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Halo Infinite is getting rid of team colors in multiplayer

Halo Infinite
Halo Infinite (Image credit: Xbox Game Studios)

Following the reveal of Halo Infinite's multiplayer gameplay at the Xbox E3 2021 show, 343 Industries announced in a blog post that Halo Infinite is getting rid of the Halo franchise's traditional red versus blue team colors and will instead feature an "outline" system that allows players to quickly identify friends or foes. If we had to guess, we would say that enemies will be outlined in red while allies will be outlined in blue.

343 Industries has stated that the reason for this is because the studio wants to "fully support our goals for expanded player expression," meaning that the developers want individual player customizations to stand out more no matter what mode is being played. In previous Halo games, player colors only showed during free-for-all matches, so it makes sense that the developers would want to help make customization choices feel more present in Halo Infinite.

What do you think of this decision? Do you think the outline system is the right call, or do you feel like red versus blue should have stayed? What did you think of Halo Infinite's showing at E3 2021 overall? Let us know in the comments. We think it looks like it's going to be one of the best Xbox games ever, and we can't wait to play it when it comes to Xbox Series X, Xbox Series S, Xbox One consoles, and Windows 10 (and Windows 11) PCs later this year. You can preorder the game now for $60, but keep in mind that if you're only interested in the multiplayer, it will be completely free.

Brendan Lowry is a Windows Central writer and Oakland University graduate with a burning passion for video games, of which he's been an avid fan since childhood. You'll find him doing reviews, editorials, and general coverage on everything Xbox and PC. Follow him on Twitter.

  • That is soooooooo dumb. Why is 343i the WORST? 🤦‍♂️🤦‍♂️🤦‍♂️🤦‍♂️🤦‍♂️🤦‍♂️🤦‍♂️🤦‍♂️🤦‍♂️🤦‍♂️🤦‍♂️🤦‍♂️🤦‍♂️🤦‍♂️🤦‍♂️🤦‍♂️🤦‍♂️🤦‍♂️🤦‍♂️🤦‍♂️
  • Gotta complain about something!
  • I'm all for it. I really hated having arbitrary colors applied over my customization. Not to mention the complete lack of ability to benefit from camouflage. At least now you'll only light up when someone is looking at you.
  • Games like Star Wars Battlefront 2 show that you can easily apply any character customization without a identification problem. Granted, it's pretty easy to tell whether an all-white armor clad stormtrooper is friend or foe, but the HUD icon is the real differentiating factor and a similar implementation in Halo will remove any confusion. I'm all for it.
  • I'm all for it (as long the outline feature helps not hinders lol) and it will definitely up the ante in intense firefights.