EVE Online will let people play for free starting in November

CCP Games has announced it will be making some changes to its 13-year old PC space-based MMO EVE Online this November. The main thrust of these changes will allow gamers to play the game for free for the first time.

EVE Online has been a subscription-based MMO since it launched in 2003. The changes that are coming in November will separate players into Alpha and Omega clone states. Omega players are the ones who will continue to play the game with its monthly subscription fee and will have accces to all of EVE Online's skills and ships.

The new Alpha clone designation is reserved for free-to-play players, who will be able to travel in EVE Online's universe with certain restrictions:

Clones in the Alpha state will be able to train and use a specific set of skills including tech one Frigates, Destroyers and Cruisers for your faction along with essential weapons and modules. Alphas will also train skills at a reduced rate compared to Omegas.

EVE Online is noted for having a single shared experience, which means that every player could in theory play with everyone else, which has resulted in some massive space battles with tens of thousands of ships online at once. CCP says they have been making changes so that EVE Online can handle a larger number of free players:

Just like you, we've known this for a long time and, just like you, we've been doing everything we can to bring more people into our spectacular sandbox. Part of our vision for the future of EVE has included more open access for some time, but with the interconnected nature of the game comes vulnerability. We knew that if the flood gates were opened in the wrong way, we could see anything from server meltdowns to the collapse of the EVE economy. Over time, our hardware has improved, code has been untangled (mostly!) and we've found a design we believe in.

Omega players who let their subscriptions lapse will still be able to play in EVE Online as Alpha players with those skill and ship restrictions.

  • We need to make a giant fleet of Alpha ships and invade the Omegas.
  • Starfleet is in the Alpha Quadrant and the Omega Directive requires captains to destroy the molecule at all costs. Soooo....
  • Always enjoyed eve. Perhaps I'll go back.
  • How does EVE:Online stack up against Elite:Dangerous? I was a fanatical Elite player back in the Commodore 64 days, and briefly considered getting into EVE:Online a few years back ... but the subscription scared me away, as I didn't think I'd play *quite* enough to warrant the outlay. Elite:Dangerous appears to be making a big push over the last year or so, and I've been eyeing that off ... anyone out there play both, and willing to share an opinion? Pros and cons of both?
  • I played eve last in 2015 and recently stopped crashing the E:D program. I enjoy both games. The economy in EVE is almost completely player driven where one can set his own price. All transactions are taxed based on standings and skill levels. and resources are gathered, used, and destroyed by players (and the occasional pirate). The ships fly in a third person and combat can feel somewhat surreal. Instead of sitting in the pilot's seat with a control yoke the player takes the perspective of a captain in a fully staffed ship. Targets are selected from a list in the top corner of your screen, similar to the "Contacts" tab of a ship in E:D. Additionally, all EVE ships have perfect weapons coverage so there are no blind spots. In Elite:Dangerous (E:D) one can upgrade core modules for their ship including thrusters, bulkheads, and the FTL drive. Weapons are also customizable in their own hardpoints (Sizes 1-4.) In this regard I belive that ships in E:D are more customizable among similar ships and their inherent stats. Contrasting E:D, EVE ships are going to have similar thruster, hull, warp speed, sensor resolution, etc. statistics in general, but there are a massive number of other ship types, sizes, and classes. All the way from a few dozen meters to capitol ships, carriers, and the famous Titan class. Instead of completely changing out a module EVE ships are given slots for upgrades to core features called "Rigging" slots. They change ship behavior for increased specialization by providing a fair benefit at the cost of a slight drawback. This drawback can be reduced even further with trained skills in rigging. Wow I wrote a lot so I am going to stop before I get flagged by some kind of spam filter. I hope the information helps you out.
  • Hehehe ... not at all!  I appreciate the information!  I think with either, it sounds like you have to invest a helluva lot of time and patience to progress.  I might try a month of each, and hour or two a day, and see which I enjoy more.  Thanks again! :-)