Microsoft taps Gameye to help power multiplayer for Microsoft Studios games

Xbox One Family
Xbox One Family (Image credit: Windows Central)

Microsoft announced today that it is partnering with Gameye, a Rotterdam-based company that focuses on delivering enhanced multiplayer infrastructure for multiplayer games. Through the partnership, Gameye's container-based system will join Microsoft Azure to give Microsoft Studios developers access to the APIs necessary to enable low-latency multiplayer and competitive play across their games.

"Through this collaboration, Gameye will work with Microsoft Azure to provide the market with a cutting edge, scalable multiplayer API, a solution that engages container server technology and an enterprise grade orchestrator to take competitive gaming to new heights of connectivity and stability," Gameye said in a press release. Gameye's tech is meant to help players access a network of the "lowest latency servers," potentially killing lag and ensuring competitive play remains as responsive as possible.

Gameye says it will be able to deploy containers within five seconds anywhere in the world, and each container can scale based on the need of the game. With the ability to scale up and downscale rapidly with sessions and matches, the partnership with Azure will allow Gameye's tech to be rolled out worldwide.

"We're thrilled to be recognised by an industry leader as iconic and visionary as Microsoft for the potential our technology can offer to their game studios," said Gameye CEO Sebastiaan Heijne in a press release. "Our API is the fastest and most advanced that the industry has seen so far, and with Microsoft we will become an industry-leading benchmark in container server technology."

Gameye will be on hand to demonstrate its tech at the Microsoft stand at GDC 2019 later this month.

Dan Thorp-Lancaster is the former Editor-in-Chief of Windows Central. He began working with Windows Central, Android Central, and iMore as a news writer in 2014 and is obsessed with tech of all sorts. You can follow Dan on Twitter @DthorpL and Instagram @heyitsdtl

  • LOL, they should know this already!!!
  • I wish they'd invest in local multiplayer. Doesn't have to exclude online multiplayer, but local multiplayer is far more desirable if you want to train young children to play together without immediately putting them online.
  • I think for them local multiplayer isn't good for business. Meaning they want everyone to have their own console + copy of the game + subscription to play online + microtransactions...
  • Most of their own games have local multiplayer, and after backlash from Halo 5, I expect that trend to continue.
  • "Invest" in local multiplayer... there's no latency issue, any issue... there's nothing to "invest"... Anyway, as what Sin said, next Halo will have split screen.
    As for those games with no split screen... you can cross-gen-play/save with Xboxes from now on, so, it'd be a lotta easier for you to play with your kids, if you don't sell your older Xbox when you get a new one.
    Personally, I hate split screen due to the small viewport. I prefer my own monitor/TV.
    I have 2 bros and we always has 3 consoles and 3 monitor/TVs when we were living together.
    We even had a basement theater in one of our house.
  • @Hirox
    Invest as in putting dev team and resource into having the feature in their games.
  • Re-budgeting resources for new feature is unlikely to happen during mid development.
    Doing it from the beginning of the project requires no much extra "investment".