Jade Raymond is a seasoned game developer who is known for the Assassin's Creed franchise. A few years ago, she left Ubisoft and joined EA to create a variety of games. Aside from the known Star Wars projects, her team was supposedly working on additional action-adventure titles which would rival Assassin's Creed. However, before even releasing a game at EA, she's moving on. Today, Raymond announced that she was leaving the company after a few years.
EA issued the following statement when Game Informer asked the publisher about Raymond's departure.
EA Studios is focused on bringing more creative new games and content to players. Laura Miele and her team have taken several steps internally to better support our game makers in this pursuit, such as expanding Samantha Ryan's portfolio to lead additional studios, including Motive. Samantha is known for driving creative design and supporting game teams so they can bring their visions to life. She is a deeply experienced game-maker with a gameography that spans from The Sims to Batman: Arkham City to No One Lives Forever to the highly-anticipated Anthem. With this change, Jade Raymond has decided to leave Electronic Arts. In her time with us, Jade helped to build great teams, and our projects underway at Motive and other studios continue unchanged. We're appreciative of all of her efforts, and we wish Jade all the best as she moves on to her next adventure. We are driving greater creativity into everything we do across EA Studios, and we'll look forward to sharing more in the months to come.
We'll keep you posted as soon as we know about Raymond's future plans are. Hopefully she already has an offer already.
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