Halo Infinite still getting ray tracing post-launch

Halo Infinite
Halo Infinite (Image credit: Xbox Game Studios)

What you need to know

  • Back in 2020, 343 Industries shared that Halo Infinite would be getting ray tracing at some point post-launch.
  • After the game's delay, there was no word on if ray tracing would still be happening.
  • As part of an update on the PC version of the game, 343i confirmed that ray tracing is still on deck for a future update.
  • Halo Infinite is scheduled to launch on Dec. 8, 2021.

Halo Infinite is getting closer to launch, with the developers at 343 Industries continuing to squash bugs reported in the latest technical flights for the game. The team also shared on Thursday via Xbox Wire (opens in new tab) that Halo Infinite is still getting ray tracing post-launch. 343i explains that the team is partnering with AMD to work on ray tracing and that adding it is one of the team's "top development priorities" for the game after launch.

This partnership with AMD also extends to making the PC version as good as it can possibly be, possibly joining the ranks of the best PC games available, alongside a special limited edition RX 6900 XT GPU. While this sleek graphics card won't be available for purchase, several are being given away in the near future.

Halo Infinite is currently slated to launch on Dec. 8, 2021 for Xbox Series X, Xbox Series S, Xbox One and PC. Like all first-party Xbox titles, it'll be available in Xbox Game Pass day one.

Samuel Tolbert is a freelance writer covering gaming news, previews, reviews, interviews and different aspects of the gaming industry, specifically focusing on Xbox and PC gaming on Windows Central. You can find him on Twitter @SamuelTolbert.

  • So much for ray tracing in general on the Series X, I kind of figured this would be the case. It's a powerful console, just really not made for ray tracing despite having built in hardware for it.
  • Certainly not for ray tracing at 4K60 anyway. I expect 343 will adopt a similar solution to what Insomniac had to do for Ratchet and Spiderman on the PS5 and have the resolution dynamically scale between 720p and 1440p while ray tracing to keep a stable 60fps.
  • The console barely does 4K without incorporating dynamic resolution, I can't believe I bought the hype around 4K ray tracing.
  • Man, they're REALLY treating Halo like some indie KIckstarter title. "Buy our game so we can afford to finish it in a year!"
  • For whatever reason it wasn't ready. They didn't release it too early. They are doing this to give the game polish. I get what you are saying. I'm mostly interested in the Campaign myself, and further more the co-op which will be delayed even further. I'm personally fine with this approach if the product is done right.