Galactic Reign is a Microsoft game that was co-developed with Canadian developer Slant Six Games that pretty much came out of nowhere when it appeared on Xbox Windows Phone 7 and 8 and Windows 8 and RT last week. For gamers who have yet to upgrade to Windows Phone 8, another Xbox game that runs on the previous OS is always a blessing. And cross-platform multiplayer is something we can all appreciate, regardless of which Windows Phone we carry.
Last week, we posted an extensive impressions piece about the Windows 8 version of Galactic Reign. This week, I’m back with a full review that covers both versions. Read on to find out whether or not this sci-fi strategy game has universal staying power.
Launching into multiplayer
Although Galactic Reign does have a minor single-player component, it’s primarily a competitive asynchronous multiplayer game like AlphaJax. As such, gamers must enable an internet connection to even play the game. It’s odd, but seems to result from the title’s heavy reliance on cloud computing.
Thankfully the experience of creating 2-player multiplayer matches is largely effortless. The game supports both matchmaking and inviting friends via Xbox Live or email. (Check out our forum thread for people to invite!) Rather than using an ugly generic interface for Xbox Live invites like Battleship and several other titles, Slant Six went the extra mile and crafted an interface that matches the rest of the game. You can even jump to specific letters on your friends list, greatly speeding up the process of finding the right friend to invite.
After selecting an opponent, you’ll choose the map and your multiplayer race. The game offers eight maps, each of which has a significant impact on the flow of a game. In games created by matchmaking, map selection is automatic instead of manual – presumably to prevent one side from having an unfair advantage.
Galactic Reign offers three races to choose from. They differ in what units and equipment they can access. The Zorn are the most unique of the bunch as their Factory units launch expendable drones in varying numbers (up to 450 from a dreadnaught) at the beginning of every battle. Thus a few high-level Factories can overwhelm an opposing force that hasn’t prepared against drone strikes.
Battle beyond the stars
Maps consist of a series of interconnected planets. Both players typically start on opposite sides, although certain maps throw combatants right next to each other. Initially, each player owns a handful of planets which produce a quantity of resources each turn. One of your goals is to colonize more planets in order to increase resource production. To colonize a planet, you’ll need to dedicate one of your four fleet units to the process for one turn, forsaking moving or attacking, as well as investing a portion of your precious resources.
Maps also contain three larger planets that produce not just resources but also Victory points. The first player to reach 25 Victory points wins the match, so controlling as many large planets as possible is key. On top of that, you’ll also need to research new units, build new units, and battle enemy fleets – all with the limited quantity of resources you receive each turn. Players don’t retain unspent resources, so you’ll always want to build new units with the leftovers before submitting your turn.
Whenever one player’s fleet encounters an opposing fleet, the two sides clash. But instead of controlling the battle, it happens automatically. Victory thus comes from a combination of superior numbers and having units that are strong against the enemy’s units.
You can view the resource value of an enemy fleet before attacking them, but not the actual contents of the fleet. Well, a number of icons next to the resource value represent the fleet’s makeup, but I honestly can’t make hide nor hair of the icons. The devs should have allowed players to tap on the icons to view a legend or something.
The really unusual aspect of the battles is that they are computed entirely in the cloud as opposed to the game client. And rather than an in-game engine, the game renders the battle in the cloud. The results are then streamed to your device as a video. Players can choose to ‘scan’ the video, which adds tactical overlays and allows you to jump to any point in the battle.
The actual creation of a single battle video takes several minutes. During that time, you can play other multiplayer games or single-player challenges, so you’re not stuck staring at a loading screen for minutes on end. But the video creation is still far too slow to be practical. They’re neat to watch a couple of times, but the vast majority of players will want to disable them in the Options menu before very long.
Left: Blueprint selection occurs in both single- and multiplayer. Right: A multiplayer map
Galactic Reign’s only single-player component here is the Battle Academy. This mode presents a series of 60 challenges, all aimed at teaching players the relationship between the game’s various ships and weapons.
Each challenge starts out with a fleet-building phase in which players first create blueprints for ships to use in battle. The assortment of ships and equipment they can be outfitted with varies from challenge to challenge. Once a blueprint or two has been selected, the ships can then be built. You get a certain amount of resource units to spend. Simply tap the plus-minus button on a ship or adjust a slider until your points have all been spent.
Put simply, I found Battle Academy extremely unengaging. The real fun of the game is moving across a map and making choices, never knowing just what your opponent will do on the next turn. Instead of a dinky challenge mode, the game should have included a proper single-player campaign. If you’re like me and don’t care for Battle Academy, you can at least find solutions for it over at True Achievements.
Big screen, small screen
Researching new units unlocks them for the duration of the match.
Remember how Skulls of the Shogun looked significantly better on Windows 8 and XBLA than it did on Windows Phone? Well, Galactic Reign doesn’t have that problem. Both phone and tablet versions look pretty much the same, although the Windows 8 game packs more content onto the screen thanks to its increased resolution. For instance, the multiplayer game menu lists 6 games on the phone screen simultaneously and 12 at once on PC. The UI is otherwise identical, making it easy to hop back and forth between two versions with no extra learning curve.
The experience of jumping back and forth is pretty awesome, actually. All player data is stored on the cloud, so leaderboard data and player customization is shared between both games. Start playing a multiplayer game on the phone and you can continue it on the PC and vice-versa. I love that because when I’m working on the PC and a push notification of a new turn comes in, I can just accept it right there without having to reach for the phone. But if I’m not at the computer, the phone gives me access to the game. It’s an ideal setup for asynchronous games that Microsoft will hopefully continue supporting in the future.
Of course, the similarity between both versions means that the same problems that exist in one also plague the other. Neither version allows users to adjust the sound volume incrementally; you can only toggle music and sound effects. As a result, I have to turn down my computer’s volume or my phone’s volume every single time I play. Also, while the text such as tutorials and status messages reads fine on Windows Phone, it stretches far too widely across the screen on PC and tablet, leading to eye strain. In that particular case, changing the UI up a bit would actually be for the best. Finally, there is no way to communicate with other players in either version.
While buying Galactic Reign on one platform unlocks all of its content on the other platform, you have to buy both versions if you want to earn both sets of Achievements for a total of 400 GamerScore. It’s not a perfect system, but still better than having to pay for each version no matter what.
As for the Achievements, some players will find it difficult to legitimately score 25 wins for ‘Master and Commander’ legitimately. But it’s super easy to boost with a friend since either side can resign at any time. Of course, since the whole point of this game is multiplayer, boosting 25 wins and then moving on (as I’ve seen some friends so already) would be missing the point entirely. Still, check out Arsenic17's Achievement Guide for tips.
The strategic element of Galactic Reign is very well designed, making for an engaging multiplayer experience. You don’t lose anything by actually losing (unlike AlphaJax’s awful ranking system), which keeps the game fun instead of high-pressure. And the ability to play on phone, tablet, or PC makes checking in and completing turns especially convenient.
However, a multiplayer game is only as good as its community, and that’s where Galactic Reign has issues. Over the last week, most of the players I’ve challenged through matchmaking have yet to make their first move. You can have up to 20 games going at once, but it takes five days before inactive players can be forced to resign.
See, Galactic Reign is a game I could play all day. But I’m completely at the mercy of my opponents – if only one or two make a move in a day, and they don’t make any more moves that day, that’s all I get to play. A game like this needs a large player base that doesn’t seem to be there. The demo allows full multiplayer access with a single race, but I’m not sure many people are even trying the demo. Microsoft has utterly failed to promote this game, so people who don’t visit Windows Phone and Windows 8-oriented sites like ours have probably never even heard of it.
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Was a little pricey than usual games but totally worth it.
I uninstalled it due to the slow pace of the game. I also worry about the data connection killing my data plan. And lastly, a game like this should have a singleplayer mode that bots control the enemy, like the popular Civilization series, or even the Age of Empires games allow this (even though that is RTS). I really was hoping for this game to be the Starcraft version of Civilization, but it failed completely.
I don't know but is there a thread here where Windows Phone users can exchange their Xbox Live IDs with one another? We might not be as big as iOS/Android, but we can be a huge group of Xbox Live on WP buddies.
EDIT: Never mind, found it: http://forums.wpcentral.com/xbox/176688-6.htm#post1922732
Come on folks, get those moves going.
Great game that Joe & WindowsPhone need to tweet about at minimum. If not talk about in Windows Phone newsletter etc.
Love this game and I think this is a huge sign of things to come in the future. So addicted to everything about it. Seriously, if you haven't dropped the $4.99 for it on Windows Phone (or Windows 8) do so. The ability to seamlessly play between OSs and platforms is amazing.
Unfortunate but not unsurprising to hear that the community isn't very active. I tend to avoid games like these because they're quick to become obsolete once the community moves on. And if the community never even gets built up in the first place, that's even worse.
Would love to see ARMED! follow the path set by this.
I believe it's "hide nor hair," Paul! Unless, of course, you're looking for a rabbit-like creature ...
Ha ha, got in a bit of a hurry with this one. Thanks for the correction.
They should team up with the guys who created QONQR, that battle engine would be awesome with that game.
Anyone remember Spaceward Ho! I started playing that game back in 1992 and had versions right up to my PocketPC. Galactic Reign is alot like it, just updated for the 21st C.
I'm still working my way through the single player Battle Academy. It's a little like Angry Birds in that you can bang through each level with one or two stars fairly easily, but getting the full 3 stars can take some work, which I like.
I really hope a future update does something about the volume control. Also, while it provides a toast when the battle has been generated, there is no 2nd one for when the scene has been downloaded.
I really don't mind waiting for the battles to render since they're so epic and bring the action to life. I just exit out of the game until its loaded in the cloud. Really fun game.
Great article for a fun game. You could have went more into the achievements. They are easy and such. And how you can do both versions simultaneously. Or a link to my guide :p
I wanted to talk about them more, but I'm already almost 500 words over my target word count. Nice guide, btw.
wow I didnt know there was strict word limits on your reviews. You did pack alot in there! the game is not complicated but when I think about trying to explain the mechanics to someone who doesnt know, it seems complicated. Anyways, great review. Thanks for the link.
Also, did you get my email in regards to Real Soccer?
Epic game is epicly eping epic.
The game is awesome! Tottaly worth the money.
I completely agree with the article. The biggest problem is people not playing when they start a match. In my opinion this is a result of the slow gameplay. I have started 3 matches and only one opponent plays 2 turns a day which is very slow for me.
Based on what some are saying about this game, especially the dudes on WPCentral, how does one learn how to play this game? I downloaded the trial on my Surface Pro and did the first 2 tutorial maps but it seems pointless and boring. Does one have to go through all those tutorial maps because the game gets interesting? I don't know if I could get through them all.
the tutorial they give is for the single player aspect. it is kinda dumb and pointless. the game is mostly a figure it out for yourself kinda game. good luck!
But but but... I can't play it offline :( Not even the single player.
Yep, that is a little weak.
Have been addicted to a game for a while. Fantastic release!
Hmm,..sounds alot like GL took a good look at Sins of a Solar Empire (PC) A RTS that relies so heavily on Turn-by-Turn wiht a 5-day cool down kind of makes me put this to the side. One to many games of wordfeud ended this way for me. I want to look and act at least 2-5 times a day of maybe more when sporting multiple games on a sunday morning.
It's not an RTS (that's games like Starcraft). It's TBS or Turn-based Strategy. I agree that we should be able to play more per day though.
I tried to like this game, but in the end it's just a bit too gimmicky for me. I just can't wrap my head around the ship types and powerups. It's a thinking man's game for sure. :)
That, and the fact that you were the only person on earth to accept a game invite. Luckily I got enough cheevos off you to call it a day, despite being completely conquered.
Aww, we could always set up a boosting session to help you get the rest. It's a shame how few people actually accept their invites though.
I can never boost again, after an.. Act Zero incident. Such shame, permanent horrible shame.
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