Microsoft's 2016 Imagine Cup competition names its 35 world finalist teams

Microsoft has named the 35 teams of students from around the world which will compete in the 2016 edition of the company's Imagine Cup finals. The finals will be held in Seattle on July 26-29.

In a blog post, Microsoft listed the 35 teams and their technology and software projects, which cover three categories (Games, Innovation and World Citizenship):

Games

  • None Developers - Indonesia: Froggy and the Pesticide; Puzzle game designed to instill environmental awareness
  • PH21 - Thailand: Timelie; Stealth puzzle game with unique gameplay
  • Tower Up - Brazil: Sonho de Jequi; Game where the object is to collect as much water as possible
  • Vanguards - Bahrain: Apollo X; Horror game that uses virtual reality, biofeedback technology and a mobile phone
  • Digital Interactive - South Africa: Of Dragon and Sheep; 3D game where the hero saves sheep from dragons
  • Shooting Star Studios - Spain: The Void: Game where players must fight their fears to move forward
  • Infinite Pizza - Russia: Partycles; Action-puzzle game designed to teach elementary particles and nuclear physics
  • Studio Attic - South Korea: Attic over Attic; Action game for kids aged 8-13
  • Sapient - United Kingdom: HexWorld; 3D adventure game featuring an interactive world

Innovation

  • Black.ai - Australia: Ani; Computer vision and machine learning system that enables living spaces to react to how we use them
  • Clove - New Zealand: Clove: Online platform that connects consumers to home-chefs so they can access healthy food at take-out convenience
  • Bit Masters - Sri Lanka: AM Plus: Low-cost, easy-to-use, intelligent digital signage platform
  • ENTy - Romania: ENTy; Medical solution that tracks balance and posture
  • Octave - France: Octave; New, intuitive solution for learning to play piano
  • KinectGarten - Hong Kong: KinectGarten; App to help students do homework using interactive games
  • Axe Julius - India: Streamer: App that distributes eBooks in a new and innovative way
  • Biomachine Industrial - Japan: Bionic Scope; Wearable device for visual extension triggered by bioelectrical signal
  • ImeiDB - Guatemala: ImeiDB; App designed to help fight cell phone theft
  • Basilisk - Tunisia: ProtectMe; Device designed to help patients monitor diabetes
  • Ladybug - Turkey: AnalytiKids; Robot designed to help kids learn math and programming basics
  • Healthx - United States: Healthx; Solution designed to help doctors and patients diagnose amblyopia
  • Dark Side Ducks - Italy: Moon Slice: Game controller designed for people with motor impairments

World Citizenship

  • Yuuy - Singapore: Social Robot-Ruth: Robot designed to assist seniors with medications, appointments and entertainment
  • Home Guardians - Croatia : Juvo; Solution leveraging smart sensors to make homes safer for children
  • DermaTrack - Cyprus: DermaTrack: Cloud-powered mobile platform with tools for skin lesion tracking and melanoma detection
  • AMANDA - Greece: AMANDA: Intelligent ICT-based approach for bullying detection and intervention
  • MEDCases - Hungary: MEDCases; Virtual reality app designed to improve the safe and correct medical diagnosis of patients
  • PSYLLOSOFT - Poland: MATIA: Mobile device designed to help sight impaired people navigate their surroundings
  • BoneyCare - China: BoneyCare: Cloud-powered app designed to treat speech impairments such as stuttering
  • VRMotion - Germany: VRMotion; App designed to help stroke patients recover motor skills
  • Another Team - Ecuador: BrailLearn; App that enables sighted and blind people to communicate
  • Eyeus - Mexico: dEYEgnostico; App designed to provide medical diagnoses by scanning the human eye
  • The Humane Team - Nigeria: Humane Team: App designed to help visually impaired navigate smartphones
  • Night's Watch - Tunisia: Smart Hand; Prosthetic smart hand for those who have lost one or more limbs
  • iShoo - Taiwan: Asthma Keeper: Wearable spirometer and app for asthma patients

A winning team will be named in each category during the World Finals, and those teams will receive $50,000 each. One overall winner will also be named and that team will get a chance to meet with Microsoft CEO Satya Nadella, for a private mentoring session.

John Callaham