CD Projekt Red CEO is 'quite satisfied' with current Cyberpunk 2077 performance

Cyberpunk 2077 Big Gun Alley Screenshot
Cyberpunk 2077 Big Gun Alley Screenshot (Image credit: CD Projekt Red)

What you need to know

  • Cyberpunk 2077 launched on Dec. 10, 2020 to mixed reception, particularly on last-generation hardware.
  • CD Projekt Red has provided numerous patches for the game to fix the many issues players have experienced.
  • CD Projekt Red CEO Adam Kiciński is "quite satisfied" with the technical performance of Cyberpunk 2077 right now.

Cyberpunk 2077 is still receiving patches across all platforms to improve the experience but CD Projekt Red CEO Adam Kiciński is "quite satisfied" with where the game is at right now. Kiciński spoke on the topic via TVN24 and as translated by IGN, explained how CD Projekt Red is continuing to work on the game.

"We have already reached a satisfactory level [of stability]. We have also worked on the overall performance, and we are quite satisfied with that. Of course, we have also fixed bugs and glitches, and we will continue to do so. Over time, we will be introducing fixes to the general systems that players [have pointed out as needing improvement]."

Cyberpunk 2077 recently returned to the PlayStation Store after being delisted, though Sony and CD Projekt Red both recommend playing the game on a PS5 for the best performance on a PlayStation console.

A current-generation version of Cyberpunk 2077 is being designed for the Xbox Series X, Xbox Series S and PS5, which will be a free upgrade for anyone who has already purchased the game. CD Projekt Red has not offered many details except that the upgrade is currently slated for sometime in the back half of 2021, alongside an upgrade for the company's prior role-playing game, The Witcher 3: Wild Hunt.

Samuel Tolbert is a freelance writer covering gaming news, previews, reviews, interviews and different aspects of the gaming industry, specifically focusing on Xbox and PC gaming on Windows Central. You can find him on Twitter @SamuelTolbert.

8 Comments
  • On sale on Steam.
  • Weren't they satisfied initially on the old consoles? I seem to remember that it ran "surprisingly well" on older consoles.
  • CEO is a moron and likely the root cause of all the issues.
  • I play Cyberpunk 2077 regularly. Their CEO is correct. There is huge room for improvement in multiple areas, but there are no significant TECHNICAL problems now (I'm sure there are still some minor bugs, as there always are in every piece of software even after all patching is complete). There were many bugs at launch. All the bugs that I had previously encountered are now fixed. Issues that remain are things like: 1) in order to boost performance on low-end consoles, they have removed a lot of people and traffic, which leaves Night City feeling a bit empty 2) NPC AI/behavior is not very smart or interesting -- enemies don't act very intelligently and regular walking-around people are clearly only scenery, they don't feel real at all 3) it's too easy -- even on Hard difficulty, it's trivial to defeat enemies 4) the main story and associated main side quests are too short (at least compared with other open-world games like The Witcher 3, Fallout, Elder Scrolls, etc.). That said, there are vast numbers of minor side quests you get from walking around and exploring the city (maybe more than the Witcher 3 had, but many are short and have no personality to them). None of those are bugs or technical problems. I'm encouraged that he says they'll be shifting their attention now to improving gameplay. The game is in a fine state technically. The controls and UI are tight and excellent. The game is fun to play for walking or driving around and exploring, and Night City is huge. What it needs at this point are quality of life improvements, tougher and smarter enemies, and some expansive detailed, character-driven DLC.
  • Thanks for that. You just made me realize I probably still need to wait to play. Hopefully it will be before the Game Pass floodgates open.
  • To give the game its due, while it has issues and there are clear opportunities for improvement, it is currently my favorite game. I guess if you're not already hooked on it and if you plan to play on a Series X|S or PS5, it probably makes sense to wait for the next gen version coming later this year. I suspect (but would love to be wrong) that CDPR is not going to fundamentally change the issues I raised, except for the length of the game -- I think there will be some huge paid DLC, but that will always be playable after playing through the game anyway. I think the AI is the AI. Maybe there will be a New Game + that offers greater difficulty, but if so, like the DLC, that will be playable after finishing the main game. So unless waiting for the next gen versions, I don't think there's much benefit to waiting. In my case, I am eager for the next gen version, so I'm playing it slowly, trying to leave as much of the game as possible for when the next gen version drops.
  • I mainly agree except for the side quests and length of the game. For the witcher 3 I spent a little over 300 hours total for the goty edition and did almost everything. For cyberpunk I'm a little over 100 hours in and am not past the second act/just started it. I don't think the side quests in cyberpunk are that different from the ones in the witcher 3. Both have side quests that are more superficial like kill this or fetch that along with more intricately designed ones too.
  • real0395, I yield to your judgement on that. I confess that I'm playing the game slowly in order to preserve as much as possible for when the next gen version becomes available for my Series X, so I'm also not too far in yet. I based my criticism on a mix of what I've read about the scale of the main quest (b/c I've not finished it yet myself) and the fact that of the several dozen mini-quests I've done, very, very few involved any real dialog or memorable characters. There were a few that did, like the guy who had a malfunction with a certain overheating implant in his pants, that was funny and I liked the beat-the-clock aspect to it, really forced you to drive effectively. In another I appreciated the moral question of debating with a doctor whether or not to save a criminal. And to be fair, the rest almost all did involve fun stealth or combat, but those eventually start to feel repetitive. For example, did you get all the floating treasure in Skellige? Ugh. I did -- my completionist OCD gave me no choice. OK, these aren't that bad (and a good reminder than even our beloved Witcher 3 was not perfect), but personally, I would like a lot more story to my quests, and told interactively via dialog and action, like most of the found-by-exploring Witcher quests, instead of just reading a few lines of text messages when another stealth or fight quest is over.