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EA details new Titanfall 2 DLC and Xbox One X support

Titanfall 2 continues to march forward with new content for players to check out nearly 8 months after its launch. The latest content will come in the form of the game's sixth DLC drop, which EA has taken to a new blog post to detail. The publisher also revealed some of what we can expect from the game's upcoming Xbox One X support.

Set to land on June 27 for free, the latest DLC is called The War Games and will include two new maps. The first, called War Games, takes place in a simulator that recreates the location of the Battle for Angel City. The second map, Traffic, is described as a "weathered test site" with plenty of cover and places for snipers to hide.

Other odds and ends from the DLC include a new execution called Shadow Boxing, a third weapon slot for pilots, and the addition of Titan Brawl to the permanent list of game modes.

Lastly, EA revealed its plans for supporting the Xbox One X. The title was already announced as "Xbox One X Enhanced," but now we know that that will include 4K resolution and support for dynamic super scaling. Support will presumably arrive around the launch of the Xbox One X, but there's no timetable provided.

See at the Xbox Store (opens in new tab)

Dan Thorp-Lancaster is the Editor in Chief for Windows Central. He began working with Windows Central as a news writer in 2014 and is obsessed with tech of all sorts. You can follow Dan on Twitter @DthorpL and Instagram @heyitsdtl. Got a hot tip? Send it to daniel.thorp-lancaster@futurenet.com.

11 Comments
  • Nice!
  • This game is fantastic, driven by a solid community and exceptional support. Keep it up Respawn!
  • I liked the first one a bit better
  • This is already 60 fps right? I need to finish the single player - I bought WAY too many games around the same time and now I'm playing through them about 4 hours gaming a month though haha
  • Respawn Dev have Titanfall 2 running @ 3200 (6K) "When it comes to X1X it means there are times it'll render at higher than 4K and then downsample to whatever resolution the X1X is outputting to. Its is truly glorious on a 4K display. This quote will come back to haunt me, I'm sure, but there were times on Wargames last time I was testing where it was rendering at ~3200p (6K?) internally. The internal render resolution is dictated by the GPU load, so obviously there are no guarantees as to how often it renders at particular resolutions, but essentially we're using 100% GPU all the time." Source
  • Wow. This is what needs to happen with that extra overhead instead of just placing a ceiling on the resolution initially.
  • I would like to see the ceiling used for better effects. Better lighting etc etc. Like Anthem for example.
  • They need vehicles and I'd like to see different varieties of Titans also. 
  • The Titans are the vehicles, they are the secondary character to the plot. Imo it would kind of defeat the purpose of having vehicles and Titans, specially since a Titan can very well destroy said vehicles. As for a variety of Titans, what do you mean by that? There already are different Titans, that all do different things, with different abilities. That constitutes variety yo.
  • Yesss
  • â