Hitman's new approach makes for some of the most memorable and varied experiences in franchise history.

Earlier this year, Square Enix debuted the next evolution in its murder-filled franchise, setting out to change both Hitman's gameplay and how content was delivered. Clearing the slate with a title simply named Hitman, the series took on a brand new episodic structure, releasing a 'season' of content in sixth monthly installments.

With this new distribution method, gameplay also underwent several changes, offering more developed assassination scenarios. Putting player choice front and foremost, these alterations aimed to create more immersive scenarios, with increased replayability.

But after six main missions and over a dozen additional targets, has Hitman's venture into the episodic space proven successful?

What ended up in Hitman's first season?

IO Interactive managed to deliver all seven main content drops in a timely manner

After Hitman's initial content drop arrived in March of this year, players were promised five subsequent episodes every month leading into the latter half of the year. We expected six core episodes, with the two additional prologue missions which shipped alongside the first episode.

During the season, all six episodes were delivered, alongside the 'Summer Bonus Episode' which shipped shortly after the third installment. With this bonus episode serving as a mid-season break, the six main episodes were eventually delivered over an eight-month period.

Over this period, IO Interactive managed to deliver all seven main content drops in a timely manner. In an age where episodic release schedules are becoming increasingly common, developers often fail to stick to the content roadmaps they provide (if one is provided at all). After many fans of the franchise had invested into a pre-paid season pass, clear communication and planning made for a much more reassuring rollout.

Diverging from the core episodes, limited time events also appeared during the season in the form of 'Elusive Targets'. These were distinct individuals which were added to the game for a short period, with only vague details provided on their whereabouts. With only one assassination attempt allowed per target, these emerged to be some of the most challenging aspects of the season.

How well did the episodic model fit the Hitman franchise?

The announcement of Hitman's transition to a fully episodic format was trivial, to say the least, with worries of a traditional experience being broken needlessly into smaller chunks. Following the mixed reception of Hitman: Absolution, this new format indicated a further divergence from series roots. Moving towards the growing trend of episodic titles, many saw this as a method of securing sales before actually delivering any content. Although I was among those skeptical of the practice, this episodic structure has proven to be a great fit for the franchise.

Mostly due to its mission design, the core Hitman formula seamlessly fits into an episodic structure. As with previous titles, each of Hitman's missions take place within their own unique sandboxes, marking cleared segments within the season. While these environments have their own deviating missions and concepts, they still follow some similar tropes found across the season as a whole.

Mostly due to its mission design, the core Hitman formula seamlessly fits into an episodic structure

The surrounding gameplay mechanics of Hitman also lend themselves to the new episodic model, with less of a focus on developing personal player skillsets. While experience and knowledge still play a role in gameplay, the varied gameplay offers tiers of complexity suited to both newcomers and veterans of the series. This made for an enjoyable experience after each month hiatus, without the need to relearn complex mechanics and control schemes.

Overall, Hitman's conversion to an episodic model was a success, with hours of refined content released on schedule. While we already know of the second season in the works, it wouldn't be hugely surprising to see this approach extend to more of Square Enix's properties. However, their success will be determined entirely be their execution of the model, ensuring both the genre and gameplay suit these adjustments.

Was the pricing of Hitman justified over time?

When the first episode was initially launched back in March, three routes were available for gaining access to the six main Hitman missions being offered as a part of the season. Each of these provided full access, with price reductions for committing to future episodes ahead of time. From a 'Full Experience' season pass to separately purchasable missions, the pricing model changed based on your commitment to the franchise's future.

At first, this episodic model and season pass seemed like a lack of confidence in the Hitman franchise on Square Enix's behalf. In an industry where pre-order schemes are rife, this appeared to be another way of parting consumers with their hard earned cash before officially shipping a tangible product.

Each level introduced engaging new ideas to please fans until the next content drop

With a whole season of content available on our console, it's clear that the new model not only supplied a significant amount of content over time but also upheld the quality of each release. With a whole month of player traction dependent on each release, each level introduced engaging new ideas to please fans until the next content drop. A new approach to level design also feeds into this, offering increased replayability over previous entries to the series. With more assassination opportunities, more objectives, and the most diverse Hitman levels to date, the sheer number of different approaches to scenarios can farm hours of unique gameplay.

No matter the variety and scope of Hitman's levels, there's still a tedious aspect to this encouraged replayability. Although this may not affect new players picking up a pass after the season has concluded, dragging players through each month with only single main objective does have its drawbacks. Saying that, there's still a great experience to be had if you choose to play through only once, despite the fewer hours you'll be getting for the $60 price tag.

Was the new approach successful?

Hitman's new approach to both gameplay and distribution hasn't gone unnoticed, signaling a return to the roots of the franchise. Introducing a new depth of variety and replayability to its sandboxes, Hitman's experiences are now more enjoyable and fulfilling than ever before. Although this can lead to a short experience for some, the content on offer is some of the highest quality since the game's conception.

Outstanding

4.5/5

Pros:

  • New approach to gameplay which returns to franchise roots
  • Replayable content which adds huge value
  • A wide range of memorable locations
  • Timely delivery of new episodes

Cons:

  • Replaying sections can sometimes feel repetitive

Hitman: The Complete First Season is now available on Xbox One, PlayStation 4 and PC as a part of a complete season bundle or in smaller packages for individual purchase. The game is also set to receive a physical release at the start of next year, on January 31, 2017.

See on the Xbox Store