Firefox Reality launches on HoloLens 2 and in the Microsoft Store

Firefox Reality Logo
Firefox Reality Logo (Image credit: Mozilla)

What you need to know

  • Mozilla's Firefox Reality browser is now available for Microsoft's HoloLens 2.
  • The browser allows HoloLens 2 users to interact with AR and VR elements on the web.
  • This is also the first release of Firefox Reality in the Microsoft Store.

Mozilla announced today that its Firefox Reality browser is now available for Microsoft's HoloLens 2. The browser, which launched in 2018, was created to bring a new web browsing experience to virtual reality. Now, that's expanding to augmented reality (AR) with Firefox Reality's launch on HoloLens 2.

"This release highlights several early demos which are built on standard Babylon.js and three.js libraries," Mozilla said in a blog post announcing the launch. "That means the same pages can be loaded in AR or VR headsets, or in a 2D desktop browser, without requiring the developer to create a custom experience for each platform."

You can get a look at some of what the browser is capable of in the demo video below:

Microsoft has pushed to make HoloLens a platform focused on giving people choices, and this collaboration with Mozilla signals that extends to browsers as well. This is also the first public release of Firefox Reality in the Microsoft store.

If you want to give Firefox Reality a shot, you can download it now (opens in new tab) from the Microsoft Store.

Dan Thorp-Lancaster is the former Editor-in-Chief of Windows Central. He began working with Windows Central, Android Central, and iMore as a news writer in 2014 and is obsessed with tech of all sorts. You can follow Dan on Twitter @DthorpL and Instagram @heyitsdtl

  • So, did Microsoft change the Store's policies or did Mozilla make this version of Firefox Reality based on EdgeHTML (just like Chrome on iOS is, or, at least, was, WebKit based instead of using Blink)?
  • Edge isn't even based on EdgeHTML anymore, since switching to Chromium. Browsers no longer need to use this engine to show up in the Microsoft Store I would imagine. I would also imagine that had a lot to do with Firefox Reality being able to launch on the store.