While most dominant game franchises don't stay that way forever, the vast majority of them still enjoy healthy popularity and consistent success even after the golden years are in the rearview mirror. Halo, Microsoft's flagship exclusive Xbox franchise, is an exception. The series has consistently struggled to win over the hearts of players ever since developer Bungie left Halo to create Destiny, and while there is a lot to love in Halo 4 and Halo 5: Guardians, many of the radical shifts in gameplay, story direction, and presentation that 343 Industries put forth left much of Halo's core fanbase feeling alienated.
It's clear that if Microsoft and 343 Industries wanted Halo to be successful again, future titles needed to respect the legacy and formula that made Halo so special to begin with. However, it also had to offer something fresh that would attract the attention of new and veteran audiences alike. It's an unenviable challenge, but it seems 343 Industries has risen to meet it with its ambitious new campaign that navigates that narrow middle ground between new and old.
Halo Infinite is familiar yet fresh, traditional yet novel — it's everything a veteran or a new player could ever want from a Halo campaign experience, and I can't recommend it enough. After spending a week with it, I can say it, combined with the free-to-play Halo Infinite multiplayer experience that recently launched on Halo: Combat Evolved's 20th Anniversary, makes for one of the best Xbox games ever made.
Bottom line: Halo Infinite is a phenomenal game that completely exceeded my expectations. By seamlessly blending exciting new elements with Halo's traditional formula, 343 Industries has crafted its magnum opus.
- Excellent story and characters
- Superb overall gameplay
- Great boss fights
- Expertly-crafted open world
- Gorgeous visuals and incredible sound
- The Harbinger could have been explored more
- Some boss fights could use tweaks
- Not enough environmental variety
Disclaimer: This review was made possible by a review build provided by Microsoft. The company did not see the contents of the review before publishing.
Halo Infinite review: Story and characters
|Xbox Version||Xbox Series X|S, Xbox One|
|Play Time||20-30 hours|
|Xbox Game Pass||Yes|
While Halo 5 was disappointing for many reasons, its biggest misstep was arguably with its writing. Its messy and confusing plot made it difficult to digest, and the decision to bring Cortana back as a galactic dictator after the beautifully-executed conclusion to her story arc in Halo 4 left most players, myself included, feeling extremely dissatisfied. The game also had a significant lack of meaningful character development, making it even harder to connect with the narrative.
With Halo Infinite, 343 industries has crafted a "soft reboot" story that largely glosses over the complications of Halo 5, taking its salvageable elements and reforging them into a new narrative that isn't held back by the mishaps of its predecessor. Halo Infinite begins in 2560, two years after the events of Halo 5. Master Chief, adrift in space, is found and rescued by "The Pilot," a survivor of a mysterious conflict on the Zeta Halo ring between the UNSC, the Banished, and Cortana. Now, having emerged victorious, the Banished have plans to use the Halo ring to accomplish their goals. It's up to Master Chief, alongside The Pilot and The Weapon — an AI created by the UNSC to defeat Cortana — to stop them.
It's a simple premise, but there's nothing wrong with that — especially after Halo 5. Besides, plot is just a vehicle for the most important part of any story: the characters. And Halo Infinite's characters are nothing short of superb.
Master Chief is, unsurprisingly, the star of the game's cast. His heroic stoicism and resolve to do what's right is as alluring as it's always been. But something that elevates Chief's character to even greater heights in Halo Infinite are the moments where he abandons his typical stoicism and shows how thoughtful he is. There's quite a big heart underneath that battered titanium armor, and throughout Halo Infinite, Chief doesn't hesitate to show it when his allies look to him for guidance, reassurance, or understanding. He's still a man of few words, but his body language and the words he does speak are rich with depth and complexity.
At Master Chief's side are The Pilot and The Weapon, both of which are just as well-written as Chief himself. The Pilot's resilient spirit and desire to return to the family he loves represent the humanity that Chief is fighting to protect, and while I don't want to go into much detail about The Weapon's role in the story, I will say that her dialogue is every bit as nuanced and layered as Chief's is.
Notably, the protagonists aren't the only highlights. In fact, some of Halo Infinite's best moments involve Escharum, the leader of the Banished forces on Zeta Halo. Much like Chief himself, Escharum is a legendary warrior worn down by age and years of brutal fighting. Excited by the prospect of defeating humanity's best in his final years, he challenges Chief, eager to prove that the hope the Spartan inspires in others is misplaced. In many ways, Escharum's dialogue sounds theatrical, reminding me of Halo 2's "space opera" narrative structure. Many of the bosses you encounter throughout the experience have their own distinct personalities and motivations as well, adding additional flavor to the journey.
The only character that didn't completely win me over was The Harbinger, who I felt should have been explored more thoroughly. With that said, every other aspect of the narrative was exemplary, and I can't wait to see where the developers take the story moving forward.
Halo Infinite review: Gameplay
While many players did want something new after the Halo 3 and Halo: Reach era, most felt that Halo 4 and 5's emphasis on a redundant sandbox and advanced mobility abilities was disappointing. The developers solved this issue in Halo Infinite by combining the sandbox with the series' traditionally linear gameplay systems and expertly adapting them to an open world-style design.
If you would prefer to play Halo Infinite like a traditional Halo game, you can. There are no arbitrary restrictions that force you to engage with the open world, and the main campaign missions are linear experiences that take place across a variety of well-designed indoor and outdoor locations. Halo Infinite's snappy gunplay, dynamic enemy AI, and refined sandbox are arguably some of the best in the franchise's history, ensuring that every encounter offers the beloved "30 seconds of fun" that Halo is known for.
Where Halo Infinite truly shines is in the open spaces of Zeta Halo. The series, at it's core, offers up a dynamic experience where choices made by both the player and enemy AI ensure that encounters never play out the same way twice. With Halo Infinite, the developers have applied that principle on a massive scale, creating an open world that truly feels impossible to predict. Banished troops dynamically patrol the ring in an effort to hunt you down, and no enemy squad is the same as the last. Enemy spawns and weapons also shift based on the time of day and what weapons or vehicles you're using, ensuring that there's always a fun and balanced challenge close by. Zeta Halo itself is full of terrain variety. As you play, you'll find yourself traversing everything from wide-open fields and grassy plains to steep mountains and hazardous ravines.
There are numerous fun activities to do in the open world as well. This includes recapturing UNSC outposts that you can use to fast travel and spawn yourself weapons, vehicles, and reinforcements, assaulting several unique Banished outposts, assassinating deadly Banished officers to unlock their modified weapons, and rescuing squads of UNSC Marines that will fight alongside you in future battles. There are also tons of collectibles to discover, such as UNSC and Banished audio logs, skulls that alter the gameplay experience, mysterious Forerunner artifacts, cosmetic unlocks that you can use in Halo Infinite's multiplayer, and Spartan Core items that can be used to upgrade Master Chief's equipment items. You may even discover some hidden mini-dungeons and other secrets during your adventure. Zeta Halo is simply a blast to explore and interact with, and it rewards the time you invest into it generously.
I would be remiss not to mention Halo Infinite's boss fights, which are paced well and encourage players to get creative with the sandbox tools at their disposal. Unlike previous Halo bosses that usually ended up being bullet sponges regardless of strategy, Halo Infinite's can be taken down in a timely manner with the right combination of damage types and equipment pieces. The fights can be a little too tough on higher difficulties like Heroic or Legendary, but they're overall great.
Halo Infinite review: Visuals and sound
Presentation-wise, Halo Infinite is nothing short of gorgeous — especially when played at 4K 60FPS on an Xbox Series X. Zeta Halo is full of what feels like an impossible number of breathtaking vistas, to the point where it was hard to not reach for my screenshot button every 10 seconds. Its unimaginably vast fields of vibrant flora and crystal clear bodies of water are contrasted starkly by both the intimidating silver and crimson facilities of the Banished and the numerous metallic hexagonal pillars that Zeta Halo's automated systems are using to temporarily hold damaged portions of the ring together. At certain locations, it's even possible to view where the abyss of outer space, created by the ring's partial destruction, meets the bright blue sky. Upon seeing this grand and bizarre view for the first time, I was transfixed.
In terms of biomes, Zeta Halo has a decent variety that offers players a break from its standard "Pacific Northwest Woodland" environment. Throughout the open world, players will also come across marshy swamplands, mountainous regions, and war-torn "deadlands" that are devoid of life and filled with the skeletons of destroyed UNSC craft that were stripped for parts by the Banished long ago. It's disappointing that there aren't any sandy or snowy regions in the game, but I'm not that bummed out about it. Perhaps we'll get to visit locations like this in campaign DLCs.
Halo Infinite's interior areas look stunning as well, with the aggressive crimson lighting of materiel-filled Banished bases contrasting sharply against the pristine elegance and soft blue illumination of Zeta Halo's Forerunner facilities. The various caves you can find throughout the open world are lit only by your flashlight and abandoned light sources that belonged to previous explorers, giving them a distinctly eerie atmosphere.
Halo Infinite's soundtrack is also incredible, to the point where it may actually be my favorite in the series. Composers Gareth Coker, Curtis Schweitzer, and Joel Corelitz masterfully blended classic Halo motifs with bold new ideas, creating a soundtrack that's quintessentially Halo while also pushing the music of the franchise in exciting new directions.
The game's sound effects and voice lines deserve mountains of praise, too. Each weapon and vehicle in Halo Infinite sounds immensely powerful, which in turn makes each weapon and vehicle incredibly satisfying to use against the Banished. Steve Downes, Nicolas Roye, and Jen Taylor deliver standout voice acting performances as Master Chief, The Pilot, and The Weapon, respectively. There are also an unimaginable amount of voice lines for Banished and UNSC troops, giving allies and enemies alike wonderful nuggets of memorable personality. I'll never forget the time when an Elite Ultra smugly stated "Nobody fights my troops and survives!" over my corpse after one of his subordinates gunned me down with his Pulse Carbine.
Everything about Halo Infinite's presentation, from its graphics to its score to its sound effects and voice lines, is immaculate. The game may not be amongst the best in the industry when it comes to raw texture quality, but in terms of art direction, music, and sound design, Halo Infinite is a cut above most other titles.
Halo Infinite review: Bottom line
While 343 industries has struggled to steer Halo in the right direction ever since the launch of Halo 4 in 2012, the studio has finally come into its own with Halo Infinite. The game successfully honors Halo's narrative, gameplay, and presentation legacies while also incorporating fresh ideas into the experience that breathe new life into the 20-year-old franchise.
There's simply no other way to put it: Halo Infinite is a masterpiece. And whether you're a seasoned Halo veteran or a newcomer that's interested in seeing what the hype is all about, this campaign is a Great Journey you would be foolish to miss.
Maybe every big game should get a year's extra polish. 😆
Cyberpunk 2077 should have gotten 2 more years, but the investors were impatient.
Word is that quite a few developers are *hoping* to be bought by MS. 😇
Whoaa. Cant wait for this
Came straight to comments. Are there any spoilers in the review?
We don't include spoilers in any of our game reviews.
Nope! All of our reviews are completely spoiler-free.
so eventually you can traverse the whole ring and go all the way around, right?
That would be really cool, but alas, that isnt how the world is designed haha. That would be an insane technical achievement - maybe one day that will be achieved!
They have to leave room for the stream of DLC opening up new sectors of the halo for the next few years. A common gripe I hear from early reviews is that they didn't address every last loose thread from previous games. Uh, maybe they needed something to lead to (paid) extensions?
Halo Infinite is supposed to be a decade-long project. They could keep adding pieces every year until on the 10th year, they can complete the ring
And finally get the Chief off the ring.
Poor John, ten years of endless war. 😁 They are playing with a variation of the WAR WORLD trope as found in Jerry Pournelle series of combat SF from the 80's. A world where remnants of a war long ended fight eternally. With the Banished replacing the Saurons. A perfect concept for a video game.
Looks like I'll be busy this week. BTW, why they avoided using names? Master Chief, the Weapon, and the Pilot are not names, but rank and function. Is this addressed in the game? I would expect that, at least the Pilot, would be humanized in some sort.
The dehumanization of war is a subtext of tbe series.
(Especially in a series where a variety of alien races want to literally de-human-ize the galaxy.)
Not sure how familiar you are with Halo lore but the chief was kidnapped as a child to be experimented on. He was just one of many subjects and one of the few survivors. He was given the name John 117.
The weapon is an AI created to erradicate his last AI companion which has gone "rampant".
The name is meant literally as it is meant to be single use. No need for a personality or a name.
But as the chief says: the mission always changes. You just zeroed in on one of the game's subtleties.
The best Halo games are more than shooting.
You may enjoy the experience.
I’ve played all the games but I still find odd that even Blue team don’t use John more often. Support characters, such as Johnson, Jacob and Miranda Keyes, Hull, and Halsey, all have names, reason why I find a character named as the Pilot to be awkward to the series. Also, we know the created choose their own name. As such, an AI calling herself the Weapon should have some significance.
The Weapon is a baby. 😁
Meant to be only exist until (literally) cancelling Cortana.
My guess is he exists as a stand-in for all of humanity. To name him would narrow his role.
Even to those closest to him he has become legend more than person.
He is a superhero after all and it is standard for them to be subsumed by their public personae, which is why they maintain secret their true identities, to retain their link to their past and their humanity. What makes him a superhero is that for all he gods throigh, he hasn't broken. Yet. The Master Chief just doesn't seem to have much time off, his life is all combat or cryo-sleep. Within the scope of the games he hasn't had a chance to be John. At some point he will have to come to terms with it and know peace, even if it is the peace of the grave. Shepard, on the other hand, got the well deserved off-time even if it was the calm before the final storm. Good writing in both series.
Then again, maybe everybody gets a name by campaign's end. 😯
I'm glad the layout is like it is. I loved when you first dropped onto the ring in Halo CE. Between it and the Silent Cartographer they are easily 2 of the best levels in the game.
The 343 trilogy feels like the recent Star Wars trilogy, it doesn't actually feel like a progressive story, each game just sort of his the reset button and it doesn't feel like a cohesive narrative at all.
Infinite seems to be working on that.
(Halo Wars2 helped a bit.)
Part of it is the first three games were conceived as a trilogy and 2&3 assumed familiarity with CE but 4&5 tried to be their own thing for newcomers' sake. Infinite takes a different approach, skipping enough material (for flashbacks) that everybody starts out at roughly the same level of ignorance. 😂 Where the STARWARS comparo breaks down is HALO hasn't retconned anything, game, book, or comic. The canon stands. That may yet happen, especially if the video series is a success but it's not guaranteed.
It just feels like the outcome of Halo 5 was just outright ignored. It's been a while since I played it but didn't Cortana end up in control of a fleet of guardians at the end of that game? There has been zero talk about that, it's all just the Banished and a few Cortana flashback cutscenes. Maybe I do need to have played Halo Wars 2 or something because that scene at the very beginning of Infinite with Atriox... Yeah, I have absolutely no idea how that fits into any of the previous games, I don't even know who that guy is but apparently he's dead now so it doesn't matter.
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