'Scorn' developer says CPUs, not SSDs, are the biggest game-changer for Xbox Series X and PlayStation 5
Scorn developer discusses the game and next-generation consoles.

What you need to know
- Scorn is a first-person horror game coming to Xbox Series X.
- Developer Ljubomir Peklar recently discussed next-generation consoles.
- He said the CPU is the biggest leap this time around.
- He also said everyone was expecting AAA games at the Inside Xbox show.
In a recent interview (via WCCFTech), developers on next-gen horror title "Scorn" made some comments about the status of next-gen hardware. Ebb Software's Game Director Ljubomir Peklar discussed many aspects of the upcoming first-person horror game as well as what to expect from next-generation consoles.
WCCFtech compiled a list of the important quotes from the interview. You can read a condensed version below.
Everyone is touting the SSD as the next big thing, and yes SSDs will help a lot with loading and moving assets, but the biggest culprit that is creating problems in the current generation is the CPU. That's where the biggest next-gen difference compared to current generation will come from. We didn't want to bring Scorn to current-gen consoles because we want our game to be played at 60 FPS. That would be close to impossible without big sacrifices. Next-gen is about responsiveness, smoothness, and a lot less time-wasting. The problem with these features is that they are not easy to sell in videos or screenshots. Microsoft had some messaging problems. People expected multi-million AAA production games to show off next-gen visuals and, most importantly, gameplay showcases.
Many other developers and analysts have lamented the CPU limitations as well in the past. It appears to be a widely acknowledged problem with the Xbox One and PlayStation 4.
What do you want to see from next-generation consoles? Better visuals or better frame rates? Or a balanced approach that prioritizes 60 frames per second? Let us know.
Xbox Series X/S
Main
- Xbox Series X: Everything we know
- Best games coming to Xbox Series X/S
- List of Xbox Series X specs
- What is the Xbox Series X release date?
- How much does Xbox Series X cost?
- Why you can't preorder Xbox Series X yet
- Best Xbox Series X Headsets
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Asher Madan handles gaming news for Windows Central. Before joining Windows Central in 2017, Asher worked for a number of different gaming outlets. He has a background in medical science and is passionate about all forms of entertainment, cooking, and antiquing.
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It depends on the game. I played Shadow of the Tomb Raider at 30 fps because I need that 4K, and it felt just right. However, I don't want to play Gears of War at 30 fps ever again.
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I agree with you maybe some games would be fine at 30 frames per second but the problem is you can get a cinematic feel even with 60 frames per second. And I agree that's why I loved gears of war 5 4K 60 I play gears of war 4 at 1080p 60
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4k/60fps should be the norm if such a touted leap in the coming gens is to be belive and taken into account. I wouldn't accept any less from AAA game studios. my wallet will do the talking for me. Now for AA or indies, I can make an exception, taking into account the games and genres.
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Agree on all fronts no more accepting less than 60fps
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I am seriously considering boycotting any title that is not hitting 60fps
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Why, not all titles need it.
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No titles need it. But all feel better to play with it. Even in 3rd person action cinematic games. It all feels smoother and more responsive.
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High action titles do. So do competitive titles.
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I want to see better games. Creative games with engaging mechanics. That doesn't necessarily need cpu or GPU improvements. But I understand they want to maximize their hardware specs to offer better graphics and frame rates in games that are very similar to what sells most now.
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The CPU's were definitely a limitation for the One and PS4, especially as the consoles aged. But I feel like it's probably a combination of parts that are the benefit in the new systems, not any one piece. That being said, Scorn also seems like it will be a more atmospheric, tight corridor affair. So I imagine the benefits of an SSD won't be as prevalent as a huge sprawling open World game.
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*cough* fanboy *cough*
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Fanboy of what? Both systems were called out.
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I honestly don't know which system that comment implies I'm a fanboy for.