Fortnite Season 6 will begin on September 27
Meanwhile, Loot Lake is a giant trampoline.
All the latest news, reviews, and guides for Windows and Xbox diehards.
You are now subscribed
Your newsletter sign-up was successful
Join the club
Get full access to premium articles, exclusive features and a growing list of member rewards.
Epic Games has confirmed that the next installment of Fortnite shenanigans, Season 6, is to begin on September 27. As a result, there will be additional opportunity for players to max out their current Battle Pass before it ends.
Season 6 is now dropping from the Battle Bus on September 27.
Celebrate its arrival and unlock those final Battle Pass rewards with an additional 400% Match XP all weekend, from now until September 24 at 8 AM ET (1200 GMT). Glide into the party! 🎉Season 6 is now dropping from the Battle Bus on September 27.
Celebrate its arrival and unlock those final Battle Pass rewards with an additional 400% Match XP all weekend, from now until September 24 at 8 AM ET (1200 GMT). Glide into the party! 🎉— Fortnite (@FortniteGame) September 21, 2018September 21, 2018
A 400 percent match XP increase is pretty crazy, but for those getting close to the top tier, this weekend should be a great opportunity to unlock those final sweet in-game items.
Aside from the start date, no further details have been released at this time. But since it's less than a week away we can expect some teases to start appearing. The biggest one so far has been the mysterious purple cube, which has in the last couple of days migrated to and melted into Loot Lake, turning the water into a trampoline.
Article continues belowWhat other fun and games are in store only time will tell, but knowing Epic Games, it's unlikely it'll be too long before we see something.
All the latest news, reviews, and guides for Windows and Xbox diehards.

Richard Devine is the Managing Editor at Windows Central, where he combines a deep love for the open-source community with expert-level technical coverage. Whether he’s hunting for the next big project on GitHub, fine-tuning a WSL workflow, or breaking down the latest meta in Call of Duty, Forza, and The Division 2, Richard focuses on making complex tech accessible to every kind of user. If it’s happening in the world of Windows or PC gaming, he’s probably already knee-deep in the code (or the lobbies). Follow him on X and Mastodon.
