Today, publisher Paradox Interactive and developer Harebrained Schemes announced the release date for Battletech on PC. According to the companies, Battletech is the first modern, turn-based tactical combat game set within the MechWarrior universe. The first MechWarrior game launched in 1989, and this new installment should launch on April 24, 2018 for $39.99.
Battletech takes place in the year 3025 as the galaxy is trapped in a cycle of perpetual war. Battles are fought by noble houses with enormous, mechanized combat vehicles called BattleMechs. From a starfaring base of operations, the player commands a mercenary outfit of mechs and the MechWarriors who pilot them, struggling to stay afloat as they fight in a brutal interstellar civil war.
The trailer gives players a glimpse into the game's story and who they can fight for. Unless there are other factions playable in the campaign, gamers must work with the "rightful heir" and take down a supposed "tyrant".
Jordan Weisman, the head of Harebrained Schemes, issued the following statement about the project.
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Asher Madan handles gaming news for Windows Central. Before joining Windows Central in 2017, Asher worked for a number of different gaming outlets. He has a background in medical science and is passionate about all forms of entertainment, cooking, and antiquing.
If this is even remotely close to the original DOS based MechWarrior I'm super stoked. That is probably one of my favorite all-time DOS games.
Yes! That is a game I hope lives up to the hype. The only concern is that Paradox is known for DLC overload... Though they are typically very good DLC
I have been playing Battletech in one form or another since 1987. I don't have words for how eager I am for this to release.
Its an “open world” style game where you can travel the rimward periphary at your leisure and work for the three nearby inner sphere great houses, or a few nearby minor factions. Even pirates appear to be viable employers based on the beta files. The "rightful heir" represents just the one faction where your missions can actually move faction borders as either you help her faction win the main story or you ignore her until the "tyrant" Aurigan Directorate defeats her, after which whoever wins becomes a faction like any other that you can take contracts from for the extended mercenary campaign.
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