NVIDIA's ray tracing tech hasn't gotten off to a great start, with just a few titles offering support for the technology. That's all set to change, as NVIDIA has announced at GDC that it is teaming up with Unity and Unreal to integrate its ray tracing technology into both game engines. That's a major win for the chip vendor as it tries to make ray tracing more accessible to developers.
Nearly 90% of PC games are developed on either Unity or Unreal, so the fact that ray tracing tech is baked into the game engines makes it that much easier for game studios to leverage the technology. NVIDIA mentioned that its goal was to minimize the amount of time and effort it requires to build games that offer real-time ray tracing, and integrating the technology into two of the world's largest game engines goes some way toward alleviating those issues.
Furthermore, the low uptick of ray tracing meant that sales of NVIDIA's RTX cards have been lukewarm to say the least. With Unity and Unreal throwing their weight behind the technology, that should change soon. In fact, NVIDIA CEO Jensen Huang foreshadowed the announcement last month in an earnings call,
Probably one of the biggest stories that came out just last week is Unreal engine and Unity, both of the game engines, are going to incorporate RTX and ray tracing technology in the engine itself.
Ray tracing leads to much more realistic visuals in games as it simulates light bouncing off various surfaces. But the downside is that doing so requires a lot of processing power, and this is why RTX cards have dedicated cores to facilitate real-time ray tracing.
Unreal Engine 4.22 with ray tracing is in preview right now, and we should know more details about a final release shortly. Unity will offer "production-focused" real-time ray tracing integration in a new build that will go live on April 4.
Hands-on with Surface Duo's OS gestures, spanning, app groups, and more
Microsoft's Surface Duo is coming soon, and the company has been working hard on finalizing the version of Android that will be shipping on Surface Duo later this year. Microsoft has released several emulator builds over the last few months, with each one progressing with new changes, bug fixes, and overall polish. Let's go hands-on with the latest build!
Minecraft Dungeons Ultimate Guide: Everything you need to know
Minecraft Dungeons is here, and it's time to run through everything you need to know about the game.
Teams is raising the bar to 1,000 participants in interactive meetings
Microsoft Teams will soon give users the ability to hold massive interactive meetings. The company is upping the participant limit of interactive meetings to 1,000. Further, presentations will soon be able to hold up to 20,000 viewers.
Make the most of what little office space you have
Many people are facing having to work in tighter spaces, whether it be in a home office, or a small office. Need to save on space? These solutions from Dell Technologies help you get productivity without taking up too much room.