Divinity: Original Sin II launch trailer offers a whimsical look at its RPG depth

Divinity: Original Sin 2
Divinity: Original Sin 2 (Image credit: Larian Studios)

If you're a hardcore RPG fan, you're no doubt familiar with Divinity: Original Sin and its incredibly deep systems and gameplay. Now we're on the eve of the game's sequel, Divinity: Original Sin II, and a new launch trailer shows that it will be every bit as deep as the original.

The trailer gives a good overview of how Divinity: Original Sin II seeks to recreate the depth and customization of pen-and-paper RPGs in a virtual world. From character creation, to your story choices, crafting, and more, the game lets you take control of nearly every aspect of your character. That's a level of freedom that can be daunting at times, but it also makes for engaging gameplay.

Divinity: Original Sin II is set to launch in full for PC on September 14. If you're ready to dive in, you can grab the game for $44.99 on Steam now. There's no word just yet on whether we can expect a console version to hit Xbox One, as we saw with the original.

See at Steam

Dan Thorp-Lancaster is the former Editor-in-Chief of Windows Central. He began working with Windows Central, Android Central, and iMore as a news writer in 2014 and is obsessed with tech of all sorts. You can follow Dan on Twitter @DthorpL and Instagram @heyitsdtl

  • Can't wait for this
  • Indeed. This has a GM(DM) system built in. This sounds like the first true attempt to provide something like Neverwinter Nights since NWN2.
  • imma be the worst DM ever
  • Heh, well, deal with me as a player then. One of my more amusing characters was a dwaven ninja... in full plate armour. He was convinced he was a stealth expert. And a master of disguise (with full beard and horned helmet...). Plot wrecking ball more like...
  • hahaha that's awesome. I haven't played DnD since I was a kid cus... I have no friends :'(
  • I need to get around to continuing Divinity, I'm still in the first area. I was playing it co-op but my housemate is too flakey, and really sucks at RPG's. Whoops, this was meant to be its own comment, not a response, my bad.