How to disable motion blur in Outriders
You can't turn off motion blur in the demo, but that will be changed for launch.
Outriders, the new action RPG from People Can Fly and Square Enix, has been gaining fans and attention as it heads towards launch on April 1.
Not every part of the demo is enjoyable, however. The camera and visuals are a particular pain point for some. The game employs motion blur to add to the effects, and while some enjoy it, many others do not.
The thing to do then, if you're not a fan, is to disable it. But on that front, there is bad news followed by good news.
Article continues belowHow to disable motion blur in Outriders
If you want to disable motion blur in the Outriders demo, the bad news is that you can't. There's currently no option to do this, so for now, you're stuck with it.
The good news is that it won't be like this in the final release. The dev team has been listening and responding to community feedback, and motion blur will have a toggle to disable in the full game.
Quick update about some early feedback we're getting!
Cutscenes on PC will not be locked to 30fps in the main game.
The main game will also contain a motion blur toggle.Quick update about some early feedback we're getting!
Cutscenes on PC will not be locked to 30fps in the main game.
The main game will also contain a motion blur toggle.— Outriders (@Outriders) February 25, 2021February 25, 2021
The toggle will be found in the in-game settings menu, either under the display or gameplay options, most likely.
Disabling motion blur will mean that when you're sprinting, the image will remain sharp. You will lose the sensation of speed, but if you simply don't like the effect, at least you can make it go away.
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Outriders is slated to launch on April 1 on Xbox, PC, PlayStation, and Google Stadia.

Richard Devine is the Managing Editor at Windows Central, where he combines a deep love for the open-source community with expert-level technical coverage. Whether he’s hunting for the next big project on GitHub, fine-tuning a WSL workflow, or breaking down the latest meta in Call of Duty, Forza, and The Division 2, Richard focuses on making complex tech accessible to every kind of user. If it’s happening in the world of Windows or PC gaming, he’s probably already knee-deep in the code (or the lobbies). Follow him on X and Mastodon.
