The X-Ring controller prototype shows that Microsoft is interested in VR, after all

Microsoft X Rings Vr Controller Holding
Microsoft X Rings Vr Controller Holding (Image credit: Microsoft Research)

What you need to know

  • Microsoft Research showed off a new VR controller prototype called X-Rings, which can adjust its radius to mimic the shape of virtual objects.
  • Microsoft says its studies show that users can identify objects 80% of the time because of the controller's tactile feel.
  • The current model is 3D printed and operating in SteamVR, using Vive Trackers and a Vive Pro 2 headset.

Microsoft has been fairly hands-off on the idea of VR on Xbox, but has supported the idea on Windows PCs in some capacity for years. The best Windows Mixed Reality headsets are largely just a way to play SteamVR games these days, but it seems that Microsoft is still experimenting on VR solutions to work with SteamVR.

Case in point, UploadVR spotted a new video from Microsoft Research that details a brand new transforming controller built upon existing SteamVR standards. This concept, dubbed X-Rings, can adjust its grip size to just about any object you'd look at in VR, from a pear-shaped pot to the hilt of a sword, or even the neck of a bottle.

The controller is made up of four rows of plates arranged in a ring formation around part of the circumference of the controller's grip. These plates can adjust in a 2cm range at an impressive 100ms speed, meaning the adjustment happens in just a few rendered frames. Each of these plates has a capacitive touch sensor so, like the Valve Index controller, it can detect the minutiae of finger movements in VR.

Microsoft X Rings Vr Controller Inner Workings

Source: Microsoft Research (Image credit: Source: Microsoft Research)

Each plate is also pressure-sensitive, a la the PS5's DualSense controller, and can be used to squeeze objects in a game. Microsoft demonstrated squeezing a pot until it smashed in the video below, which would add quite a bit of immersion factor to an experience. In fact, Microsoft's research showed that users could successfully match an object's shape and feel with a visual representation 80% of the time.

The 3D printed controller sits atop a Vive Tracker so it can be tracked in 3D space, and users in the video are using an HTC Vive Pro 2 headset. Microsoft isn't saying if this prototype will eventually make its way into a consumer-grade product, but the fact that the company is working on such unique, innovative solutions certainly suggests they're actively considering such a possibility in the future.

Nick started with DOS and NES and uses those fond memories of floppy disks and cartridges to fuel his opinions on modern tech. Whether it's VR, smart home gadgets, or something else that beeps and boops, he's been writing about it since 2011. Reach him on Twitter or Instagram @Gwanatu

  • They're slowly getting to the point where VR will actually be interesting to me, not quite there, but getting there.
  • That's pretty bad-ass. It seems a little wide to me, but, you know...physics. You can't get it down to broomstick width and up to coffee mug without a lot more creative design. With that said, I'm sure we'll see Microsoft get into consumer AR/VR/(XR?) eventually. I know they're keeping a lid on it. We'll, were. This kinda proves they're at least working on auxiliary tech to compliment all the efforts from Oculus/Valve/HTC/etc...