It's been months since the launch of Gears of War 4, but developer The Coalition is still making some big tweaks based on player feedback. The latest example will come with the March update, in which the Gnasher will get some big tweaks and improvements to make its shots feel more consistent.
As explained in a new blog post, a lot of player feedback has noted that the Gnasher's pellet spread was inconsistent at close range, which was enough to mean the difference between your target living or dying.
The solution, it turns out, was to adjust the point at which the shots start to disperse from the barrel, moving it forward. You can see a before (left) and after (right) look at the change below:
Overall, this should make the Gnasher's shots feel a lot more consistent with player expectations while still preventing the gun from shooting through walls. And the Gnasher is just the first gun that will get this treatment, as The Coalition says it will perform further tuning passes on other weapons to tighten up competitive play based on feedback. Look for those to start rolling out after the March update.
Dan Thorp-Lancaster is the Editor in Chief for Windows Central. He began working with Windows Central as a news writer in 2014 and is obsessed with tech of all sorts. You can follow Dan on Twitter @DthorpL and Instagram @heyitsdtl. Got a hot tip? Send it to email@example.com.
I have to wonder why the spread started at the stock rather than at the barrel initially. It doesn't make much sense from a realism standpoint.
It's explained in the article why. Players would clip the weapon through walls and they could shoot through it.
If the shot was originally moved back to your elbow to keep it from going through walls, how will it work now? Have they said what method they are using to keep it from doing that now since they moved the shot to the end of the barrel? This seems like it will address the issue pretty good. I always thought the pellets were coming from the barrell's end so I guess my perspective was always off.
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