Fast travel in Forza Horizon 6 has a big change over previous games; here's how you do it

An image of the Lamborghini Diablo SV at the Horizon Festival Outpost in Forza Horizon 6. A big wheel fairground ride is in the background.
Moving quickly about the map has changed in Forza Horizon 6. (Image credit: Windows Central)

Forza Horizon 6 is here, and it has a number of new bits compared to Forza Horizon 5. One of these concerns fast travel, that is, moving about the map without driving.

It's been made far less tedious in the superb Forza Horizon 6 with the complete removal of fast travel boards. In Forza Horizon 5, you had to buy a house to unlock it and then smash all of the boards to make it free.

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How to use Fast Travel in Forza Horizon 6

Once a road goes white or red, you can fast travel to it. (Image credit: Windows Central)

Without fast travel boards in Forza Horizon 6 the system does not require a credits purchase to use at any point. Simply move the cursor and click.

However, while it's unlocked from the off, you can't use it to just go anywhere. To be able to use fast travel, you first need to have removed the fog of war over where you want to go and have driven down the road you're targeting.

To see where you can use fast travel on the map, you simply need to look for any roads that are shown in white or red, not grey. The latter are roads you haven't driven down, and until you have, you can't use fast travel to go there. So you still have to explore the map the old-fashioned way at least once.

Once you've revealed a road and it's showing white or red on the map, simply hover the cursor over where you want to go and press the X button on your controller.


I love this change. Exploring a new Forza Horizon map for the first time is part of the fun, but once you've spent all that time driving down every road, most of the time you just want to go to where you need to be to do a thing.

The fast travel boards and needing to smash them or use credits just added a layer of tedium to Forza Horizon that felt like an unnecessary way to slow down the pace of play.

This new system works much better. You're still rewarded for first exploring the map and not penalized in any way.


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Richard Devine
Managing Editor

Richard Devine is the Managing Editor at Windows Central, where he combines a deep love for the open-source community with expert-level technical coverage. Whether he’s hunting for the next big project on GitHub, fine-tuning a WSL workflow, or breaking down the latest meta in Call of Duty, Forza, and The Division 2, Richard focuses on making complex tech accessible to every kind of user. If it’s happening in the world of Windows or PC gaming, he’s probably already knee-deep in the code (or the lobbies). Follow him on X and Mastodon.

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