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Halo Infinite gets December 8 release date alongside new trailers

Halo Infinite
Halo Infinite (Image credit: 343 Industries)

What you need to know

  • During Gamescom Opening Night Live, Microsoft and 343 Industries announced that Halo Infinite will release on December 8, 2021.
  • The game will include both Campaign and Multiplayer at launch.
  • The news was revealed along with a new trailer that showed the character backstory of Spartan Agryna and a trailer that showed off a Halo Infinite-themed Xbox Series X and Xbox Elite Controller Series 2.

During the Gamescom Opening Night Live stream for Gamescom 2021, Microsoft and 343 Industries announced that Halo Infinite will launch on December 8, 2021. This adds more clarity to the previously-specified Holiday 2021 release date. Many (including us) expected Halo Infinite to arrive in late November on the 20th Anniversary of Halo: Combat Evolved's release, but Microsoft has chosen to launch the game in early December instead.

This news was accompanied by a short trailer that showed off the character backstory of Spartan Agryna, the Spartan-IV who trains new Spartans in Halo Infinite's Academy mode. You can watch it below. There was also a short trailer that teased a Halo Infinite-themed Xbox Series X as well as a Halo Infinite Limited Edition Xbox Elite Controller Series 2.

Overall, it's great to finally get a release date for Halo Infinite, although it's still frustrating that Halo Infinite won't have co-op campaign or Forge at launch. Despite how disappointing this is, though, we think the game is looking great and we can't wait to get our hands on it in December. How are you feeling about Halo Infinite? Let us know.

For more on Halo Infinite, don't miss our coverage of the Halo Infinite beta schedule. Also, check out our guide to Halo Infinite preorders if you're looking to get your copy of the game ahead of its December 8, 2021 launch (keep in mind that the multiplayer will be a standalone free-to-play experience). Ultimately, we're hoping that Halo Infinite ends up being one of the best Xbox games ever, and we can't to get our hands on the game when it launches.

Brendan Lowry is a Windows Central writer and Oakland University graduate with a burning passion for video games, of which he's been an avid fan since childhood. You'll find him doing reviews, editorials, and general coverage on everything Xbox and PC. Follow him on Twitter.

7 Comments
  • It’s beyond frustrating to classic Halo fans that it won’t include COOP at launch. That’s the first thing so many want to do when playing Halo. You’d think with their whole fight to make Halo Infinite more like older halo’s that would have been obvious.
  • Yes, it's frustrating, but the ENTIRE single-player campaign game structure, maps, weapons, classes, achievements, etc. must be complete FIRST as it's the basis of any CO-OP play.
    Then and only then can you take those base-lines and begin testing, tweaking, and optimizing for CO-OP mode(s) (and there will be multiple modes of CO-OP.)
    That all takes a LOT of time to do, and they have to get the campaign mode and multi-player mode finished and out the door FIRST to free up dev time to work on CO-OP (and frankly, they need the player-feedback on the campaign and multi-player modes (and bugs) to tune the CO-OP in the first place.)
    Resources are not infinite, especially in Game development so they made a choice.
    If you don't like it, don't buy it.
  • Not that I am blaming you for doing this, but you did say the line so it is valid. I'm really growing tired of the "don't like it, don't buy it" cop-out of damage control for a corporation or to make it seem like someone's displeasure isn't valid. I think that people have the right to be upset and complain while still fully supporting the product and even *gasp* enjoying it. The problem with the vote with the wallet argument is that this usually does little to show these companies why someone is displeased with a decision being made, usually it only costs the devs actual jobs or other incentives. Most of the time the shareholders of the publisher and/or game studio are taken care of first and then crap always rolls down hill. Hopefully this isn't the case with Xbox studios. I am also not sure if this even matters in a Game Pass environment. Would a boycott by some even be noticeable?
  • I'm sure they couldn't make it, but I really wanted them to hit the anniversary date. I would say this is disappointing, but I'm not sure it can get any more disappointing than missing a core feature of the game at launch.
  • I am going to be absolutely amazed if this game releases in a half decent state. I just have zero faith in big budget developers lately because literally every big budget game in the last god knows how long has been pretty damn subpar, relative to the huge amounts of dollars invested into them.
  • They should have announced it for December 9th as that's the 343rd day of the year.
  • Wow, yet another missed opportunity. 😂