Steam Deck seems to have quietly gained support for another popular online game — no anticheat block anymore

Lost Ark
Wished you could play Lost Ark on Steam Deck? Looks like you can now. (Image credit: Amazon Games)

Despite tens of thousands of games supporting the Steam Deck and other SteamOS handhelds, there's a constant road block; anticheat.

There are a number of games that have anticheat working on Linux, aka SteamOS, and now it looks like there's another.

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Hopefully, Lost Ark is here to stay on Steam Deck. (Image credit: Amazon Games)

Hopefully it's a long-term play, though signs are certainly promising right now.

But why is anticheat still an issue? The short version is that generally the software is built primarily for Windows. There are some anticheat solutions that do have Linux compatibility, though, including Easy Anti Cheat (EAC) as seen here.

It would be nice if Epic Games, the provider of EAC, would turn it on for Fortnite to be played on the Steam Deck, but that highlights the second issue. Anticheat support for Linux, aka, SteamOS in this case, is on an opt-in basis.

It's a similar story with Battleye, supported on Linux, but in games such as Destiny 2, remains disabled. The anticheat working is only half the battle, developers have to want to support it.

That support also extends to making sure players on SteamOS have a good experience. A task which some making games are more committed to than others. As such, it's still unlikely some titles will ever become supported on SteamOS handhelds.

EA, as one example, has actively decided that Linux, and as a result SteamOS, is a path through for a variety of cheats and so, bye bye support. Nothing about the overwhelming majority of gamers using Windows, or anything, but that's the situation as described.

But let's take a win for the Steam Deck when it comes, in any case.

Richard Devine
Managing Editor

Richard Devine is the Managing Editor at Windows Central, where he combines a deep love for the open-source community with expert-level technical coverage. Whether he’s hunting for the next big project on GitHub, fine-tuning a WSL workflow, or breaking down the latest meta in Call of Duty, Forza, and The Division 2, Richard focuses on making complex tech accessible to every kind of user. If it’s happening in the world of Windows or PC gaming, he’s probably already knee-deep in the code (or the lobbies). Follow him on X and Mastodon.

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