Fortnite Battle Royale shooting test now live
Shooting adjustments are on the way and Epic Games is now testing the first batch out. And anyone can join in!
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Epic Games continues to push out updates to Fortnite Battle Royale thick and fast, and what's going on right now in the game has pretty huge connotations for its future. There has been much said about the accuracy and consistency of damage when it comes to firing the various in-game weapons, and Epic is about to start making some changes to it.
Shooting Test #1 is now live in the game and any player can take part by accessing it in the same way they'd join any other game mode.
To attempt to address this concern, we've been prototyping a few different approaches to the shooting model. Those prototypes include:
Article continues below- First-Shot Accuracy
- Perfect Accuracy + Recoil (Note: Some of you might've seen videos online - an early version was accidentally turned on a while back. Oops!)
The first prototype we're ready to test is First-Shot Accuracy, and in many ways, this version is very similar to our current experience.
The currently in test changes include adding first-shot accuracy to all weapons, indicated by a red glow on the reticle on screen. It's applied when you're standing still, aiming or when your aim spread is at its maximum.
Additionally, headshot damage has been reduced quite a bit, with shotguns taking the biggest hit. Damage fall-off is being introduced to some weapons, and there are additional balance tweaks in play. The patch is now live and you'll be prompted to download an update before playing. Check out the full details over on the Epic Games blog.
Epic is also now teasing another new weapon to come following the recent addition of the minigun. It promises "silent hunting," which should spice things up a little.
All the latest news, reviews, and guides for Windows and Xbox diehards.
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Richard Devine is the Managing Editor at Windows Central, where he combines a deep love for the open-source community with expert-level technical coverage. Whether he’s hunting for the next big project on GitHub, fine-tuning a WSL workflow, or breaking down the latest meta in Call of Duty, Forza, and The Division 2, Richard focuses on making complex tech accessible to every kind of user. If it’s happening in the world of Windows or PC gaming, he’s probably already knee-deep in the code (or the lobbies). Follow him on X and Mastodon.
