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DOOM picks up support for Vulkan graphics API on PC

DOOM picks up support for Vulkan graphics API on PC
DOOM picks up support for Vulkan graphics API on PC

DOOM developers id Software have announced that Vulkan API support is now live for the recently released game. Ultimately, support for the graphics API should lead to higher framerates, making the already fast-paced game feel smooth as butter.

From id Software and Bethesda:

When we were looking to adopt Vulkan for DOOM, the main question we asked ourselves was: "What's the gamer benefit?" Ultimately the biggest benefit will be high framerates. There are a number of game-focused reasons super-high framerates matter, but primarily its movement and player feel. The game just feels amazing running that fast, so we made it a priority to try to really exploit the available hardware on PC.

If you're unfamiliar, Vulkan is a graphics API that gives very low-level access to your graphics hardware, whether AMD or NVIDIA, which generally leads to better performance. The team behind DOOM expects that increased framerates from Vulkan will have the added benefit of making the game much more playable on some older graphics cards as well.

In any case, you'll want to go ahead and pick up the latest drivers from AMD or from NVIDIA (opens in new tab) depending on your card. Need to upgrade your hardware? Our collection of the best graphics cards has exactly what you need.

Related: Our full DOOM Eternal Xbox One review

Dan Thorp-Lancaster is the Editor in Chief for Windows Central. He began working with Windows Central as a news writer in 2014 and is obsessed with tech of all sorts. You can follow Dan on Twitter @DthorpL and Instagram @heyitsdtl. Got a hot tip? Send it to daniel.thorp-lancaster@futurenet.com.

9 Comments
  • Vulkan is a graphics API that gives very low-level access to your graphics hardware, whether AMD or NVIDIA
    I know nothing about Vulkan, but it sounds a lot like Direct X, a layer of abstraction on top of low-level hardware features.  Are they competing implementations of the same general idea, or are they fundamentally different?
  • It's the successor to OpenGL.
  • It's basically a cross-platform D3D12.
  • @DMelan Learn to google
  • More fun to talk about it.  (I actually did google it right after I asked the question, still interested to hear people's take on it)
  • vulcan is great works on win7 and other non-win os getting bonus 30-50fps feels great why do we need dx12 again? for platform lockin?
  • DX12 is faster, better optimized, and easier to work with.
  • Nah, they do the same thing. D3D12 is older, and thus the drivers are better, that's about it. DX is of course more than D3D, and the general syntax etc. is familiar to most (Windows) developers. Haven't looked DX12 that deeply, but Vulkan has some pretty neat debugging tricks available, which is nice. AFAIK there is still no game available where the Vulkan implementation is more than an OpenGL wrapper, so performance may be difficult to estimate. I suspect that it will mostly depend on whether the game was originally designed for DX12 or Vulkan (or DX9/11 as is mostly the case nowadays).
  • Your evangelism might mean something if it weren't for the benchmarks published by Anadntech that show DirectX12 completely blowing away Vulkan.  DirectX11 even bested Vulkan in a few areas.