Forza Horizon 6: What transfers from previous games? (Vinyls, decals, liveries, EventLab, and custom tuning setups)
Forza Horizon 6 is the continuation of a series, but players have built up quite the library of custom creations in Forza Horizon 5. So what can be transferred?
Forza Horizon 6 arrives on Xbox and PC on May 19, 2026, but ahead of that players have questions about whether or not their custom creations can be carried forward.
Whether those are vinyls, decals, liveries, EventLab creations, or custom tuning setups, we do have an answer. It's not all good news, but there is some.
If you have custom creations in Forza Horizon 5 that you're hoping to carry into Forza Horizon 6, here's the state of play.
Article continues belowCan you transfer custom creations from Forza Horizon 5 to Forza Horizon 6?
The short answer is yes; the longer answer is yes, but not much.
What you can transfer from Forza Horizon 5 into Forza Horizon 6 are vinyls and decals. Exactly how this will be done is as yet unknown, with Forza Support simply confirming that instructions will come at a later date.
It's also discussed as "previous Forza games," so we could be looking at more than just Forza Horizon 5 creations transferring over. When the process is detailed, this article will be updated to reflect it.
So what about everything else?
EventLab creations cannot be transferred because Forza Horizon 6 uses a different map to Forza Horizon 5. Easy enough.
Custom tuning setups cannot be transferred, even if the same car is present in Forza Horizon 6. This is due to the developers wanting to "rebalance all car classes."
Finally, custom liveries also cannot be transferred to Forza Horizon 6, again, even if the same car is present in the new game. This is down to a number of technical changes on the cars, including the new feature in Forza Horizon 6 where custom liveries can be applied (finally) to the windows.
However, the folks over on the ForzaLiveryHub subreddit have suggested the genius workaround of chopping liveries up into vinyl groups to avoid having to completely start from scratch. Save one for each section of the car, import it into Forza Horizon 6 (when the feature is live), and fit it to the relevant car in the new game.
So there we have it. Not the news that some would have been hoping for, but all told, pretty good reasons as to why we'll have to start many creations from scratch.
Forza Horizon 6 launches on Xbox Series X|S, Steam, Xbox on PC, and Xbox Game Pass Ultimate on May 19, 2026.
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Richard Devine is the Managing Editor at Windows Central, where he combines a deep love for the open-source community with expert-level technical coverage. Whether he’s hunting for the next big project on GitHub, fine-tuning a WSL workflow, or breaking down the latest meta in Call of Duty, Forza, and The Division 2, Richard focuses on making complex tech accessible to every kind of user. If it’s happening in the world of Windows or PC gaming, he’s probably already knee-deep in the code (or the lobbies). Follow him on X and Mastodon.
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