More games than ever are hitting Xbox Play Anywhere and Xbox PC — is it finally going mainstream?

Xbox Ally X with Tainted Grail installing
Tainted Grail: Fall of Avalon randomly went live for Xbox Play Anywhere this week, and it's not alone. (Image credit: Jez Corden | Windows Central)

One of my favorite things about the Xbox ecosystem has historically also been one of its most frustrating. Why? Primarily due to a "lack" of adoption.

Xbox Play Anywhere is by far and away my favorite thing about being an Xbox owner. As a heavy (figuratively and literally) Xbox gamer with hundreds upon hundreds of owned games, I'm always excited to see when one of my games supports Xbox Play Anywhere — a feature that allows me to take my game to Xbox Cloud Gaming or Windows PCs or gaming handhelds on the same license, with the same save file.

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However, in years past, adoption was pretty anemic. Xbox's first-party titles (mostly) came to the service, but third-party games generally turned their nose up at it. What's worse, the idea of older games getting support was almost unheard of. That changed in a big way in 2026.

Games both old and new are getting Xbox Play Anywhere support out of the blue

Metro 2039 reveal card with Xbox branding, but also PlayStation, Epic, and Steam

One of my most anticipated upcoming Xbox games is Xbox Play Anywhere, and today, 4A announced Metro's predecessors are getting Xbox Play Anywhere too in a free update. (Image credit: 4A Games)

I will remember 2026 as the year Xbox Play Anywhere really saw a watershed moment.

Previously, it felt like AAA developers simply didn't care or want to work with Xbox Play Anywhere. I wrote an opinion piece complaining about Xbox Play Anywhere adoption back in January, but almost a year later, things have done an almost total 180.

Before, it felt like to expect Xbox Play Anywhere, Microsoft had to drop an Xbox Game Pass deal on the game in order to acquire the rights and convince the developers to play nice. But this year, we've seen a steady cadence of games both large and small hitting Xbox Play Anywhere without any form of Game Pass integration.

Yes, many AAA games still aren't arriving as part of Xbox Play Anywhere (notably ones from the "bigger" publishers like EA and Ubisoft), but it seems even they are coming around to the idea. A few weeks ago, Ubisoft began offering some of its games on Xbox PC "for free" if you own the Xbox console version, making them Xbox Play Anywhere in all but name. Now if we could just get Star Wars Zero Company too ... if you're listening, EA.

Other publishers have been sporadic. Capcom brought Onimusha: Way of the Sword to Xbox Play Anywhere, but not Resident Evil 9 or Pragmata, for example. Others have been fully on board, with Square-Enix pledging virtually every new release, including re-releases like the upcoming Kingdom Hearts remasters and Final Fantasy Resonance.

The Witcher 3: Wild Hunt Remastered Patch 5.00b graphic shows Geralt and allies amid a fiery, smoky battlefield beneath “List of Changes.”

Increasingly, even older games are getting Xbox Play Anywhere treatment, which is huge. (Image credit: CD Projekt Red)

Indeed, one of the bigger issues with Xbox Play Anywhere revolves around gaps in the overall content line-up. It reminded me a bit of the Windows Phone app gap ... wherein developers didn't see enough users to justify the port, and users didn't see enough content to justify using the store. But somehow, Xbox seems to have overcome this issue with Xbox Play Anywhere.

Witcher 3 recently got retroactively updated with Xbox Play Anywhere support, for example. Today, Metro 2033 and Last Light were announced with HD refreshes, complete with Xbox Play Anywhere support. Baldur's Gate 3 too, also grabbed Xbox Play Anywhere support, with Larian remarking that it's just "a cool part of the ecosystem." Even some of the more obscure games like Tainted Grail: Fall of Avalon, a game I was secretly hoping would grab Xbox Play Anywhere, just randomly got certified today. I also had no idea other viral indie hits like TCG Card Shop Simulator were Xbox Play Anywhere until I checked what was available today.

What's going on here?!

There's been a huge, generalized sprint of solid Xbox Play Anywhere support recently. Blood of Dawnwalker, Control Resonant, Resonance: A Plague Tale Legacy, Aliens Fireteam Elite 2, Beast of Reincarnation, Dispatch, 007: First Light, Subnautica 2, Vampire Crawlers, RuneScape: Dragonwilds, Replaced, Monster Hunter Stories 3, Deep Dish Dungeon, Clive Barker's Hellraiser Revival, Demeo x Dungeons & Dragons, and many more — have all hit the service in recent months, or will in the near future.

There are tons more as well, on top of first-party titles which are all but guaranteed to hit Xbox Play Anywhere by default. Crucially, all of the games play incredibly well natively on Xbox Ally X, optimized for handhelds out of the box in most cases.

Microsoft hasn't been shy about its intentions to improve the Xbox back-end systems to facilitate these kinds of features. But I'm curious what is driving this increased adoption of late ... could it be the Xbox Ally and Xbox Ally X effect? Is it simply a no-brainer if you're also moving copies via Xbox Cloud Gaming? Is the Xbox PC store seeing more rapid adoption than people think?

Whatever the cause is, as an Xbox Ally X gamer, I'm loving it.

Now if you don't mind, I'm going to rock up with some more Deep Dish Dungeon for a bit while the WoW: Forever servers are in maintenance ...


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Jez Corden
Executive Editor

Jez Corden is the Executive Editor at Windows Central, focusing primarily on all things Xbox and gaming. Jez is known for breaking exclusive news and analysis as relates to the Microsoft ecosystem — while being powered by tea. Follow on X.com/JezCorden and tune in to the XB2 Podcast, all about, you guessed it, Xbox!

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