Sea of Thieves is finally available on Xbox One and Windows 10, but it's not without its fair share of problems. Aside from performance issues on Xbox One X, players are experiencing problems with matchmaking and other server-related oddities. Today, Rare Studio Head Craig Duncan and Executive Producer Joe Neate took to YouTube to explain the situation. According to the developers, fixes are on track for this week which include a full client update. This means that Xbox One owners will have to download another 9 GB today, while Xbox One X will have to download another 18 GB.

Sending out a full client update was quicker than simply patching various problems and taking more time. While the client update should help with the Xbox One X performance problems, Rare is making changes to the server so achievements and progression unlock the second their requirements are met. The two also said that the studios plans on addressing grieving and player vs. player (PvP) spawning annoyances. Lastly, Rare has also scrapped the "death penalty" which would deduct some gold after every player vs. computer-controller enemy (PvE) death.

Sea of Thieves is an exploration-based pirate game. Rare is known for many famous franchises including Banjo-Kazooie, Conker, and GoldenEye. However, in recent years, the team focused on developing Kinect games for Xbox One and Xbox 360. This was a curious decision, so when Phil Spencer became Head of Xbox in 2014, he assigned Rare a new project. Sea of Thieves is a shift for the developer and a concept the team hasn't tackled before.

The game is currently available at retailers for $59.99 or as part of the monthly $9.99 Xbox Game Pass subscription. Players who purchase an Xbox One X also receive a free copy of Sea of Thieves with their purchase for a limited time.

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