This is how you'll likely earn EXP in the new Xbox Career system (Updated)
Microsoft is working on an all new "career" system for Xbox, which will sit alongside Gamerscore to showcase player's dedication to gaming.
Update April 20th, 2018: Xbox platform chief Mike Ybarra recently tweeted that the Xbox Career system isn't in active development. I've seen the systems in question running live on Xbox One, and felt that it represented features which were in active development. Apologies for getting it wrong.
The new Xbox Career system will sit alongside Gamerscore to tally a player's achievements across the Xbox platform, but how will this system work? It's been teased by Xbox platform chief Mike Ybarra, who noted to us in an interview last year how Microsoft planned to do more to showcase player activity and success beyond the current Achievement system. Now, we have a few more details about how it will work.
As usual, these features are in active development and testing, and some of them may not make it to launch. Microsoft might be tying the Career system to lootcrate-like rewards for the new Avatar system, which will bring vibrant and updated customizable character models for players on Xbox Live. With the latest details, we now have reason to Redmond might also be tying the Career system into Microsoft Rewards, which rewards users across the ecosystem for their activity on the Microsoft platform. Whether or not integration with Microsoft Rewards or Avatar "lootcrates" makes it to launch remains to be seen. At the very least, though, we know that the career system will come with a visible player level, which sits next to Gamerscore on your profile.
We now have an idea of some of the ways Microsoft is testing how you will be able accrue EXP when the system goes live, probably in the coming months.
Earning EXP will occur similarly to earning achievements, triggered by certain conditions. Some of those conditions Microsoft is testing includes the following:
- Total playtime across all games, to be updated at specific milestones.
- EXP level milestones.
- The number of games you have played.
- Simply playing a set number of games per day.
- Competing on Xbox Live, although it's not clear in what context, whether as part of Tournaments or general multiplayer games.
- Creating content on Xbox Live, perhaps by sharing game clips and so on or streaming.
- Earning regular Gamerscore achievements.
Also, rather than spamming you with notifications each time you earn EXP, it seems as though Xbox Live will simply tally your earnings at a specific time during the day and notify you of how you earned EXP. It will also reset "daily quests" such as the milestone to play a specific number of games per day.
It's really early days for the Xbox Career system, but there really is no limit on ways Microsoft can reward players for engaging with content on Xbox Live. Whether this system comes with more tangible rewards, such as Avatar clothes and props, or points as part of the Microsoft Rewards system remains to be seen. If it does however, it could really boost engagement across Xbox Live, and give players an extra incentive to get involved with the Microsoft ecosystem across Windows 10, Xbox One, and beyond.
As usual, just be warned that plans can change. We expect Microsoft to showcase the new Career system at E3 2018 this June, so stay tuned.
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Jez Corden a Managing Editor at Windows Central, focusing primarily on all things Xbox and gaming. Jez is known for breaking exclusive news and analysis as relates to the Microsoft ecosystem while being powered by caffeine. Follow on Twitter @JezCorden and listen to his Xbox Two podcast, all about, you guessed it, Xbox!
In general it is mostly what I want. But I'd like to see bonus XP for completing games and getting rare achievements.
I've already talked about how worrying this is. They are clearly going for that engagement numbers, but it's not just that. It's also made to make people more thant what they are currently playing. It's kind of tempting gamers to change or modify what they would do just so they can pay more money. The daily quest could be "get that cool limited edition Master Chief headgear if you play Halo 6 on day one", all this to make you pay full price for it. Achievements and gamerscore is actually good because it's actually related to gaming and the games you play (even though they had the day one achievement). But this looks like it's purely marketing. ofc what's stopping them from actually asking money for limited cosmetic stuff? Also, I really hope they don't waste their time at E3 on this thing. For me, this would really be a bad sign if they end up wasting time on this. For me, the E3 conference should be about games. Announce as many games and console exclusives as you possibly can.
If they want to talk of this they can use their xbox inside thing to talk about this...
It's not illegal, and, die or adapt. As a game programmer, this is the kinda system I'd build into my games, but as a consumer... don't care, don't have time for this. I'm the one who will just let go of my benefits or rewards (e.g points I earned from buying games or movies), just let it expire cause I'm lazy to keep tracking these things.
As a programmer I focus on user experience first. The program I'm making is sold upfront. I'm not trying to focus on how to make more money from my customers.
And as a consumer, ofc I care. 1) I want to them to focus on making games and on gaming, and 2) I don't want to be tempted into spending money. It's about not wanting it. Not just not caring for it. Too many people keep saying it doesn't affect me, but indirectly or directly it does.