Forza Horizon 6 transfer guide: Can you import liveries and tuning?

A side-by-side of a car in Forza Horizon 5 in the Mexican desert setting with a a car in the Tokyo City setting of Forza Horizon 6
Forza Horizon 6 is stacked with cars to customize, but what can you bring over from Forza Horizon 5? (Image credit: Xbox | Edited with Gemini)

Forza Horizon 6 arrives on Xbox and PC on May 19, 2026, but ahead of that players have questions about whether or not their custom creations can be carried forward.

Whether those are vinyls, decals, liveries, EventLab creations, or custom tuning setups, we do have an answer directly from Forza Support. It's not all good news, but there is some. If you have custom creations in Forza Horizon 5 that you're hoping to carry into Forza Horizon 6, here's the state of play.

Forza Horizon 6 transfer guide: What car content carries over

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Feature / Content

Transferable?

Details & Notes

Vinyls & Decals

✅ YES

Can be imported from "previous Forza games." Method coming soon.

Full Liveries

❌ NO

Technical car changes (e.g. window liveries) prevent this. Use the "Vinyl Group" workaround detailed below.

Custom Tuning Setups

❌ NO

Blocked due to "rebalanced car classes" in FH6.

EventLab Creations

❌ NO

Maps are location-specific; Old creations won't fit the new Japan environment.

Cross-Save Support

✅ YES

Play on Xbox and PC (Steam/Windows) with synchronized progression. PS5 coming later.

Can you transfer custom creations from Forza Horizon 5 to Forza Horizon 6?

A sleek, dark green MG SV sports car with a large rear spoiler is parked on a concrete surface in Forza Horizon 5. Colorful banners and a modern building are in the background.

The sweet tuning setup I have on this MG SV will not carry forward into Forza Horizon 6. 🙁 (Image credit: Windows Central)

Quick Answer: Yes, you can transfer vinyls and decals to Forza Horizon 6, but liveries, tuning setups, and EventLab creations will not carry over.

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What you can transfer from Forza Horizon 5 into Forza Horizon 6 are vinyls and decals. Exactly how this will be done is as yet unknown, with Forza Support simply confirming that instructions will come at a later date.

It's also discussed as "previous Forza games," so we could be looking at more than just Forza Horizon 5 creations transferring over. When the process is detailed, this article will be updated to reflect it.

So what about everything else?

Some parts used to make liveries will carry over, but the full livery will not. (Image credit: Windows Central)

EventLab creations cannot be transferred because Forza Horizon 6 uses a different map to Forza Horizon 5. Easy enough.

Custom tuning setups cannot be transferred, even if the same car is present in Forza Horizon 6. This is due to the developers wanting to "rebalance all car classes."

Finally, custom liveries also cannot be transferred to Forza Horizon 6, again, even if the same car is present in the new game. This is down to a number of technical changes on the cars, including the new feature in Forza Horizon 6 where custom liveries can be applied (finally) to the windows.

However, the folks over on the ForzaLiveryHub subreddit have suggested the genius workaround of chopping liveries up into vinyl groups to avoid having to completely start from scratch. Save one for each section of the car, import it into Forza Horizon 6 (when the feature is live), and fit it to the relevant car in the new game.


So there we have it. Not the news that some would have been hoping for, but all told, pretty good reasons as to why we'll have to start many creations from scratch.

Forza Horizon 6 launches on Xbox Series X|S, Steam, Xbox on PC, and Xbox Game Pass Ultimate on May 19, 2026.


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Richard Devine
Managing Editor

Richard Devine is the Managing Editor at Windows Central, where he combines a deep love for the open-source community with expert-level technical coverage. Whether he’s hunting for the next big project on GitHub, fine-tuning a WSL workflow, or breaking down the latest meta in Call of Duty, Forza, and The Division 2, Richard focuses on making complex tech accessible to every kind of user. If it’s happening in the world of Windows or PC gaming, he’s probably already knee-deep in the code (or the lobbies). Follow him on X and Mastodon.

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