What you need to know
- Halo Infinite is an upcoming first-person open-world shooter.
- It's targeting 4K resolution, 60 frames per second, and ray tracing on Xbox Series X.
- The gameplay reveal was criticized by some because it was an early build.
- The visuals didn't represent what the Xbox Series X could accomplish.
Yesterday, Microsoft showcased Halo Infinite gameplay during its showcase. Many gamers criticized the visuals because it didn't feature ray-traced lighting or high-resolution textures, but now the company has confirmed that it was a work-in-progress build. The demo could even be six months old at this point.
Halo Infinite will get ray tracing support after the Xbox Series X launches, and that should provide a major boost to the lighting on Xbox Series X. Holiday 2020 is still many months away and Greenberg promised that the visuals will get better. We'll have to see what changes are made once more footage is available to gamers.
Halo Infinite is an open-world first-person shooter that allows you to explore a massive ring. I can't remember the last time a first-person open-world shooter ran at 4K resolution, 60 frames per second, and was going to get ray tracing on a console. Despite what people may say about the work-in-progress visuals, the technical ambitions of the title are unprecedented, and we haven't seen anything like this from the competition.
While there has been some backlash, the like to dislike ratio on YouTube could be seen to indicate that most people are excited about it regardless. Currently, the footage has over 107,000 likes compared to only 16,000 dislikes.
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Asher Madan handles gaming news for Windows Central. Before joining Windows Central in 2017, Asher worked for a number of different gaming outlets. He has a background in medical science and is passionate about all forms of entertainment, cooking, and antiquing.