Splitgate developer had to take the beta offline due to insane demand

Splitgate
Splitgate (Image credit: 1047 Games)

What you need to know

  • Splitgate is a free-to-play cross-platform shooter described as "Halo meets Portal".
  • The current beta is attracting an overwhelming amount of players, causing server stability issues.
  • Made by a small 4-person team, Splitgate had to be taken offline while capacity and stability issues are resolved.

The gaming world often throws up bad news stories, but how about a story of overwhelming success. So overwhelming, in fact, that one developer team has had to take the beta of their game offline while they figure out how to add more server capacity.

The game in question is Splitgate, available on PC and console, and the current beta period for the free-to-play shooter. It's been so successful that to prevent players having a bad experience, the 4-person team took the decision to take the beta offline.

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Splitgate has been soaring during its beta period, as players discover the game, get hooked and keep on playing. Concurrent player records for the game have been falling all week. On the first day of the beta, 4,000 concurrent players were on Splitgate, this has since skyrocketed to over 65,000 concurrents at the new peak. Add in 600,000 new players total, and this small team has been overwhelmed.

If you haven't played Splitgate yet, then you definitely should. But let them get the server capacity in place first. It's a first-person shooter best described as a mix of Halo and Portal. As you traverse the maps you can create portals to move in extreme and unpredictable ways, making it one of the more innovative titles in the genre in some time.

So, if you've been playing and have been frustrated by server issues, cut the devs some slack and be patient. This is the exact purpose betas exist for, to iron out issues before the full launch. But also know that a small indie team is seeing massive success with a great product, and we're definitely here for that.

Richard Devine
Managing Editor

Richard Devine is the Managing Editor at Windows Central, where he combines a deep love for the open-source community with expert-level technical coverage. Whether he’s hunting for the next big project on GitHub, fine-tuning a WSL workflow, or breaking down the latest meta in Call of Duty, Forza, and The Division 2, Richard focuses on making complex tech accessible to every kind of user. If it’s happening in the world of Windows or PC gaming, he’s probably already knee-deep in the code (or the lobbies). Follow him on X and Mastodon.