Microsoft HoloLens - Here are the full processor, storage and RAM specs

When it comes to Microsoft's HoloLens, there is a lot of magic, creativity, and science involved in the first wearable holographic computer.

Microsoft has been quiet on some of the exact hardware found in the HoloLens instead focusing on what you can do with it. Still, many may wonder what exactly is inside the $3,000 computer, so we decided to load up AIDA64 Mobile to see what we can find.

HoloLens Hardware Specifications

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OSWindows 10.0.11802.1033
CPUIntel Atom x5-Z8100
1.04 GHz
Intel Airmont (14nm)
4 Logical Processors
64-bit capable
GPU/HPUHoloLens Graphics
GPU Vendor ID8086h (Intel)
Dedicated Video Memory114 MB
Shared System Memory980 MB
Storage64GB (54.09 GB available)
App Memory Usage Limit900 MB
Battery16,500 mWh
Camera Photos2.4 MP (2048x1152)
Camera Video1.1 MP (1408x792)
Video Speed30 FPS


Surprisingly, none of the HoloLens hardware is completely out of this world regarding raw specs. Granted, Microsoft's custom coprocessor aka the HPU or Holographic Processing Unit is likely pulling some magic as it can reportedly process "terabytes" of information (opens in new tab) from all of the HoloLens sensors in real time.

Perhaps of interest is the Intel Atom processor, which is part of the Airmont family (and is Braswell, not Cherry Trail as initially reported by PC World). That processor runs as a ho-hum 1.04GHz, and while it is 64-bit capable, the OS itself is only 32-bit.

That leads to RAM of which there is only 2GB on board.

As to the future of Intel Atom and HoloLens, it is not clear now that the chip manufacturer has cancelled future Atom processors for tablets and mobile (specifically Broxton and SoFIA products). Brett Howse of AnandTech tells me he could maybe see Microsoft continuing with a custom Intel Goldmont processor for future devices, but that is guesswork at this time.

Storage on HoloLens is an ample 64GB although the user only gets around 54GB after the OS. I say it's sufficient because I have done a lot of photos, videos and app installations on the device including a few games and I still have 46GB available. Something like HoloTour is around 3.1 GB in size, but that is the exception so far, not the rule. Here are some other apps and sizes:

  • Galaxy Explorer Project - 139MB
  • Young Conker - 433MB
  • RoboRaid - 155MB
  • Fragments - 892 MB
  • Skype - 50MB
  • 3D Viewer - 23MB

For the battery, HoloLens has a small 16.5Wh one that provides around 2 hours of up-time. A nice Ultrabook would be around 54Wh for some context.

So why does HoloLens cost so much? Likely all the sensors on board that scans the room in real-time as well as the eye-tracking and that custom HPU. Toss in the complicated – and limited - manufacturing process for these computers and you have all the ingredients for a very rarely produced computer. Someday, when Microsoft scales production up the price will likely drop significantly. The good news, however, is the baseline specifications for HoloLens are not off the wall.

Anything about the HoloLens specifications surprise you? Let us know in comments!

Daniel Rubino

Daniel Rubino is the Editor-in-chief of Windows Central, head reviewer, podcast co-host, and analyst. He has been covering Microsoft since 2007 when this site was called WMExperts (and later Windows Phone Central). His interests include Windows, laptops, next-gen computing, and for some reason, watches. Before all this tech stuff, he worked on a Ph.D. in linguistics, watched people sleep (for medical purposes!), and ran the projectors at movie theaters because it was fun.

  • I was always sure the sensors and lenses are the cost but is it 2500$ worth? The rest can't be over 500$. Then again always Dev kits tend to cost more. Just not sure that much more. P.S. If I had spare 3k id buy a pair myself...
  • You're paying for the cost of development, and anything else it took to get the initial product to market. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  • That's how it works? See, I wasn't aware of it. Glad to learn something new. Ty :) The good news is that the final public kit can cost significantly less and hopefully have a few upgrades thrown in tas well.
  • Yeah, I knew I wasn't telling you anything you didn't know..... I guess that gives MS a chance to "exploit" developers because of the fact that they can write cost off as a cost of doing business... Still, I think a consumer version will be $999.99, but I'm sure it will be an upgraded version. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  • No, I was literally not aware they charge the development costs. So I was being sincere when I said ty :P If that's the case its not exploiting then, is it? The developers paying for it are fully aware and they chose if its worth the investment. Good thing is that they do. I'd pay in a heartbeat 999$ even if just the FoV was improved alone. Fingers crossed for an E3 surprise that includes the device. MS should really be the first ones to invest as much as possible the capabilities of their hardware. Even if it's just a gimik addon for just a UI overlay in my games as a bonus function it makes it instantly a more useful device. Even for if it's a bit of usefulness in some aspects such as gaming and so on.
  • Oh, I thought you were being sarcastic.. Lol. And, I mean "exploiting" strictly in a literal, definitive, sense, not with any kind of connotation... So, it's not a bad thing, rather a fact of doing business... But, I get what you're saying. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  • For reference point a PS4 dev kit is or at least was $2500. Xbox One doesn't have a separate dev kit I don't think but at one point there were some articles referencing it costing about $5000 per title to develop an indie game for Xbone. They don't want consumers getting their hands on this dev kit. Why? Right now there are only a handful of apps that show what it can really do and an average person might feel disappointed or underwhelmed so they price the kit high to discourage random people from buying it just to try at this stage. I'd be willing to bet the finished product will retail for $1200 or less but I have been wrong before.
  • That's a different perspective.. Good point. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  • Hope you're not wrong. Both for ours and MS' sake :P
  • Funny, Oculus took a different route.
  • Still outrageous, doe.
  • Of course the sensors don't cost anywhere near that much. But the bigger point really is that they now have to completely walk back the claims that hololens is a pc that can do what any other normal pc can do. Obviously it can't, so obviously it's not. It's no more than a very specialized, niche market, cripplingly limited accessory. And then it also raises the question - why put such limited hardware in there? Why not at least use surface-equivalent hardware and charge a little more? As if there's any person who would spend $3000 on these specs but not $3500 to get it with current pc specs? Poor choices.
  • Because of weight, heat, costs, and battery life?
  • Nope to all. Take a look. Are you actually talking about this model and saying that it's lightweight, cool running, low cost, with long battery life? Take a look. With your eyes.
  • No, just outrageous from a consumers (myself) point of view.. Nevertheless, I know the cost can be justified one way, or another. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  • Or perhaps because it's been in secret development for years and these were the only chips and software available at the time?
  • This is gen 1, for developers, a NEW form factor, etc. I'm sure there is a lot of engineering, that I'm not able to understand, involved and it comes down to more than just using nicer spec hardware. Maybe there are certain limitations with this new form factor that they are still trying to work out in putting higher spec components in, BUT regardless this isn't meant for consumers, this is for developers to build apps, test, etc. Then obviously they will get feedback and data for the next iteration. Where did you get the information that hololens can't do what normal PCs can do? I looked in the article, but didn't see anything there. Do you have a link to this information? 
  • There are some though I would say its not intended to be a PC so to draw a parrallel is silly. The dev site does provide info for the heat tuning, Lots of graphics workloads does that. Though without knowing anything about the HPU everyone is guessing whether that will not change  
  • @real0395 He doesn't have a link because he's just wpkevin reborn under a different alias. Don't expect anything more than inane ranting without proof to back up anything.
  • it seems like somewhere between your first paragraph and your second paragraph, you forgot that it has severely underpowered components. it can't do what a normal pc can do because it's not as powerful as an entry level pc. it's not as powerful as my lumia 950xl. and it's got the extra requirements of having to process the gimmicky projection. a normal pc can run the adobe suite, video editors, at least light games like league of legends, etc. hololens can't. doesn't have the power.
  • This is actually a very common development practise, first you make your code work great on the bare minimum spec possible. Then you run it through awesome hardware and push it to the limit and make any optimisations necessary along the way. Also as this is a prototype it will be going through many iterations and design / hardware changes, when that's the case you don't want to be using expensive hardware if you don't have to. Once they get closer to a final version of both the software and the hardware design they will likely swap a lot of the hardware with "production" grade components, doesn't necessarily mean the spec will suddenly be as powerful as a Surface Book but I'd guarantee it improves quite a bit. Saying all of that though, does any of it really matter? What matters is what the device can do, and so far the HoloLens is doing amazing things. Posted from my Lumia 950
  • @real 0395 aka TheDouhe1 Glass half full? Bully steal your lunch? Caught the Mrs cheating? Diagnosis from the Doc bad?
  • one reason for huge price can be that Ms wants only serious players to get the device. besides that there is a huge researcha dn development cost that MS will like to recover from these devices. not to menrion a premium device margin is also expected.
  • Some marketing costs also accumulated already. A few billions. "I did buy Minecraft to create a new genre of gaming for mixed reality." - Nadella
  • Well... That is actually quite surprising. 2GB RAM? That's the same as my HP Compaq dc7800p Small Form Factor PC that I am building! But, by looking at what it does online, its far better than the PC I am building.
  • Building a pc with just 2gb of ram?
  • Not sure if he is using the word "building" correctly. For example, you do not build a HP Compaq dc7800p. A 7800 was from 2008, and he uses the phrase "I am building" not I had built (built in that case as picking parts from a web site). Most likely he is not an English native speaker.
  • Yeah I thought it was strange that it was a compaq as the last one had heard of was from my dad a few years back when it caught on fire by itself and burned to death :D Anyway thanks!
  • PC system information tool will only show PC system information, it does not have access to (nor context how to deal with) any of the HPU or 3D-cameras under the bonnet. I'd guess 95% of the action is happening on the HPU side. Hololens, being a device built entirely for AR, does some neat things extremely well :)
  • Expect retail units to use the replacement to the Atom.
  • What does the discontinuation of Intel Atom mean for the Hololens? From what I've heard, only the Atom x3 is canceled, whereas Hololens uses an x5.
  • I write about this in the article. I would appreciate it if you took the time to read it.
  • You could like, post a link, sir.
  • It is linked to AnandTech in the article. Everyone gets Fs! lol
  • Thanks Daniel. It's a very informational article. I always appreciate what you share.
  • No worries ;)
  • Not all Atom processors have been discontinued
  • Right, that's why I was making a point about x3 & x5 in my comment. ;)
  • It would be rather amazing if in the consumer version they partner with Intel to put Intel Core on it!
  • Die size too big and more importantly, it would kill the already short battery life.
  • Maybe a Core M processor, especially when Intel does their next die shrink.
  • Or Celeron
  • pretty sucky specs actually, not impressed. And for the price? pshh
  • And yet you couldn't build one if I gave you $50k or even $500K. Funny how that works.
  • I'll take you up on that. Please deposit $500k in my account first. I'll send you the routing number via my Nigerian contact.
  • Nigerian? Here we go. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  • I'm afraid your Nigerian contact is fraudulent. I am personally well aquanted with the Prince of Nigeria and he says the money should be transferred to his account first. He'll hold on to your money for you until we sort out this fraud after which point your money will be returned to you and the Prince will compensate you with part of his inheritance of $100 billion! :p
  • This does not seem to be "be nice to your readers" week :D
  • So what Daniel is not allowed to respond in kind to a post like that?  Suck it up butter cup or think of something nicer to say - at least something that 'contributes' to the discussion.  Not 'hur dur this sucks not impressed'.
  • 1) it might be easier to swallow if daniel actually responded with contributions to the discussion, instead of jumping around deleting posts that disagree with him like a child 2) is that what you call a contribution? 3) read the rest of the comments, at least 70% of them are nothing but "hur dur this is awesome i'm impressed" but you love those dontcha?
  • Reading that ***** is 15 seconds of my life I'll never get back.
  • What a tragic loss for the world! Think of all you could have done for humanity with that time instead! Oh the shame....
  • The tragic loss for the world is your negativity
  • perfect logic. you're holding microsoft to the same hardware production standards as some random guy on the internet. and come on $500k? you think microsoft's development budget for hololens was $500k? what? yikes that's dumb. i think you probably could give any random guy on the street microsoft's development budget and they actually could build a better hololens. but in any case, you shouldn't be asking whether giorov can build a better hololens, you should be asking (like everyone else here is) why microsoft couldn't build a more powerful hololens. especially when you're the one saying it can do anything a normal pc can do. now that would be journalism!
  • It has the specs to get the job done.  Gone are the days where hyped up kids run the show on specs.  We don't need a water cooled i7 that will just run 99% idle most of the time.
  • But I want one :(
  • The iPhone runs 1 to 2 gigs of ram yet b beats most androids in tests. How is that possible?
  • More RAM is not always faster. The device has to read and write more data and that takes time. There needs to be the right balance. That's why Windows Phone is so buttery smooth compared to iOS and Android. Posted from Windows Central App for Windows 10
  • Correction: Only compared to Android. iOS is more resource efficient than Windows.
  • not for the CPU ...but surely for the RAM
  • This is a dev kit ffs. The final retail may have entirely different specs and may well be priced lower. I haven't tried one but all the videos show that this IS an impressive device so get over yourself.
  • It is the spec of the Windows PC side of the thing (controller). What you don't see is the HPU, 3D sensors and other stuff around them, where the magic happens ;)
  • How did you go demonstrating it in your own home? Performance didn't deliver because of specs? Idiot?
  • Hopefully hololens 2 will have a next gen intel core, 4/8gb ram, more storage and a more capable gpu. I'm impressed it can doo all that with an atom, although it has other processors too, but still Posted from Windows Central for Windows 10
  • Usually there's a trade-off between specs and weight.
  • i guess you've never seen a surface
  • wait a sec you want to have a TOP tier HW... ok, thats fine I would love it to BUT what about the battery life? With Atom it only lasts for 2h, how long would it last with a stronger HW?? I tell you... 30minutes.
  • It definitely is about a balance of resources.
  • Have you tried attaching a power bank to it.
    If yes then I will make a half jacket for you with lots of power bank in it. You wear it easily and hololens can go on for the whole day.
  • I didn't mean to imply that I was dissapoibted in any way, but I always thought that atoms were not capable. Every laptop/tablet that I've used which has an atom has been below par to say the least. So I was surprised to see that this runs really well on an atom. So if it can run really well on an atom, then how much can MS push it's capabilities with high end laptop hardware? Just a thought. I know there are tradeoffs and that it's a balance, but who says they can't find a solution to the battery issue? A few months ago, I updated an old acer aspire to windows 10. It overheated and shut down during the update. I also realised that the battery had been fully used during the installation. I used some copper shims and overheating as fixed, but I realised that the battery hardly lasted 2 hours. And this is a laptop from like 2009 ish. The battery on my surface easily lasts a day, and it's thinner, lighter and much much more powerful than that aspire. Granted, they were for different audiences at their respected times of release, but that's how far tech has come. What's to say that hololens 2 won't be able to last a whole day? I agree with all you guys, and you make some valid points. But I can't help but wonder what the future holds for hololens, and what it would be capable of given more specs and power
  • Remember this thing doesnt have a laptop size battery... more memory, more power, wider FOV = less battery life.
  • also remember it's not a thin and light google glass headset, it's an XXL fighter pilot helmet. you could add enough power and battery to it to make it usable without making it significantly bigger than it is now. you could put an i5 and three times the battery in there without significantly increasing the size or weight.
  • Do you actually have practical use for those specs or you'd just like to see "big numbers" in the specs sheet? Im not that well informed on the HoloLens, but from what I know its not like the product is lacking in functionality or performance.
  • it depends on how you're going to market it. windows central has been marketing it as being able to do anything a normal w10 pc can do. in order for that to be true, it has to have better specs. it's not lacking at all in its ability to project little cartoons on your table (yay?), but if you want to do something like run photoshop projected on your wall and interact with it with your hands, then yeah, this isn't going to get the job done.
  • If other companies are putting core M processors in super thin tablets, hopefully the next hololens will have a more powerful processor. Hopefully that will give it some extra power so it can have a wider view angle. Also, I love the fact that it's basically a surface 3 that you put in your head. The less custom hardware the easier it will be to develop newer models.
  • Core M is not SoC, which Atom is. That's the current problem. Not clear if Core M nextgen will be any different.
  • Hopefully that Core M would have changes for next year as a alternative to Atom. That news about Intel doesn't sounds all good news in general, especially for PC space with many hybrids uses Atom. This also leaves the speculated Surface Phone left hanging on the air what it will be or ever happen as we guess. Sent from Turing Machine
  • It might be a good time for AMD to make a surprise comeback in the cpu soc market though. I'm an Intel guy now after many years of buying only AMD cpus but the competition is great for everyone.
  • Why the price? Economy of scale. They are not planning on making millions of these, just a few thousand to give to devs. Manufacturing one costs a lot, manufacturing millions you spread the cost out and the price of the item being made is lower. When they make these for the public it will be much cheaper.
  • Totally. All the parts and process to build is custom. Throw in custom HPU and price goes up further.
  • This and I have to believe that the price is somewhat artificially inflated to keep it out of non-dev hands until the ecosystem is ready.
  • Can they make a wired unit like all the VR headsets out there, pushing all the processing to a connected PC? With a measly hardware spec like this it is already overheating.
  • I would almost prefer that. Much lighter device that can be worn for longer is much more beneficial to me. I understand the possible applications for a full devices, but I would like an option.
  • Can they? Probably. Will they, I don't think so. This is meant as an AR device and as such should stick to mobility. This device does work while plugged in but I feel like for a lot of the potential uses that would be missing the point of what they are trying to do here. Playing minecraft on a table might be fine tethered but some of the AR games would be dangerous tethered. IIRC people had to sign something saying they promised not to roll on the floor with the device on for some of the demos.
  • Who owns the HPU: Microsoft or Intel?
  • likely a modified Intel chipset, but no one really knows at this time. It flags as Intel for hardware vendor. Microsoft likely did the same with Surface Book and it's Nvidia-like dGPU.
  • Intel probably builds it but maybe Microsoft owns the IP behind it. Apple doesn't build most of their stuff in-house but it's still called an Apple iPad for example.
  • Apple and Google won't be able to catch up with Microsoft in augmented reality. Hololens is two years ahead of it's competitors: Magic leap and meta.... Magic leap doesn't even have the sensors and much patents that ms have... So happy that ms is grabing the patents As for Google: They've already lost the battle; backing magic leap is not the same as owning magic leap; magic leap is not using Android, but planning it's own OS...
  • Yeah, well Windows Mobile had a 7-8 years' head start over Android and how did that turn out? They better continue pushing forward and not squander the potential.
  • Google IS Magic Leap and I read about Magic Leap first BEFORE Hololens, easily 2 years ago.  I have seen Magic Leap demos that are also very good.
  • The problem is regular media have not seen Magic Leap and there are a ton of questions like (1) cost (2) availability (3) how do you dev on it (4) limitations (5) battery life (6) what's it look like, etc. Those are not trivial things.
  • what the hell are you talking about?   Google merely invested in Magic Leap but they are not the only company (I think the biggest investor is Alibaba!).  From the Magic Leap videos i can tell its holograms are not fixed in space as accurately. Even the smallest head movement makes the hologram wobble.
  • Nadella indicated that HoloLens is 5 years away from consumer release. There is lotsa time for competition.
  • Small correction: in the specs table the processor is listed as 1.04Ghz, but in the article it's mentioned at 1.4Ghz.
  • yup, fixing, thx
  • I read some of the info they disclosed on the resolution and made a guess at what it might be. Seems appropriate to reproduce here: 2048 x 1152 16:9 aspect ratio. I think my ultimate goal was to figure out FOV, but I only got as far as pixel resolution based on their data. Maybe someone else can explain the FOV.
  • I also heard Intel is working on its augmented reality..i hope its going to be windows 10 exclusive. This will rekindle Wintel's era
  • I have a feeling that this current version of hololens is two years behind what's in ms lab.
  • People forget that these are just developer versions.    To be a developer for Sony PlayStation used to cost $50,000.  I have no doubt that the shipping consumer version will be much less expensive.
  • hmmm intel has always been weak on the GPU side, I wonder what this thing could do with a nvidia x1 arm processor Since this is a new platform microsoft should get off x86. There is more price competition & better GPU performance on the arm side.
  • I'm happy they've finally found the solution to the problematic fov with their latest research revelation shown last week
  • I don't know. When. Pls give me a link.
  • Hm I expected a bit more of CPU...thats probably why the HoloLens will need a server for more complex holograms...would surprise me, if Minecraft would run on this well. Still awsome device though :)
  • Hololens + wifi Ac + crackdown 3 level cloud computing via Azure. If they can solve the latency issue, that combination could be huge.
  • Daniel, didn't Intel announce some atom processors for 2-in-1, tablets and computers mid april( two weeks ago)?
  • Perhaps of interest is the Intel Atom processor, which is part of the Airmont family (and is Braswell, not Cherry Trail as initially reported by PC World).
    As to the future of Intel Atom and HoloLens, it is not clear now that the chip manufacturer has cancelled future Atom processors for tablets and mobile (specifically Broxton and SoFIA products).
    I think you're a bit mistaken as to the future of Intel Atom and HoloLens. Atom itself is not entirely cancelled, just the smartphone/tablet portion. And as you note, the HoloLens is using Braswell, which is the Airmont SoC for PCs (or more accurately, netbooks and notebooks) with Cherry Trail being the SoC for tablets (which, notably, is what the Surface 3 used). Given that Apollo Lake (Goldmont for netbooks/notebooks) still exists, then future versions of the HoloLens will likely be built around it.
  • "Given that Apollo Lake (Goldmont for netbooks/notebooks) still exists, then future versions of the HoloLens will likely be built around it"
    I agree and put that in there as Brett Howse and I discussed it. Intel PR has confirmed that Goldmont will continue for tablets, etc.
  • AIDA64 isn't going to see any of the interesting stuff. Just the basic low power bit. HPU is the smarts that makes it all happen.
  • common sense, if you ask intel to take time off producing highly requested and profitable chips to make this weird thing instead, you're gonna pay through the nose to make up for their loses, relatively speaking
  • I'm sure the final consumer specs will be better when it's all said and done. The reason the Dev Kit is so expensive, is partly due to them filtering out and attracting Devs that are serious about developing for the platform.
  • Microsoft could get AMD's Mobile CPU's for the Hololens but may go for the Intel Core "M" CPU's. I predict the Surface 3 may get AMD X86 CPU's so Microsoft can continue to sell surface 3 Tablet/Hybrids at the 400 to 500 dollar price range 
  • Well, now we know the CPU costs $35.
    That leaves $2965 for the rest.
  • How much will it cost to pay for years of engineering?
  • approximately 700 million dollars ...
  • I think you misinterpreted my comment. I'm only referring to hardware.
    At this point in the product life, I don't think Microsoft actually makes any decent profit on each sale.
  • Its a dev kit.  Gotta pay to play.  This is not a device meant for the regular joe like you.
  • Considering the only version of HoloLens's that's out in the public is the development version, I can't say I'm surprise about the specs. If anything these are specs that will be improving either over the years, or just for the consumer release version.
  • At first I thought that this thing has crap specs, but then I realized: what we are seeing is the front-end UI, running windows 10. The back-end is where all the processing is (the HPU) and we don't have any idea what's in that.
  • Why do these companies always skimp on RAM and certain specs. I'm no guru in AR, but it seems to me a faster Atom processor or even Core M with double or quadruple the RAM would make this product even better, and it's already very good. Here's hoping they increase the FOV. I hope they are working on a second version with a bigger FOV and better specs.
  • 32-bit OS? I was not expecting that. I guess if it only needs 2GB of RAM, though.
  • Would be interesting if MS launched more than one type of Hololens to consumers. 1) A low powered stand alone headset.
    2) A headset accessory with HPU that connects to a Surface Pro or Windows 10 laptop
  • Hopefully the moderate specs on the developer version will force developers to focus on the really important parts of app design and getting things to work efficently and smoothly. By the time they come to make the consumer version they can double up the specs and ensure that every app works lightening fast for users.
  • Also worth noting: Microsoft announced last week at Hannover Messe in Germany that the current delivery time for the developer edition of HoloLens is 18 months.
  • That's not good.
  • Is this not a new catagory of device, a new implementation of technologies?  I don't think the price is that high, considering that it is a new technology and we're not sure the market for it yet.  Not like everyone with a smartphone is going to run out and get one.  I see wearables the same way.  Not for everyone. As far as the specs, you're tricking the eyes, so 2 GB RAM may be all that is necessary.  It is an optical illusion.  This isn't the same as watching 4K TV.  Once people get comfortable with the illusion one could go deeper with a more detailed image but I seriously doubt anyone experiencing this for the first time is going to be complaining about grainy or pixellated images.  I would be more concerned about the 64 GB ROM than anything else.  These types of applications are going to be infinitely larger than anything we're doing on a phone, or even on a PC.  I've always questioned Microsoft's pricing on their smartphones but something like this sounds about right, considering how many people would actually have one.  All things considered Microsoft isn't selling a ton of anything other than the Xbox, Surface and perhaps subscriptions to software and services, and they're known to give away a lot of stuff for free so they have to make their money somewhere.
  • Typically, market price is set using supply and demand.  It has little to do with the hardware, software, design, tooling, or research costs.  In other words, how much are people willing to pay?  That's the price.  Profatability then considers all of the costs.  Return on investment will occur only after selling -n- units.  Once competition enters the market, then prices will drop.  Or, if Microsoft wants to increase volumn, then prices will drop.
  • Kind of surprised at the OS version.  
  • I've gone and used the HoloLens. Its very meh. You can't move your head too fast they say. Its not very comfortable. The 'holograms' are very dim. As a consumer, wait for another iteration even after the current dev kit goes retail. They have no intention of expanding their field of view, its very narrow. HoloLens = Enterprise. As a consumer, look to see what magic Leap has to offer. I'm sure they are similar but more for consumers.
  • Those of you saying its priced too high - this is a DEV kit.  They built a limited amount of these things for DEVELOPERS who are serious about DEVELOPING software for it.  If your willing to poney up the cash for this device - then Microsoft feels you will actually DEVELOP for it.  
  • Google just patented an idea to install computerized lenses into an eyeball. Mechanized eyes. Interesting eh. The device is said to be powered by the eyeball movement.
  • I'm guessing in order for them to release a "consumer" version they would have to cut the price pretty badly from 3000$ to something more manageable like say... 500-1000$ One way to do it I suppose is to have the headset be tethered to a PC, so the Hololens isn't a PC by itself, it could create an ad-hoc network with the PC via Bluetooth or a special wireless adapter (emitting something like 802.11AD or something besides 2.4 and 5 GHz) that connects to the HDMI/DisplayPort of a GPU.   Honestly, I want to try one of these bad boys but you know... money is an issue lol. I'm actually studying the documentation and SDK for it. I always wanted to make a "destroy the city" AR game just for fun.
  • Rodney,   Good article. HoloLens doesn't do eye-tracking, though. That was an early misunderstanding a lot of people had.   James