Microsoft Flight Simulator 2024 is an unplayable mess after a disastrous and disgraceful launch on Xbox and PC

The busted cloud-streaming tech intended to improve this beloved series has accidentally tarnished it.

Microsoft Flight Simulator 2024 gameplay with broken textures
(Image: © Ben Wilson | Windows Central)

Early Verdict

Microsoft Flight Simulator 2024 can't be awarded a score in its current state because there's nothing to evaluate. Constant crashes and cloud-streaming bugs followed an awful launch-day experience and persisted a full 24 hours since the game's release. Until the developers can patch the game and get it running as intended, there's little reason to fork out the asking price on your own copy on Xbox or PC, and it'll remain a Game Pass oddity mostly limited to Xbox Cloud Gaming.

Pros

  • +

    Xbox Cloud Gaming offers the most stable experience

  • +

    Challenges and scenarios should keep it interesting for casual players alongside a new career mode

Cons

  • -

    Unplayable at launch with endless loading screens and crashes

  • -

    Huge bandwidth usage as assets constantly stream from the cloud

  • -

    Still a niche appeal that can wear thin after a few flights

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It's always been a visual marvel, and our hands-on preview of Microsoft Flight Simulator 2024 promised even more improvements to its fully realized virtual rendition of planet Earth.

Streaming its assets from the cloud should help bring the total installation down from its bloated 150GB of the previous game, but it brings doubt to the sustainability of constant bandwidth usage for such a high-fidelity game.

Unfortunately, Asobo Studio launched the game to a wealth of problems on November 19 as many players couldn't pass an initial loading screen or were met with gripes and crashes later. Twenty-four hours since its release, has the situation improved at all, or are players still waiting for critical patches? Here's what I've experienced since launch.

Disclaimer

Due to the technical issues affecting Microsoft Flight Simulator 2024 at launch, I have refrained from awarding the game a score. I will revise this review when it receives updates to remedy these problems.

What is Microsoft Flight Simulator 2024?

Microsoft Flight Simulator 2024's marketplace of additional aircraft isn't available at launch. (Image credit: Ben Wilson | Windows Central)

Microsoft has kept its Flight Simulator series running since its initial release in 1982 for IBM-compatible desktop PCs.

Flight Simulator 2024

• Price: $69.99 MSRP (Xbox | PC)
• Release date:
Nov. 19, 2024
• Developer:
Asobo Studio
• Publisher:
Xbox Game Studios
• Genre:
Simulator
• Players:
Single/multi-player
• Install size:
15.8GB
• Playtime:
? hours
• Platforms:
Windows PC, Xbox Series X|S, Xbox Cloud Gaming
• Xbox Game Pass:
Yes
• Reviewed on:
Xbox Series X

Microsoft Flight Simulator 2024 is the latest entry, though it acts as more of an expansion on what developers Asobo Studio achieved in the Microsoft Flight Simulator 2020 reboot.

Encompassing the entire globe, players are encouraged to plan a flight across any country and continent with total freedom or opt for a set of challenges within a career mode that starts with basic instructions in a virtual flight school.

Compatible with a traditional mouse and keyboard setup on PC or a standard Xbox controller on consoles, gamers could opt to use a dedicated flight stick for an ultra-realistic experience on either platform.

At its launch on November 19, 2024, Microsoft Flight Simulator 2024 is also available to users with an active Xbox Game Pass subscription, commonly listed for a far lower monthly price than its $69.99 MSRP and the best way to try a game if you're unsure of its appeal.

Disclaimer

This review was conducted with the Xbox Series X version of Microsoft Flight Simulator 2024, initially tested with the author's Game Pass account and later with a code supplied by Xbox Game Studios. The company did not see the contents of this review before publication.

Does it run on PC gaming handhelds?

ASUS' ROG Ally (top) and ROG Ally X (bottom) run Windows 11 and generally offer the best compatibility with PC Game Pass. (Image credit: Rebecca Spear / Windows Central)

Steam Deck compatibility currently remains 'unknown' for Microsoft Flight Simulator 2024, but the previous version of the game, released in 2020, reportedly runs with the lowest graphical presets (via ProtonDB.) While Asobo Studio prioritizes cloud streaming for the new release, its PC requirements are relatively modest and even lower than those of its predecessor in some areas.

While I haven't had any success running the game on my own 256GB Steam Deck (LCD), it's reasonable to expect the game to run with similarly reduced visuals when its issues are fixed.

Windows-based handhelds like ASUS' ROG Ally X and Lenovo's Legion Go benefit from running native code rather than the Proton compatibility layer required by Valve's Linux-based Steam Deck. Even the original ASUS ROG Ally with an AMD Z1 processor offers more raw performance than the Steam Deck's custom APU and should handle Microsoft Flight Simulator 2024 with improved performance.

Again, my real-world testing will follow as soon as the game is playable, at least with a Z1 Extreme-based ROG Ally, but I expect ASUS' and Lenovo's offerings to perform better here.

Microsoft Flight Simulator 2024: Launch day issues

Players had a chance to pre-install 330MB of Microsoft Flight Simulator 2024 before its launch on November 19, a proverbial drop in the ocean compared to the 32.2GB of total storage space on my Xbox Series X post-launch. That's 1.02% of the game available for pre-load before release day, which left fans lamenting on social media and Steam's community forums that it wouldn't dent the expected day-one download, and sure enough, it did not.

As MSFS 2024 launched at 11:00 AM ET, I joined waves of expectant fans and launched the game, whether we paid full price or accessed it through a Game Pass subscription like I initially did. An endless "Loading unusually long ..." message prevented progression past 97% after a slow-moving experience as assets were downloaded from the cloud, and Microsoft soon recommended rebooting the game.

'Loading unusually long' and 'too many users are trying to connect at the same time' errors prevented me from seeing any gameplay on launch day.

Unfortunately, I experienced a second brick wall for the rest of the launch day as MSFS 2024 placed me in a login queue displaying a message, "Too many users are trying to connect at the same time." After countless reboots and several restarts of my Xbox Series X, I gave up on the game after around five hours. Chalking the experience up to server overloading that often happens with big game launches, I tried again after sleeping on it.

Relentlessly, the issues remained 17 hours later, and I'd get no further than a "Customize Identity" screen that failed to load any content. With few other troubleshooting options and the blessing of Gigabit downstream speeds from my ISP, I uninstalled the game and started fresh. No such luck on the first boot, but two hours of constantly rebooting the game saw me finally reach the menu. Unfortunately, it didn't lead to smoother sailing (or flying) from here.

Microsoft Flight Simulator 2024: Bugs and crashes

Customizing my pilot was slow and tedious, as the assets took several minutes to load. (Image credit: Ben Wilson | Windows Central)

Microsoft Flight Simulator 2024 crashed so many times on my Xbox Series X that I stopped counting after the fifth exasperating occurrence. If the game wasn't struggling to load previews of the cosmetic items for your virtual pilot on the 'Customize Identity' screen, it was sending me back to my Xbox dashboard with a hard crash, missing any warnings or any obvious reasons.

I don't see any error messages or codes to help troubleshoot, and I expect any casual onlooker would have given up on the game by now. Worst of all, I found it hard to replicate crashes by repeating the same steps; they're seemingly random. However, the most consistent problems happen within the new career mode we saw previewed earlier this year.

Searching worldwide for airports to start my career journey was met with low-resolution blurriness. (Image credit: Ben Wilson | Windows Central)

I'll preface any further complaints by pointing out that my internet connection is fast and reliable, with speed tests throughout the day showing no issues on my side. Nevertheless, attempting to 'Choose a start location' in career mode showed Microsoft Flight Simulator 2024 struggling to generate anything better than low-resolution blurs and messy blobs on its virtual globe.

Repeated attempts to plot a flight path from any combination of large and small airports led to crashes at different intervals in these menus. With patience, the world eventually stops rendering itself out of joint and manifests into a clear, video-game-style spinoff of Bing Maps in satellite mode, but interacting with the interface crashed the game so frequently that I never saw any gameplay here.

This frozen top-down view of clouds is as close as I came to flying a plane of my choice. (Image credit: Ben Wilson | Windows Central)

Switching to 'Free Flight' mode brought me closer to seeing developer Asobo Studio's rendition of planet Earth, but only as a real-time rendered view of cloud cover from above. The game would hang in this top-down view forever or crash to my Xbox dashboard yet again. Curiously, repeated attempts to enter this mode eventually led to me being awarded the related achievement of 'Complete a flight in any game mode.'

At this point, the two modes I was most excited to try were both unplayable.

Trying repeatedly, I eventually gave up on 'Free Flight' just as I did for 'Career' with nothing to see in either mode besides constant crashes. At this point, the two modes I was most excited to try were both unplayable. Career mode promised an update to the game's flight school, and free flights fulfilled the always-present urge to fly over my hometown and see how it looks as a realistic 3D environment from above.

A low-resolution preview of the Grand Canyon barely represents its real-world counterpart. (Image credit: Ben Wilson | Windows Central)

Switching instead to the 'Challenge League' for an attempt at a high-speed rally race over the Grand Canyon in a Boeing F/A-18E Super Hornet fighter jet saw the most success in Microsoft Flight Simulator 2024 as I finally managed to load into the game. It wasn't a flawless experience by any measure, as the preview screen for this minigame failed to show any decent render of the environment.

Things didn't get worse from here, but they certainly didn't get any better. While I didn't experience any crashes in the challenge league, it came with its own set of disappointments when I saw how poorly the gameplay turned out to be in a curated flight around a designated area that resets your position if you wander too far. I might excuse slow-rendering textures on a distant map, but I can't abide this.

Broken textures on my fighter jet wrap around missing geometry in the only playable mode. (Image credit: Ben Wilson | Windows Central)

With basic knowledge of how most flight simulator controls work with common joypads, my fighter jet fired across this murky, almost unrecognizable representation of the Grand Canyon, and I started navigating through the barriers. It started ugly and never improved, as even the jet plane itself suffered from broken textures rendered as blocky rainbows.

Some areas of the canyon would load in with higher-resolution assets, but they wouldn't remain on screen for long due to the incredible speed at which I was traveling during this challenge. Repeating the race a few times over, the same problems persisted, as the cloud-streaming couldn't keep up with my gameplay, and I was perpetually flying over a clay-like mess until I lost all interest.

Microsoft Flight Simulator 2024: Should you buy it?

I was excited to explore the latest virtual rendition of our planet, but it's not ready yet. (Image credit: Ben Wilson | Windows Central)

At launch, it's impossible to recommend Microsoft Flight Simulator 2024. I'm refraining from awarding the game with a score, even a low one, because I don't feel like there's anything to assign points to. I can't correctly assess the gameplay, add-on ecosystem, or peripheral compatibility simply because it doesn't function in the most basic manner. For now, I don't recommend buying the game outright and suggest using an active Game Pass subscription to test its stability first.

As a fan of its predecessor, I'm disappointed in MSFS 2024 but optimistic that its developers at Asobo Studio can recover. The technology behind the game has phenomenal potential, but the servers have proven that they can't handle the stress. If I see a significant set of updates to the game and things improve to the point of genuine playability, I can revisit and assign it a proper score, but this shaky launch will undoubtedly turn some new players away.

CATEGORIES
Ben Wilson
Senior Editor

Ben is a Senior Editor at Windows Central, covering everything related to technology hardware and software. He regularly goes hands-on with the latest Windows laptops, components inside custom gaming desktops, and any accessory compatible with PC and Xbox. His lifelong obsession with dismantling gadgets to see how they work led him to pursue a career in tech-centric journalism after a decade of experience in electronics retail and tech support.

  • blkeyedmonster
    Unfortunately the only thing that is tarnished is your credibility because it's clear that you have no idea what's going on, and in fact a lesson why people should never trust a reporter point of view. they think they know everything when in fact knows nothing. The sad part is Microsoft and Asobo went out their way to develop a simulator for everyone from real sims to casual fly from behind airplane gamers and because of that there is millions of people waiting to get their hands on and experience the greatest undertaking in flight stimulation with the new generation simulator and because of that servers did get overwhelmed on launch day which was expected base on the hype ..wait a few days and then comeback and try it out. You talking about don't recommend buying the game is just overblown and outright wrong it's not like it's a bad game, no its just a bad day one launch with hiccup which no company is immune from server overload.
    Reply
  • GraniteStateColin
    blkeyedmonster said:
    Unfortunately the only thing that is tarnished is your credibility because it's clear that you have no idea what's going on, and in fact a lesson why people should never trust a reporter point of view. they think they know everything when in fact knows nothing. The sad part is Microsoft and Asobo went out their way to develop a simulator for everyone from real sims to casual fly from behind airplane gamers and because of that there is millions of people waiting to get their hands on and experience the greatest undertaking in flight stimulation with the new generation simulator and because of that servers did get overwhelmed on launch day which was expected base on the hype ..wait a few days and then comeback and try it out. You talking about don't recommend buying the game is just overblown and outright wrong it's not like it's a bad game, no its just a bad day one launch with hiccup which no company is immune from server overload.

    I suppose on the Internet people are routinely rude, but this looks like a troll response that didn't even read the article. The author already acknowledged everything you said and explained that he expected these are launch issues, not permanent problems. Having said that, launch issues are still issues, and issues that suggest a premature launch (else, there would not have been launch issues).

    If MS failed to have sufficient server capacity for a huge wave of traffic, at a minimum, that reflects insufficient capacity for the launch. Without technical analysis, it may be tough to distinguish between that (insufficient server capacity) and improperly optimized or buggy code, but any review must acknowledge and describe problems the reviewer encountered.

    In your criticism of this review, what do you think the author should have done differently while still providing an objective review?
    Reply
  • IceboundRope0
    In my humble opionion your headline was spot on for the experience I had yesterday. 24 hours has changed my experience a lot however ! This evening I have had an absolutely stunning experience on my Xbox Series x. Graphics and performance on a high level- although a few bugs here and there- but appears less and less frequently throughout the evening. Looks to me like a truly phenomenal simulator - when all the launch day issues have been solved!
    Reply
  • fdruid
    Sensationalist, clickbait headlines aside (which BTW Windows Central has shown not to be above morally, which is sad to see), those are day one launch woes for one of the biggest games on Earth. And it's working as intended now.

    I understand how press works, and how clicks are earned, I get it all. But honestly this site should do better than selling crap, hate, and ridiculous takes for the sake of engagement. How can you be proud of writing things like this? Which amount to basically lies and grossly underestimating your readership's intelligence ar best, and opinion manipulation towards hate at worst.
    Reply
  • Lurking_Lurker_Lurks
    Personally I'd say I'm having a fantastic time with the game. I played a day late and missed the launch problems. Smooth sailing from the start for me. Started on my Series S and I did not believe when my console said it had installed just under 30 gigs for it. Game looked great but not amazing. More than butter smooth experience though. I then jumped to my Legono Legion go to try out on PC. Still only 30 gigs and on PC there's the modes to switch between. I was told ultra is more GPU heavy and takes the most bandwidth. I'm lucky enough to have no cap and pay for fiber and a 6E wifi router, so I had to try it out. Despite my fears how the Lenovo Legion Go would handle it, it played great. Not butter smooth, but it looked gorgeous and was more than playable (in the future probably definitely a lower setting 😂).

    Really curious to try it on cloud gaming and see if it being fully in the cloud massively changes things. Anyway, I'm lovin it. Really I don't know why Xbox does use this tech for gaming more. Like a imagine a whole world or universe built into the cloud. But not even that far, what if they just like you do like flight sim for other games and download part of the game and then stream the rest of it. Like it'd be so amazing if I could download the necessary bits to make the game playable and then all the high end 4k textures I stream. Would sure save space and it'd be a better experience than just playing a game entirely in the cloud.

    On the game's stunted launch, so I did see the post after with Asobo studios apology and the reason why. That they stress tested for just 200k people is insane to me and a little hilarious as they and possibly Xbox were really expecting this game to stay niche. Despite the 30 million plus Game Pass subs (not all ultimate or PC though) and all the newly interested gamers since it came to xbox. Really this was the first same day PC, Cloud, and Console release and the entry that looked the most like a game, on top of being a massive success in its niche, so underestimating popularity was a mistake on the studios fault and Xbox's for not verifying it was really for launch in case it got popular. But at the same time, I will say there's no point beating a dead horse. I really hope a day one Lauch issue doesn't become this game's legacy. It's not even still a problem anymore
    Reply
  • Ben Wilson
    blkeyedmonster said:
    Unfortunately the only thing that is tarnished is your credibility because it's clear that you have no idea what's going on, and in fact a lesson why people should never trust a reporter point of view. they think they know everything when in fact knows nothing. The sad part is Microsoft and Asobo went out their way to develop a simulator for everyone from real sims to casual fly from behind airplane gamers and because of that there is millions of people waiting to get their hands on and experience the greatest undertaking in flight stimulation with the new generation simulator and because of that servers did get overwhelmed on launch day which was expected base on the hype ..wait a few days and then comeback and try it out. You talking about don't recommend buying the game is just overblown and outright wrong it's not like it's a bad game, no its just a bad day one launch with hiccup which no company is immune from server overload.

    >Microsoft and Asobo went out their way to develop a simulator for everyone from real sims to casual fly from behind airplane gamers
    This is why the game is held to a higher standard than a specific simulator released exclusively for a niche audience, Microsoft Flight Simulator 2024 is a day-one Game Pass title with marketing. It's asking new gamers to play, and those curious onlookers should be able to gauge how the game runs before buying a copy/signing up for Game Pass subs.

    >servers did get overwhelmed on launch day which was expected base on the hype ..wait a few days and then comeback and try it out
    "Chalking the experience up to server overloading that often happens with big game launches" comes directly from my review.

    >You talking about don't recommend buying the game is just overblown and outright wrong it's not like it's a bad game, no its just a bad day one launch with hiccup which no company is immune from server overload.
    My conclusion covers all of this. In fact, the majority of my review is focused on the launch experience, that's why I didn't award the game with a score so not to mislead people. I don't know what else to tell you.

    Sensationalist, clickbait headlines aside (which BTW Windows Central has shown not to be above morally, which is sad to see), those are day one launch woes for one of the biggest games on Earth. And it's working as intended now.

    I understand how press works, and how clicks are earned, I get it all. But honestly this site should do better than selling crap, hate, and ridiculous takes for the sake of engagement. How can you be proud of writing things like this? Which amount to basically lies and grossly underestimating your readership's intelligence ar best, and opinion manipulation towards hate at worst.

    >basically lies and grossly underestimating your readership's intelligence ar best
    There's literally nothing sensationalist about my headline, the game didn't work for the majority of players for the first 24 hours and issues persist today. Again, I didn't give the game a low score because I don't feel that's fair, I just reported on the state of the game to inform potential buyers.

    None of my article contains any lies, that's why I included so many screenshots. It doesn't come from a place of hate, it's from disappointment. I love this series and was sad to see the latest game launch in this state, but repeatedly say that I'm going to revisit the game when it's patched up and update this review.

    Happy to discuss this with anyone else, but you have to be serious. Don't read the headline and make assumptions, read the whole article and we'll chat about it.
    Reply