Hello Games has released an "experimental" beta patch for Steam PC owners of their sandbox space exploration game No Man's Sky. The patch fixes a number of issues with the game and will be released to all of its players early next week after testing with the beta group.
If you are interested in accessing this early patch, here's how to do it:
Here's what the experimental No Man's Sky patch fixes:
- Improved AMD Phenom Support - Thousands of lines of assembly have been rewritten overnight to support AMD CPUs. Unfortunately whilst the game code no longer relies on anything above SSE 2, Havok Physics still requires "Supplemental SSE 3", which was not supported until "Bobcat" and above. We're discussing with Havok.
- Alt-Tab has improved - Some systems/configs were crashing or not pausing correctly on Alt Tab. This should now be resolved.
- Shader Caching - Framerate was initially stuttering due to shaders not being correctly cached by the GPU on some systems. We have replaced the GPU caching system. You may notice some stutter during the Galactic Map intro to the game (the very first time you run), but it should be smoother from then on (this will be fixed in future). This is particularly true on ATI cards
- Mouse Jitter - Smoothing on mouse movement has been improved to prevent hitching or stuttering, and is now adjustable through the Options menu in "Mouse Smoothing".
- Max FPS Cap - On some CPU/GPU configurations, setting Max FPS to 60 or 30 was not giving 60 or 30 FPS (causing stuttering). This has been improved.
- Improved Performance - On CPUs with 4 threads or fewer, performance has been improved.
- Intel GPUs - The game will now let you know if you are trying to run with an unsupported GPU. This will hopefully flag for some users that their high end GPU has not been selected.
- Gsync - Gsync has been disabled by default, which was causing an issue for some users
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