TO a 9.6 teraflop Pc graphics card. The new custom architecture was developed in collaboration between Microsoft & AMD designed specifically for Xbox Scorpio and the new communication method IS 100% fully patented from Microsoft specifically for the Xbox Scorpio. The way in which Microsoft was able to develop and patent this new custom architecture was because Microsoft funded nearly 40% of the research n development costs associated with ZEN/VEGA in exchange for not jus the ability to develop and patent this brand new custom console only architecture communication method specifically for Xbox Scorpio only but in addition Microsoft also in return was able to secure an extremely cost efficient price on the new Xbox Scorpio chipsets from AMD WHICH ARE ABSOLUTELY 100% ZEN/VEGA based chipsets. The CPU inside the Xbox Scorpio is an 8 CORE RYZEN SUMMIT RIDGE R5 CPU @ 2.8ghz, and the graphics chip inside Xbox Scorpio is a custom designed AMD VEGA GPU 6.2 teraflop GPU @ 970mhz. The Xbox Scorpio is also using 12gb of gddr5x memory with 320gb per second memory bandwidth. Those specs are the exact specs and exact hardware that's currently used inside the Xbox Scorpio dev kits as they are all using early engineering samples of both the RYZEN CPU & VEGA GPU. I was also informed that currently right now developers have numerous games that are currently up and running on the Xbox Scorpio dev kits. The games that I was told so far which are being tested n benchmarked that are currently running NATIVE 4K 60fps on Xbox Scorpio dev kits are as follows....... DOOM 4K 60fps (Pc ultra equivalent)
    BATTLEFIELD 4K 60fps (Pc ultra equivalent)
    HALO 5 (4K 60fps Xbox One equivalent)
    WITCHER 3 (4K 60fps Pc ultra equivalent) 
    FALLOUT 4 (4K 60fps Pc ultra equivalent)  Those games are all currently running at NATIVE 4K on the Xbox Scorpio dev kits, and while they're definitely more games being tested n benchmarked internally by different development teams I was told that the ones I listed above are the only games that my sources own personal development team has seen 1st hand running NATIVE 4K 60fps. I was informed that the reason 343 industries developer came out and publicly expressed the fact that Xbox Scorpio was far beefier than originally expected isn't because the hardware itself is beefier or upgraded but BECAUSE DEVELOPERS HAS ABSOLUTELY NO IDEA THAT MICROSOFT & AMD had developed a brand new custom architecture that's console specific for XBOX SCORPIO which is why so far apparently the system is running NATIVE 4K 60fps at the Pc ultra setting equivalent without even putting the hardware under full load where essentially Xbox Scorpio dev kits are rendering these games at NATIVE 4K 60fps with a lot of wiggle room as the hardware isn't being pushed anywhere near its full capabilities as the new architecture is the biggest jump in graphical rendering power efficiency since the Xbox 360 launched with a custom and Radeon GPU which had the first ever unified memory architecture that wasn't available on Pc graphics cards at the time which is why when Xbox 360 launched there wasn't a Pc graphics card on the market that could compete with Xbox 360 for nearly 18 months until Pc graphics cards started to adopt the new unified graphics architecture at which point that's when Pc caught back up and surpassed consoles. I was told that this time around Pc graphics cards won't be able to adopt this new architecture AS MICROSOFT HAS FULLY PATENTED THIS NEW ARCHITECTURE AS XBOX SCORPIO CONSOLE SPECIFIC which means neither Pc nor PlayStation will be able to use and or develop graphics chipsets using this new architecture as it's fully custom and designed specifically for Xbox Scorpio. The last thing I wanna share is that at least in the case of my specific source I was told that internally when testing and benchmarking the Xbox Scorpio dev kits the graphical rendering performance is on par with the NVIDIA TITAN X PASCAL in terms of 4K rendering power and that's using an early engineering sample of the RYZEN/VEGA chipset which I was told the final chipset used in Xbox Scorpio will be roughly 15% more power efficient than what's being used in the dev kit as AMD are still tweaking and optimizing the specific APU being used for Xbox Scorpio. I was also informed that in addition to the overall graphics rendering power Xbox Scorpio also has the absolute fastest GAMING CPU in the world right now as the RYZEN CPU IS THE 8 core 8 thread R5 version and it's faster in both single core and multi threaded applications than the intel i7-6900k CPU and while Xbox Scorpio isn't getting the RYZEN r7 CPU which has 8 cores 16 threads I was told it honestly won't make any difference for Xbox Scorpio, however the 8 core 8 thread R5 version is significantly cheaper and vastly more power efficient than the highest end 8 core 16 thread R7 version and that's why Microsoft has chosen to run with the RYZEN R5 version with 8 cores 8 threads ALTHOUGH I WAS TOLD XBOX SCORPIO GAMES WILL NOT HAVE ACCESS TO THE 8 extra virtual cores as those will be locked down and fully reserved specifically to run the system software and all background tasks etc.........  I wanna finally end what I've said by saying the last bit of information which I was told was that with Xbox Scorpio and its new architecture which will enable the 6 teraflops of GPU COMPUTE POWER INSIDE XBOX SCORPIO to be the equivalent of a 9.6 teraflop Pc graphics card but also I was told that because of the nature of development for a closed loop console type environment with an ultra low level console API I was told that the optimization for this console will enable Xbox Scorpio to have a very serious initial advantage over even the most expensive ultra high end gaming computers and because of the patent on the new custom console specific Xbox Scorpio only architecture the developer community pretty much all agree that this initial advantage could hold strong for at least 18 to 24 months and so yea I'm sure ok get all sorts of flack and pissed off Pc master race haters talking **** about what I've said but TRUST ME GUYS WHAT IVE SAID IS ABSOLUTELY THE REAL DEAL AND APPARENTLY MICROSOFT WILL BE SHARING DETAILS REGARDING THE NEW RYZEN/VEGA APU and also the new custom patented Xbox Scorpio architecture sometime around and or at this years upcoming E3 convention